LinkedList源码解析1.8

LinkedList源码解析1.8

public class LinkedList<E>
    extends AbstractSequentialList<E>
    implements List<E>, Deque<E>, Cloneable, java.io.Serializable
{
    //不可序列化,元素个数
    transient int size = 0;

    //不可序列化,首元素
    transient Node<E> first;

    //不可序列化,尾元素
    transient Node<E> last;

    /**
     * Constructs an empty list.
     */
    public LinkedList() {
    }

    //添加一组内容到链表中
    public LinkedList(Collection<? extends E> c) {
        this();
        addAll(c);
    }

    //将元素e插入到链表的头部,
    private void linkFirst(E e) {
        final Node<E> f = first;
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;
        //判断原来是否为空,如果为空,那么设置first,last 都为同一节点
        //否则连接到新的first节点之后.
        if (f == null)
            last = newNode;
        else
            f.prev = newNode;
        size++;
        modCount++;
    }

    //将e插入到链表尾部,逻辑同上
    void linkLast(E e) {
        final Node<E> l = last;
        final Node<E> newNode = new Node<>(l, e, null);
        last = newNode;
        if (l == null)
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }

    //插入到一个元素之后
    void linkBefore(E e, Node<E> succ) {
        // assert succ != null;
        final Node<E> pred = succ.prev;
        final Node<E> newNode = new Node<>(pred, e, succ);
        succ.prev = newNode;
        if (pred == null)
            first = newNode;
        else
            pred.next = newNode;
        size++;
        modCount++;
    }

    //移除头一个元素
    private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null;
        //上句不判断是因为外层调用已经判断了
        final E element = f.item;
        final Node<E> next = f.next;
        f.item = null;
        f.next = null; // help GC
        first = next;
        //判断位置处理最后一个元素和下一个元素
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }

    //移除最后一个,逻辑大致同上
    private E unlinkLast(Node<E> l) {
        // assert l == last && l != null;
        final E element = l.item;
        final Node<E> prev = l.prev;
        l.item = null;
        l.prev = null; // help GC
        last = prev;
        if (prev == null)
            first = null;
        else
            prev.next = null;
        size--;
        modCount++;
        return element;
    }

    //移除任意一个节点,也可以移除第一个或者最后一个
    E unlink(Node<E> x) {
        // assert x != null;
        final E element = x.item;
        final Node<E> next = x.next;
        final Node<E> prev = x.prev;

        if (prev == null) {
            first = next;
        } else {
            prev.next = next;
            x.prev = null;
        }

        if (next == null) {
            last = prev;
        } else {
            next.prev = prev;
            x.next = null;
        }

        x.item = null;
        size--;
        modCount++;
        return element;
    }

    //获取第一个节点
    public E getFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }

    //获取最后一个节点
    public E getLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return l.item;
    }

    //移除第一个元素   
    public E removeFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }

    //移除最后一个元素
    public E removeLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return unlinkLast(l);
    }

    //添加到头
    public void addFirst(E e) {
        linkFirst(e);
    }

    //添加到尾
    public void addLast(E e) {
        linkLast(e);
    }

    //是否包含元素,包含则返回true,euqals判断
    public boolean contains(Object o) {
        return indexOf(o) != -1;
    }

    //返回元素的个数
    public int size() {
        return size;
    }

    //添加一个元素到末尾
    public boolean add(E e) {
        linkLast(e);
        return true;
    }

    //移除一个元素,判断方法o == null? get(x)==null:o.equals(get(x)),删除第一个匹配到的
    public boolean remove(Object o) {
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

    //添加集合c到链表的末尾,有并发问题,特别是当c是自己的时候
    public boolean addAll(Collection<? extends E> c) {
        return addAll(size, c);
    }

    //插入到指定位置
    public boolean addAll(int index, Collection<? extends E> c) {
        //检查位置是否合法
        checkPositionIndex(index);

