MATLAB | 两款粒子爱心 复刻《点燃我,温暖你》

这篇博客分享了两个MATLAB函数,用于生成爱心形状的粒子动画。第一个函数`particleHeart1`使用散点图创建平面上的爱心,通过粒子的随机扩散和颜色变化实现动态效果。第二个函数`particleHeart2`则利用三维空间中的点绘制立体爱心和星星,并通过旋转增加视觉效果。代码中包含了颜色、大小的随机调整,适合编程爱好者和MATLAB初学者学习。

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最近电视剧《点燃我,温暖你》大火,蹭一下热度,发一下MATLAB画爱心的代码,写的比较随意,大家可以自行调整粒子大小和颜色啥的:


粒子爱心1

function particleHeart1
% @author : slandarer

% 调整背景及比例
ax=gca;hold on
ax.DataAspectRatio=[1,1,1];
ax.XLim=[-25,25];
ax.YLim=[-25,20];
ax.Color=[0,0,0];
ax.XColor='none';
ax.YColor='none';
set(gcf,'Color',[0,0,0]);

% 散点位置计算函数及扩散函数
tFunc=@(n) rand([1,n]).*pi*(2-12e-2)+pi.*6e-2+pi;
dFunc=@(t) t(t>2*pi+2e-1|t<2*pi-2e-1);
xFunc=@(t) 16.*sin(t).^3;
yFunc=@(t) 13.*cos(t)-5.*cos(2.*t)-2.*cos(3.*t)-cos(4.*t);
sFunc=@(x,y,b) deal(b.*log(rand(size(x))).*x+x, b.*log(rand(size(y))).*y+y);
rFunc1=@(x,y,r) deal(r./1.2./(sqrt(x.^2+y.^2)+1).^1.8.*x+x+rand(size(x))./10,...
                     r./1.2./(sqrt(x.^2+y.^2)+1).^1.8.*y+y+rand(size(y))./10);
rFunc2=@(x,y,r) deal(r./1.2./(sqrt(x.^2+y.^2)+1).^1.8.*x+x,r./1.2./(sqrt(x.^2+y.^2)+1).^1.8.*y+y);
aFunc=@(n) eval(char([100,105,115,112,40,39,20316,32773,58,115,108,97,110,100,97,114,101,114,39,41]));
cFunc=@(n) repmat([255,158,196]./255,[n,1])+repmat([-39,-81,-56]./255,[n,1]).*repmat(rand([n,1]),[1,3]);

% 生成随机点
t1=dFunc(tFunc(4e3));L1=length(t1);
t2=dFunc(tFunc(2e3));L2=length([t1,t2]);
t3=dFunc(tFunc(2e3));aFunc(1);
[x1,y1]=sFunc(xFunc(t1),yFunc(t1),.05);
[x2,y2]=sFunc(xFunc(t2),yFunc(t2),.15);
[x3,y3]=sFunc(xFunc(t3).*1.4,yFunc(t3).*1.4,.18);
x0=[x1,x2,x3];y0=[y1,y2,y3];

% 循环绘图
pHdl=scatter(x0,y0,'.','CData',cFunc(length(x0)),'SizeData',8);
for i=1:1e10
    [x1,y1]=rFunc2(x0(1:L1),y0(1:L1),10*sin(i/10*pi));
    [x2,y2]=rFunc1(x0(L1+1:L2),y0(L1+1:L2),10*sin(i/10*pi));
    [x3,y3]=rFunc1(x0(L2+1:end),y0(L2+1:end),10*sin((i+10)/10*pi));
    x=[x1,x2,x3];y=[y1,y2,y3];
    pHdl.XData=x;
    pHdl.YData=y;
    drawnow;
    pause(.05)
end
end


粒子爱心2

function particleHeart2
% @author : slandarer

% 所需匿名函数
col1Func=@(n) repmat([255,158,196]./255,[n,1])+repmat([-39,-81,-56]./255,[n,1]).*repmat(rand([n,1]),[1,3]);
col2Func=@(n) repmat([118,156,216]./255,[n,1])+repmat([137,99,39].*.1./255,[n,1]).*repmat(rand([n,1]),[1,3]);
aFunc=@(n) eval(char([100,105,115,112,40,39,20316,32773,58,115,108,97,110,100,97,114,101,114,39,41]));
szFunc=@(n) rand([n,1]).*15+8;

hold on
% 计算爱心点位置并绘制爱心
n=120;
x=linspace(-3,3,n); 
y=linspace(-3,3,n);
z=linspace(-3,3,n);
[X,Y,Z]=ndgrid(x,y,z);
F=((-(X.^2).*(Z.^3)-(9/80).*(Y.^2).*(Z.^3))+((X.^2)+(9/4).*(Y.^2)+(Z.^2)-1).^3);
FV=isosurface(F,0);
hpnts=FV.vertices;
hpnts=(hpnts-repmat(mean(hpnts),[size(hpnts,1),1])).*repmat([.75,.7,.7],[size(hpnts,1),1]);
hpnts=hpnts+rand(size(hpnts)).*.7;
heartHdl=scatter3(hpnts(:,1),hpnts(:,2),hpnts(:,3),'.','SizeData',5,'CData',col1Func(size(hpnts,1)));

% 计算星星位置并绘制星星
sx1=rand([2e3,1]).*120-60;
sy1=rand([2e3,1]).*120-60;
sz1=ones(size(sx1)).*-30;
star1Hdl=scatter3(sx1,sy1,sz1,'.','SizeData',szFunc(length(sx1)),'CData',col2Func(size(sx1,1)),'LineWidth',1);
sx2=rand([2e3,1]).*120-60;
sy2=rand([2e3,1]).*120-60;
sz2=rand([2e3,1]).*120-20;
star2Hdl=scatter3(sx2,sy2,sz2,'.','SizeData',szFunc(length(sx2)),'CData',[1,1,1]);

% 坐标区域修饰
ax=gca;
ax.XLim=[-30,30];
ax.YLim=[-30,30];
ax.ZLim=[-40,30];
ax.Projection='perspective';
% ax.DataAspectRatio=[1,1,1];
view(-42,14);aFunc(1);
ax.Color=[0,0,0];
ax.XColor='none';
ax.YColor='none';
ax.ZColor='none';
set(ax,'LooseInset',[0,0,0,0]);
set(ax,'Position',[-1/5,-1/5,1+2/5,1+2/5])
set(gcf,'Color',[0,0,0]);

% text(0,0,20,'slandarer','Color','w','HorizontalAlignment','center')

% 旋转爱心和星星
theta1=0;theta2=0;theta3=0;
while 1
    theta1=theta1-0.01;
    theta2=theta2-0.003;
    theta3=theta3-0.02;
    set(heartHdl,'XData',hpnts(:,1).*cos(theta1)-hpnts(:,2).*sin(theta1),...
                 'YData',hpnts(:,1).*sin(theta1)+hpnts(:,2).*cos(theta1))
    set(star1Hdl,'XData',sx1.*cos(theta2)-sy1.*sin(theta2),...
                 'YData',sx1.*sin(theta2)+sy1.*cos(theta2))
    set(star2Hdl,'XData',sx2.*cos(theta3)-sy2.*sin(theta3),...
                 'YData',sx2.*sin(theta3)+sy2.*cos(theta3))
    pause(0.05)
end
end


在这里插入图片描述

``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)
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