开始其他代码类编写之前,把共享的常量写到一个接口里,
interface GameConstants {
int EAST = 21;
int WEST = 22;
int NORTH= 23;
int SOUTH= 24 ;
int EATER = 1111;
int ENEMY = 1112;
int MIN_VELOCITY = 0;
int MAX_VELOCITY = 6;
}
开始其他代码类编写之前,把共享的常量写到一个接口里,
interface GameConstants {
int EAST = 21;
int WEST = 22;
int NORTH= 23;
int SOUTH= 24 ;
int EATER = 1111;
int ENEMY = 1112;
int MIN_VELOCITY = 0;
int MAX_VELOCITY = 6;
}