ios UIView扩展CGRect

扩展定义:

@interface UIView (Extension)

@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@property (assign, nonatomic) CGFloat left;
@property (assign, nonatomic) CGFloat right;
@property (assign, nonatomic) CGFloat top;
@property (assign, nonatomic) CGFloat bottom;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGSize size;
@property (assign, nonatomic) CGPoint origin;

@end

 扩展实现:

-(void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

-(CGFloat)x
{
    return self.frame.origin.x;
}

-(void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

-(CGFloat)y
{
    return self.frame.origin.y;
}

- (CGFloat)left
{
    return CGRectGetMinX(self.frame);
}

-(void)setLeft:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)right
{
    return CGRectGetMaxX(self.frame);
}

-(void)setRight:(CGFloat)right
{
    CGRect frame = [self frame];
    frame.origin.x = right - frame.size.width;
     
    [self setFrame:frame];
}


- (CGFloat)top {
    return CGRectGetMinY(self.frame);
}

-(void)setTop:(CGFloat)y
{
    CGRect frame = [self frame];
    frame.origin.y = y;
    [self setFrame:frame];
}

- (CGFloat)bottom
{
    return CGRectGetMaxY(self.frame);
}

-(void)setBottom:(CGFloat)bottom
{
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)width {
    return self.frame.size.width;
}

-(void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}


- (CGFloat)height
{
    return self.frame.size.height;
}

-(void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

-(CGFloat)centerX
{
    return self.center.x;
}
-(void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerY {
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

-(CGSize)size
{
    return self.frame.size;
}

-(void)setSize:(CGSize)size
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGPoint)origin
{
    return self.frame.origin;
}

-(void)setOrigin:(CGPoint)origin
{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

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