ThreadLocalMap

ThreadLocalMap底层存储实际是一个数组

 		/**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;

看一下set方法

		/**
         * Set the value associated with key.
         *
         * @param key the thread local object
         * @param value the value to be set
         */
        private void set(ThreadLocal<?> key, Object value) {

            // We don't use a fast path as with get() because it is at
            // least as common to use set() to create new entries as
            // it is to replace existing ones, in which case, a fast
            // path would fail more often than not.

            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {
                    e.value = value;  //可以看出同一个线程中同一个key的value值可以被覆盖
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i); 
                    return;
                }
            }

            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();  
        }


		/**  当出现hash冲突的时候,简单的坐标后移一位,不像HashMap形成链表
         * Increment i modulo len.
         */
        private static int nextIndex(int i, int len) {
            return ((i + 1 < len) ? i + 1 : 0);
        }

	    /**
         * Re-pack and/or re-size the table. First scan the entire
         * table removing stale entries. If this doesn't sufficiently
         * shrink the size of the table, double the table size.(去除掉过期元素,不满足要求,数组大小double一下)
         */
        private void rehash() {
            expungeStaleEntries();

            // Use lower threshold for doubling to avoid hysteresis
            if (size >= threshold - threshold / 4)
                resize();
        }

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