// Chapter 14 Updates for Particle System
GameCharacter *spaceCargoShip = (GameCharacter*)
[sceneSpriteBatchNode getChildByTag:kEnemyTypeSpaceCargoShip];
if (spaceCargoShip != nil) {
CGRect cargoShipBoundingBox = [spaceCargoShip boundingBox];
float xOffset = 0.0f;
if ([spaceCargoShip flipX] == NO) {
// Ship facing to the left
xOffset = cargoShipBoundingBox.size.width;
}
CGPoint newPosition = ccp(cargoShipBoundingBox.origin.x + xOffset,
cargoShipBoundingBox.origin.y + (cargoShipBoundingBox.size.height*0.6f));
[emitter setPosition:newPosition];
[smokeEmitter setPosition:newPosition];
}
}
处理 角色翻转 + particle
最新推荐文章于 2012-11-03 14:27:00 发布