View的事件分发机制

这篇View的事件分发机制,仅限于自己学习的笔记,有不正确的地方望指正。


所谓的点击事件的事件分发,其实就是对MotionEvent的事件的分发过程,即当一个MotionEvent产生之后,系统就需要把这个事件传递给一个具体的View,而这传递过程就是事件的分发过程。

1.点击事件的传递规则

public boolean dispatchTouchEvent(MotionEvent ev)

用来进行事件的分发,如果事件能够传递给当前的View,那么此方法一定会被调用,返回结果受当前View的onTouchEvent和下级的dispatchTouchEvent方法的影响,表示是否消耗掉当前事件。

public boolean onInterceptTouchEvent(MotionEvent ev)

在上述方法中调用,用来判断是否拦截事件,如果当前View拦截了某个事件,那么在同一事件序列中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

public boolean onTouchEvent(MotionEvent event)

在dispatchTouchEvent方法中调用,用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一事件序列中,当前View无法再次接受到事件

上面的关系可以简单用下面的伪代码理解

public boolean dispatchTouchEvent(MotionEvent ev){
   boolean intercepted;
   if(onTnterceptTouchEvent(ev)){
      intercepted=onTonchEvent(ev);
   }else{
      intercepted=child.dispatchTouchEvent(ev);
   }
   return intercepted;
}

点击事件的传递规则:

  • 对于一个根ViewGroup来说,点击事件产生后,首先会传递给它,这是它的dispatchTouchEvent方法会被调用,如果这个ViewGroup的onTnterceptTouchEvent方法返回true就表示它要拦截当前事件,接着事件会交给这个ViewGroup处理,即它的onTonchEvent方法会执行,如果onTnterceptTouchEvent返回为false就表示它不拦截事件,及传递给它的子元素,接着子元素的dispatchTouchEvent方法调用,如此反复执行直到事件被最终处理。
  • 当 一个View需要处理事件时,如果它设置了OnTouchListener,那么OnTouchListener中的onTouch方法会被回调。这时事件如何处理要看onTouch的返回值,如果返回false则当前的View的onTonchEvent方法会被调用;如果返回为true那么onTonchEvent方法不会执行。由此可见给View设置的OnTouchListener其优先级比onTonchEvent要高。在onTonchEvent方法中,如果当前设置了OnClickListener,其优先级是最低的,即处于事件传递的底端。

    • 点击事件产生,它的传递过程遵循如下顺序:
      Activity==>Window==>View
      即事件总是先传递给Activity,Activity再传递给Window,最后Window再传递给顶级View。顶级View接受到事件后,就会按照事件分发机制去分发事件。考虑一种情况:如果view的onTonchEvent返回false,那么他的父容器的onTonchEvent将会调用,依次类推,如果所有的元素都不处理这个事件,那么这个事件将会最终传递给Activity处理。即Activity的onTonchEvent方法会被调用。

关于事件传递的机制,总结如下:

  1. 同一个事件序列是从手指接触屏幕那一刻起,到手指离开屏幕的那一刻结束,在这个过程中所产生的一系列事件,这个事件是从Down开始中间会有很多Move到Up结束.
  2. 正常情况下,一个事件序列只能被一个View拦截且消耗。
  3. 某个View一旦决定拦截,那么这个事件序列都只能由它处理(如果事件序列能够传递给他的话),并且它的onTnterceptTouchEvent不会再调用
  4. 某个View一旦开始处理事件,如果它不消耗ACCTION_DOWN事件(onTonchEvent返回false),那么同一事件的序列中的其他事件都不会交给它再来处理,并且将事件重新交给它的父元素来处理,即父元素的onTonchEvent将被执行。
  5. 如果View不消耗除ACTION_DOWN以外的其他事件,那么这个点击事件将会消失,此时父元素的onTonchEvent也不会调用,并且当前可以接受的后续的事件,最终这些消失的点击事件交给Activity来处理
  6. ViewGroup默认是不拦截任何事件,源码中默认返回的false
  7. View没有onTnterceptTouchEvent方法,一旦有点击事件传递给它,那么它的onTonchEvent方法将会被调用。
  8. View的onTonchEvent默认都会消耗掉事件(返回为true),除非它是不可点击的
  9. View的enable属性不影响onTonchEvent的默认返回值
  10. View会发生的前提是当前View是可点击的,并且它收到了down和up的事件
  11. 事件传递过程是由外向内的,及时间总是先传递给父元素,然后再由父元素分发给子View,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,但是ACTTION_DOWN事件除外。

2.事件分发的源码解析

Activity对点击事件的分发过程

点击事件用MotionEvent来表示,当一个点击事件操作发生,事件最先传递给当前的Activity,由Activity的dispatchTouchEvent来进行事件委派。具体的工作由Activity内部的Window来完成

  public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

事件首先交给Activity所附属的window进行分发,如果返回true,则整个循坏就结束了,返回false则意味着没人处理,所有的View的onTouchEvent都返回false,则Activity的onTouchEvent会被调用。

