享元模式

 通过共享的方式高效的支持大量细粒度的对象。在有大量对象时,有可能会造成内存溢出,我们把其中共同的部分抽象出来,如果有相同的业务请求,直接返回在内存中已有的对象,避免重新创建。

using System;
using System.Collections.Generic;

namespace ConsoleApp1
{
	public abstract class BikeFlyWeight
	{
		// 内部状态
		protected bool state = false; //false,未借;true:已借
		protected string bikeId;

		// 外部状态
		public abstract void ride(string name);
		public abstract void back();
		public bool getState() {
			return state;
		}
	}

	public class MoBikeFlyWeight : BikeFlyWeight
	{
		public MoBikeFlyWeight(string bikeId) {
			this.bikeId = bikeId;
		}

		public override void ride(string name)
		{
			this.state = true;
			Console.WriteLine(name + ":借了单车(" + bikeId + ")");
		}

		public override void back()
		{
			state = false;
			Console.WriteLine("单车(" + bikeId + "):已还回");
		}

	}

	public class BikeFlyWeightFactory {

		private static BikeFlyWeightFactory instance = new BikeFlyWeightFactory();
		private List<BikeFlyWeight> pool = new List<BikeFlyWeight>();

		public static BikeFlyWeightFactory getInstance(){
			return instance;
		}

		private BikeFlyWeightFactory() {
			for (int i = 0; i < 2; i++) {
				pool.Add(new MoBikeFlyWeight(i + "号"));
			}
		}

		public BikeFlyWeight getBike()
		{
			foreach (BikeFlyWeight bike in pool)
			{
				if (!bike.getState())
				{
					return bike;
				}
			}
			return null;
		}

	}

	class Program
	{
		static void Main(string[] args)
		{
			BikeFlyWeightFactory factory = BikeFlyWeightFactory.getInstance();

			BikeFlyWeight bike1 = factory.getBike();
			bike1.ride("张珊");

			BikeFlyWeight bike2 = factory.getBike();
			bike2.ride("李思");
			bike1.back();

			BikeFlyWeight bike3 = factory.getBike();
			bike3.ride("王武");

			BikeFlyWeight bike4 = factory.getBike();
			if (bike4 != null)
			{
				bike4.ride("周柳");
			}
			else
			{
				Console.WriteLine("无单车可借");
			}
		}
	}
}

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