cocos2d
文章平均质量分 65
skingtree
这个作者很懒,什么都没留下…
展开
-
适应不同的设备
CCSpriteBatchNode *chapter2SpriteBatchNode; if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"scen翻译 2012-03-05 17:59:36 · 338 阅读 · 0 评论 -
cocos2d 57 fonts
http://blog.csdn.net/xiaominghimi/article/details/6651818 李华明Himi 原创,转载务必在明显处注明: 【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2d/444.html转载 2012-03-10 15:20:38 · 1790 阅读 · 0 评论 -
创建 和使用 CCAnimation
1- 直接加载图片文件作为frame CCAnimation *robotAnim = [CCAnimation animation]; // 4 [robotAnim addFrameWithFilename:@"an1_anim2.png"]; // 5 [robotAnim addFrameWithFilename:@"an1_anim3.png"]; [robotAnim addFr翻译 2012-03-14 11:06:52 · 2589 阅读 · 0 评论 -
App ID & Game Center - I
An App ID is the combination of a unique ten character string called the "Bundle Seed ID" and a traditional CF Bundle ID (or Bundle Identifier). App ID 的意义在于区别iOS中两个不同的APP。 Bundle Seed ID 是一翻译 2012-03-30 17:01:27 · 3721 阅读 · 0 评论 -
处理 角色翻转 + particle
// Chapter 14 Updates for Particle System GameCharacter *spaceCargoShip = (GameCharacter*) [sceneSpriteBatchNode getChildByTag:kEnemyTypeSpaceCargoShip]; if (spaceCargoShip != nil) {翻译 2012-03-30 10:15:19 · 2123 阅读 · 0 评论 -
For iphone3GS and older
GameConfig.h file // For iPhone 3GS and newer, comment out for Space Viking //#define GAME_AUTOROTATION kGameAutorotationUIViewController // For iPhone 3G and older (runs better) #define GAME_AUTOROTA翻译 2012-03-05 18:23:15 · 410 阅读 · 0 评论