点击事件到达顶级View(一般是ViewGroup)以后,会调用ViewGroup的dispatchTouchEvent方法,然后逻辑是这样的:如果顶级ViewGroup拦截事件即
onTnterceptTouchEvent返回true,则事件由ViewGroup处理,这时如果ViewGroup的OnTouchListener被设置,则onTouch会被调用,否则onTonchEvent会被调用。也就是说如果都提供的话,onTouch会屏蔽掉onTonchEvent,在onTonchEvent事件中,如果设置了OnClickListener,则onClick会被调用。如果顶级ViewGroup不拦截事件,则事件会传递给它所在的 点击事件链上的子View,这时子元素的dispatchTouchEvent会被调用。到此为止,事件已经从顶级的View传递给了下一层View,接下来的传递过程和顶级View是一致。如此循换,完成整个事件的分发。

 // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

从上述的代码ViewGroup在两种情况下,判断是否要拦截当前事件类型
:分别为ACTION_DOWN和mFirstTouchTarget!=null;
ACTION_DOWN 是指点击事件按下的事件类型
mFirstTouchTarget!=null 是指当ViewGroup的子元素成功处理,换种方式来理解,当ViewGroup不拦截事件并将事件交给子元素处理时,mFirstTouchTarget!=null成立,反过来一旦ViewGroup拦截事件则mFirstTouchTarget!=null不成立。那么当(actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null)这个条件为false,将会导致ViewGroup的onInterceptTouchEvent不会被调用,并且同一序列中的其他事件都会默认交给它处理。

当然,特殊情况那就是FLAG_DISALLOW_INTERCEPT标记为,这个标记为是通过requestDisallowInterceptTouchEvent方法来设置的,一般用于子View中。FLAG_DISALLOW_INTERCEPT一旦设置,ViewGroup将无法拦截除了ACTION_DOWN以外的其他的点击事件。因为ViewGroup在事件分发时,如果是ACTION_DOWN将会重置FLAG_DISALLOW_INTERCEPT,导致设置无效

    // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

根据源码总结两点:
1.onInterceptTouchEvent不是每次事件都会调用,如果我们提前处理所有的点击事件,要选择dispatchTouchEvent方法,只有这个方法确保每次调用,前期是事件能够传递到当前的ViewGroup
2.使用FLAG_DISALLOW_INTERCEPT解决滑动冲突。

当ViewGroup不拦截事件时候,事件将会传递给子元素进行处理 。

    final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                          }

首先遍历ViewGrop的所有的子View,然后判断子元素是否能够接收到点击事件。是否能够接收到点击事件的权限:子元素是否在播放动画,点击事件的坐标是否在该View的区域内。如果某个元素满足这两个条件,那么事件就会传递给它来处理.可以看到dispatchTransformedTouchEvent实际是调用子元素的dispatchTouchEvent方法,只要child不为null就调用子元素的dispatchTouchEvent。

 if (child == null) {
             handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
      }

如果dispatchTouchEvent返回true,这是就不用考虑了事件在子元素内部是怎么分发的。如果返回false则将把事件传递给下级子元素。

那么mFirstTouchTarget在哪里赋值呢


  newTouchTarget = addTouchTarget(child, idBitsToAssign);
              alreadyDispatchedToNewTouchTarget = true;
                          break;

private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

mFirstTouchTarget 是否被赋值,则直接影响到ViewGroup对事件的拦截策略,如果为Null则会交给View处理事件。

  // Dispatch to touch targets.
       if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                   TouchTarget.ALL_POINTER_IDS);
            }

但mFirstTouchTarget 为null可以看见传递的第三个参数为null。这里也就转到的View的dispatchTouchEvent,则事件交给View来处理。


3.View对点击事件的处理过程

直接来代码分析吧

 public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

 ===》    if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

View是一个单独的元素,没有元素,则遇到事件自己去处理。可以看出View的点击事件处理的机制是先判断有没有mOnTouchListener ,如果设置了mOnTouchListener的onTouch返回值为true,则onTouchEvent就不执行。由此可见mOnTouchListener 的优先级高于onTouchEvent。

接着看onTouchEvent方法

 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }

可以看到View的CLICKABLE和LONG_CLICKABLE有一个为true,那么就代表onTouchEvent消耗掉该事件。即onTouchEvent返回值为true.
默认View是不可点击的,而CLICKABLE是和具体的View有关系。可以用过设置改变它们的属性。

 public void setOnClickListener(@Nullable OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        getListenerInfo().mOnClickListener = l;
    }

设置setOnClickListener会将CLICKABLE设置为 true.

参考:Android开发艺术探讨

  • 3
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值