        Object[] a = c.toArray();
        int numNew = a.length;
        if (numNew == 0)
            return false;
        //判断当前的位置到底在最后还是中
        Node<E> pred, succ;
        if (index == size) {
            succ = null;
            pred = last;
        } else {
            succ = node(index);
            pred = succ.prev;
        }

        for (Object o : a) {
            @SuppressWarnings("unchecked") E e = (E) o;
            Node<E> newNode = new Node<>(pred, e, null);
            //当链表没有元素的时候,first和last都是null
            if (pred == null)
                first = newNode;
            else
                pred.next = newNode;
            pred = newNode;
        }
        //添加完元素之后,如果是往末尾添加,需要处理last的引用
        //如果是中间插入,需要连接后面的节点
        if (succ == null) {
            last = pred;
        } else {
            pred.next = succ;
            succ.prev = pred;
        }

        size += numNew;
        modCount++;
        return true;
    }

    //清除所有节点的链接,虽然清除所有链是不必要的,但是这样帮助gc
    public void clear() {
        // Clearing all of the links between nodes is "unnecessary", but:
        // - helps a generational GC if the discarded nodes inhabit
        //   more than one generation
        // - is sure to free memory even if there is a reachable Iterator
        for (Node<E> x = first; x != null; ) {
            Node<E> next = x.next;
            x.item = null;
            x.next = null;
            x.prev = null;
            x = next;
        }
        first = last = null;
        size = 0;
        modCount++;
    }


    // Positional Access Operations
    // 下面都是位置访问的操作

    //获取指定索引的元素,首先判断位置。
    public E get(int index) {
        checkElementIndex(index);
        return node(index).item;
    }

    //替换指定索引的元素,并且返回旧元素
    public E set(int index, E element) {
        checkElementIndex(index);
        Node<E> x = node(index);
        E oldVal = x.item;
        x.item = element;
        return oldVal;
    }

    //插入一个元素,根据是否在队尾插入,处理逻辑不同
    public void add(int index, E element) {
        checkPositionIndex(index);

        if (index == size)
            linkLast(element);
        else
            linkBefore(element, node(index));
    }

    //移除一个节点,使用unlink,不用考虑是否是第一个或者最后一个
    public E remove(int index) {
        checkElementIndex(index);
        return unlink(node(index));
    }

    //校验是否元素的合法位置,元素的位置0-(size-1)
    private boolean isElementIndex(int index) {
        return index >= 0 && index < size;
    }

    //校验是否合法的位置,0-size
    private boolean isPositionIndex(int index) {
        return index >= 0 && index <= size;
    }

    /**
     * Constructs an IndexOutOfBoundsException detail message.
     * Of the many possible refactorings of the error handling code,
     * this "outlining" performs best with both server and client VMs.
     */
    private String outOfBoundsMsg(int index) {
        return "Index: "+index+", Size: "+size;
    }

    private void checkElementIndex(int index) {
        if (!isElementIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }

    private void checkPositionIndex(int index) {
        if (!isPositionIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }

    //返回一个非空的节点,由于调用处都判断了index范围,所以内部没有判断
    Node<E> node(int index) {
        // assert isElementIndex(index);
        //通过判断index和size/2的比较,决定从前往后还是从后往前遍历
        if (index < (size >> 1)) {
            Node<E> x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node<E> x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }

    // Search Operations

    //搜索元素的操作,从前往后找
    public int indexOf(Object o) {
        int index = 0;
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }

    //从后往前找
    public int lastIndexOf(Object o) {
        int index = size;
        if (o == null) {
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (x.item == null)
                    return index;
            }
        } else {
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (o.equals(x.item))
                    return index;
            }
        }
        return -1;
    }

    // Queue operations.

