扩展定义:
@interface UIView (Extension)
@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@property (assign, nonatomic) CGFloat left;
@property (assign, nonatomic) CGFloat right;
@property (assign, nonatomic) CGFloat top;
@property (assign, nonatomic) CGFloat bottom;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGSize size;
@property (assign, nonatomic) CGPoint origin;
@end
扩展实现:
-(void)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
-(CGFloat)x
{
return self.frame.origin.x;
}
-(void)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
-(CGFloat)y
{
return self.frame.origin.y;
}
- (CGFloat)left
{
return CGRectGetMinX(self.frame);
}
-(void)setLeft:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)right
{
return CGRectGetMaxX(self.frame);
}
-(void)setRight:(CGFloat)right
{
CGRect frame = [self frame];
frame.origin.x = right - frame.size.width;
[self setFrame:frame];
}
- (CGFloat)top {
return CGRectGetMinY(self.frame);
}
-(void)setTop:(CGFloat)y
{
CGRect frame = [self frame];
frame.origin.y = y;
[self setFrame:frame];
}
- (CGFloat)bottom
{
return CGRectGetMaxY(self.frame);
}
-(void)setBottom:(CGFloat)bottom
{
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)width {
return self.frame.size.width;
}
-(void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
-(void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
-(CGFloat)centerX
{
return self.center.x;
}
-(void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerY {
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
-(CGSize)size
{
return self.frame.size;
}
-(void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
-(void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}