迷宫

#pragma once

#include <stack>

const size_t N = 10;
void InitMaze(int maze[][N], size_t n)
//void InitMaze(int* maze, size_t n)
{
    FILE* fout = fopen("MazeMap.txt", "r");
    assert(fout);

    for (size_t i = 0; i < n; ++i)
    {
        for (size_t j = 0; j < n; )
        {
            char ch = fgetc(fout);
            if (ch == '0' || ch == '1')
            {
                maze[i][j] = ch - '0';
                ++j;
            }
        }
    }
}

void PrintMaze(int maze[][N], size_t n)
{
    for (size_t i = 0; i < n; ++i)
    {
        for (size_t j = 0; j < n; ++j)
        {
            cout<<maze[i][j]<<" ";
        }
        cout<<endl;
    }
    cout<<endl;
}

struct Pos
{
    int _row;
    int _col;
};

bool CheckAccess(int maze[][N], size_t n, Pos pos)
{
    if (pos._row < n && pos._row >= 0
        && pos._col < n && pos._col >= 0
        && maze[pos._row][pos._col] == 0)
    {
        return true;
    }

    return false;
}

bool GetMazePath(int maze[][N], size_t n, Pos entry)
{
    stack<Pos> path;
    path.push(entry);

    while (!path.empty())
    {
        Pos cur = path.top();

        // 找到出口
        if (cur._row == n-1)
        {
            return true;
        }

        Pos next = cur;

        maze[cur._row][cur._col] = 2;

        // 上
        next = cur;
        next._row--;
        if (CheckAccess(maze, n, next))
        {
            path.push(next);
            continue;
        }

        // 右
        next = cur;
        next._col++;
        if (CheckAccess(maze, n, next))
        {
            path.push(next);
            continue;
        }


        // 下
        next = cur;
        next._row++;
        if (CheckAccess(maze, n, next))
        {
            path.push(next);
            continue;
        }

        // 左
        next = cur;
        next._col--;
        if (CheckAccess(maze, n, next))
        {
            path.push(next);
            continue;
        }

        Pos top = path.top();
        maze[top._row][top._col] = 3;

        path.pop();
    }

    return false;
}

bool CheckAccess(int maze[][N], size_t n, Pos cur, Pos next)
{
    if (next._row >= 0 && next._row < n
        && next._col >= 0 && next._col < n)
    {
        if (maze[next._row][next._col] == 0
            || maze[next._row][next._col] > maze[cur._row][cur._col])
        {
            return true;
        }
    }

    return false;
}


bool GetMazePathR(int maze[][N], size_t n, Pos cur,
                  stack<Pos>& shortPath, stack<Pos>& path)
{
    path.push(cur);
    if (cur._row == n-1)
    {
        if (shortPath.empty() || path.size() < shortPath.size())
        {
            shortPath = path;
        }

        //return true;
    }

    //maze[cur._row][cur._col] = 2;
    Pos next;

    // 上
    next = cur;
    next._row -= 1;
    if (CheckAccess(maze, n, cur, next))
    {
        maze[next._row][next._col] = maze[cur._row][cur._col]+1;
        if(GetMazePathR(maze, n, next, shortPath, path))
            return true;
    }

    // 右
    next = cur;
    next._col += 1;
    if (CheckAccess(maze, n, cur, next))
    {
        maze[next._row][next._col] = maze[cur._row][cur._col]+1;
        //if (GetMazePathR(maze, n, next))
        if(GetMazePathR(maze, n, next, shortPath, path))
            return true;
    }

    // 下
    next = cur;
    next._row += 1;
    if (CheckAccess(maze, n, cur, next))
    {
        maze[next._row][next._col] = maze[cur._row][cur._col]+1;
        //if (GetMazePathR(maze, n, next))
        if(GetMazePathR(maze, n, next, shortPath, path))
            return true;
    }

    // 左
    next = cur;
    next._col -= 1;
    if (CheckAccess(maze, n, cur, next))
    {
        maze[next._row][next._col] = maze[cur._row][cur._col]+1;
        //if (GetMazePathR(maze, n, next))
        if(GetMazePathR(maze, n, next, shortPath, path))
            return true;
    }

    path.pop();

    return false;
}

class Maze
{
public:
    void GetMazeMap();
    void GetShortPath(); //stack<Pos> _path;
    void PrintMaze();
protected:
    int** _maze;
    int _m;
    int _n;

    stack<Pos> _shortPath;
};

void TestMaze()
{

    // 如何动态的开辟一下二维数组?
    int maze[N][N];
    InitMaze(maze, N);
    PrintMaze(maze, N);

    stack<Pos> shortPath;
    stack<Pos> path;

    Pos entry;
    entry._row = 2;
    entry._col = 0;
    maze[2][0] = 2;
    //GetMazePath(maze, N, entry);
    GetMazePathR(maze, N, entry, shortPath, path);

    PrintMaze(maze, N);
}
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