    //返回头一个元素但是不删除,first == null,返回null
    public E peek() {
        final Node<E> f = first;
        return (f == null) ? null : f.item;
    }

    //返回第一个元素。first == null,则抛出异常
    public E element() {
        return getFirst();
    }

    //返回第一个元素,当first == null,返回null。否则删除第一个元素,并返回删除的元素。如果链表元素为null则返回值就不知道是队列没有还是返回元素是null
    public E poll() {
        final Node<E> f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

    //返回第一个元素并删除,如果不存在则抛出异常
    public E remove() {
        return removeFirst();
    }

    //在末尾添加元素 和add(e)一样
    public boolean offer(E e) {
        return add(e);
    }

    // Deque operations 双端队列操作

    //添加到头
    public boolean offerFirst(E e) {
        addFirst(e);
        return true;
    }

    //添加到尾部
    public boolean offerLast(E e) {
        addLast(e);
        return true;
    }

    //获取第一个,但是不删除。f==null返回null
    public E peekFirst() {
        final Node<E> f = first;
        return (f == null) ? null : f.item;
     }

    //返回最后一个但是不删除,l == null,返回null
    public E peekLast() {
        final Node<E> l = last;
        return (l == null) ? null : l.item;
    }

    //弹出并且删除第一个,f == null,返回null
    public E pollFirst() {
        final Node<E> f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

    //同上,返回最后一个
    public E pollLast() {
        final Node<E> l = last;
        return (l == null) ? null : unlinkLast(l);
    }

    //在开头添加元素
    public void push(E e) {
        addFirst(e);
    }

    //从队头移除一个元素,如果没有元素会抛异常
    public E pop() {
        return removeFirst();
    }

    //移除第一个遍历到的元素。从头开始遍历
    public boolean removeFirstOccurrence(Object o) {
        return remove(o);
    }

    //同上,从尾开始
    public boolean removeLastOccurrence(Object o) {
        if (o == null) {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

    //返回一个迭代器,fail-fast。
    public ListIterator<E> listIterator(int index) {
        checkPositionIndex(index);
        return new ListItr(index);
    }

    private class ListItr implements ListIterator<E> {
        //上一次返回的节点
        private Node<E> lastReturned;
        //下一个返回的位置
        private Node<E> next;
        //下一个迭代的索引
        private int nextIndex;
        //用于检查操作是否
        private int expectedModCount = modCount;

        ListItr(int index) {
            // assert isPositionIndex(index);
            next = (index == size) ? null : node(index);
            nextIndex = index;
        }
        //判断是否有元素可以返回
        public boolean hasNext() {
            return nextIndex < size;
        }
        //返回下一个
        public E next() {
            checkForComodification();
            if (!hasNext())
                throw new NoSuchElementException();

            lastReturned = next;
            next = next.next;
            nextIndex++;
            return lastReturned.item;
        }
        //查看是否有前一个
        public boolean hasPrevious() {
            return nextIndex > 0;
        }
        //检查是否并发操作,返回前一个
        public E previous() {
            checkForComodification();
            if (!hasPrevious())
                throw new NoSuchElementException();

            lastReturned = next = (next == null) ? last : next.prev;
            nextIndex--;
            return lastReturned.item;
        }

        public int nextIndex() {
            return nextIndex;
        }

        public int previousIndex() {
            return nextIndex - 1;
        }
        //必须先有返回,才能remove,移除最近返回的那个元素
        public void remove() {
            checkForComodification();
            if (lastReturned == null)
                throw new IllegalStateException();
            Node<E> lastNext = lastReturned.next;
            unlink(lastReturned);
            if (next == lastReturned)
                next = lastNext;
            else
                nextIndex--;
            lastReturned = null;
            expectedModCount++;
        }

        //设置元素,把上次返回的节点设置为传入的对象
        public void set(E e) {
            if (lastReturned == null)
                throw new IllegalStateException();
            checkForComodification();
            lastReturned.item = e;
        }

        //添加一个元素,添加到当前遍历到的位置.如果后面还有,插入到它之前.如果是最后一个,就处理一下last引用
        public void add(E e) {
            checkForComodification();
            lastReturned = null;
            if (next == null)
                linkLast(e);
            else
                linkBefore(e, next);
            nextIndex++;
            expectedModCount++;
        }

        public void forEachRemaining(Consumer<? super E> action) {
            Objects.requireNonNull(action);
            while (modCount == expectedModCount && nextIndex < size) {
                action.accept(next.item);
                lastReturned = next;
                next = next.next;
                nextIndex++;
            }
            checkForComodification();
        }

        final void checkForComodification() {
            if (modCount != expectedModCount)
                throw new ConcurrentModificationException();
        }
    }

    private static class Node<E> {
        E item;
        Node<E> next;
        Node<E> prev;

        Node(Node<E> prev, E element, Node<E> next) {
            this.item = element;
            this.next = next;
            this.prev = prev;
        }
    }

    /**
     * @since 1.6
     */
    public Iterator<E> descendingIterator() {
        return new DescendingIterator();
    }

    //迭代器的逆向版本.从后往前
    private class DescendingIterator implements Iterator<E> {
        private final ListItr itr = new ListItr(size());
        public boolean hasNext() {
            return itr.hasPrevious();
        }
        public E next() {
            return itr.previous();
        }
        public void remove() {
            itr.remove();
        }
    }

    @SuppressWarnings("unchecked")
    private LinkedList<E> superClone() {
        try {
            return (LinkedList<E>) super.clone();
        } catch (CloneNotSupportedException e) {
            throw new InternalError(e);
        }
    }

    //复制了元素,生成一个新的链表
    public Object clone() {
        LinkedList<E> clone = superClone();
        //初始化clone 链表
        // Put clone into "virgin" state
        clone.first = clone.last = null;
        clone.size = 0;
        clone.modCount = 0;

        // Initialize clone with our elements
        for (Node<E> x = first; x != null; x = x.next)
            clone.add(x.item);

        return clone;
    }

    //新开辟一个数组去存放对象,调用端可以自动的修改数组不影响原链表
    public Object[] toArray() {
        Object[] result = new Object[size];
        int i = 0;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;
        return result;
    }

    //类型是运行时知道的,如果数组的长度大于size,那么重新生成一个数组,用来放元素.
    //如果数组的长度大于size,那么会将a[size]设置为null,后面的元素不动
    @SuppressWarnings("unchecked")
    public <T> T[] toArray(T[] a) {
        if (a.length < size)
            a = (T[])java.lang.reflect.Array.newInstance(
                                a.getClass().getComponentType(), size);
        int i = 0;
        Object[] result = a;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;

        if (a.length > size)
            a[size] = null;

        return a;
    }

    private static final long serialVersionUID = 876323262645176354L;

    /**
     * Saves the state of this {@code LinkedList} instance to a stream
     * (that is, serializes it).
     *
     * @serialData The size of the list (the number of elements it
     *             contains) is emitted (int), followed by all of its
     *             elements (each an Object) in the proper order.
     */
    private void writeObject(java.io.ObjectOutputStream s)
        throws java.io.IOException {
        // Write out any hidden serialization magic
        s.defaultWriteObject();

        // Write out size
        s.writeInt(size);

        // Write out all elements in the proper order.
        for (Node<E> x = first; x != null; x = x.next)
            s.writeObject(x.item);
    }

    /**
     * Reconstitutes this {@code LinkedList} instance from a stream
     * (that is, deserializes it).
     */
    @SuppressWarnings("unchecked")
    private void readObject(java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        // Read in any hidden serialization magic
        s.defaultReadObject();

        // Read in size
        int size = s.readInt();

        // Read in all elements in the proper order.
        for (int i = 0; i < size; i++)
            linkLast((E)s.readObject());
    }

    //返回可分割的迭代器.
    @Override
    public Spliterator<E> spliterator() {
        return new LLSpliterator<E>(this, -1, 0);
    }

    /** A customized variant of Spliterators.IteratorSpliterator */
    //可以分段的迭代器
    static final class LLSpliterator<E> implements Spliterator<E> {
        //1往左移动10位,用0填补.即1024
        static final int BATCH_UNIT = 1 << 10;  // batch array size increment
        //1往左移动25位,用0填补.即33554432
        static final int MAX_BATCH = 1 << 25;  // max batch array size;
        final LinkedList<E> list; // null OK unless traversed
        Node<E> current;      // current node; null until initialized
        //估计大小,构造的时候为-1
        int est;              // size estimate; -1 until first needed
        int expectedModCount; // initialized when est set
        int batch;            // batch size for splits

        LLSpliterator(LinkedList<E> list, int est, int expectedModCount) {
            this.list = list;
            this.est = est;
            this.expectedModCount = expectedModCount;
        }
        //调用的时候如果未初始化就初始化参数
        final int getEst() {
            int s; // force initialization
            final LinkedList<E> lst;
            if ((s = est) < 0) {
                if ((lst = list) == null)
                    s = est = 0;
                else {
                    expectedModCount = lst.modCount;
                    current = lst.first;
                    s = est = lst.size;
                }
            }
            return s;
        }
        //返回大小
        public long estimateSize() { return (long) getEst(); }
        //尝试切分,如果链表小于1024,那么不会分段.
        //最大分段大小是MAX_BATCH
        public Spliterator<E> trySplit() {
            Node<E> p;
            int s = getEst();
            if (s > 1 && (p = current) != null) {
                int n = batch + BATCH_UNIT;
                if (n > s)
                    n = s;
                if (n > MAX_BATCH)
                    n = MAX_BATCH;
                Object[] a = new Object[n];
                int j = 0;
                do { a[j++] = p.item; } while ((p = p.next) != null && j < n);
                current = p;
                batch = j;
                est = s - j;
                return Spliterators.spliterator(a, 0, j, Spliterator.ORDERED);
            }
            return null;
        }

        public void forEachRemaining(Consumer<? super E> action) {
            Node<E> p; int n;
            if (action == null) throw new NullPointerException();
            if ((n = getEst()) > 0 && (p = current) != null) {
                current = null;
                est = 0;
                do {
                    E e = p.item;
                    p = p.next;
                    action.accept(e);
                } while (p != null && --n > 0);
            }
            if (list.modCount != expectedModCount)
                throw new ConcurrentModificationException();
        }

        public boolean tryAdvance(Consumer<? super E> action) {
            Node<E> p;
            if (action == null) throw new NullPointerException();
            if (getEst() > 0 && (p = current) != null) {
                --est;
                E e = p.item;
                current = p.next;
                action.accept(e);
                if (list.modCount != expectedModCount)
                    throw new ConcurrentModificationException();
                return true;
            }
            return false;
        }

        public int characteristics() {
            return Spliterator.ORDERED | Spliterator.SIZED | Spliterator.SUBSIZED;
        }
    }

}

以下都是个人理解,如果有问请多多包涵,欢迎留言指导。

问题

  • 为什么linkBefore,linkLast不是private?
  • final修饰的局部变量有什么好处?linkFirst、linkLast、linkBefore中.
    疑问:为了性能??
  • 为什么有了unlink(Node x),还要unlinkLast和unlinkFirst
    疑问:unlink(Node x)可以移除各种情况,并且对比unlinkLast或者unlinkFirst,区别在于每次都判断first和last,还有每次需要获取item,next,pre,有必要写成3个方法么?为什么不都用unlink?
  • linkBefore不能替代linkFirst么?
    疑问:如果要替代的话, linkBefore(E e, Node<E> succ)需要对参数succ做非空判断。

  • 哪些为null的时候抛异常。
    答:关键是element(),remove(),其他pop(),getFirst(),getLast(),removeFirst(),removeLast()

注意

  • Poll方法的返回值可能无法分别(1)到底元素是null还是(2)没有元素在链表中。
  • toArray(T[] a)如果a.length >size,那么只会把a[size]设置为null,其他不动.
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