【设计模式】之 Simple Factory 简单工厂

 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DesignFactory
{
    /// <summary>
    /// 简单工厂
    /// </summary>
  
    public abstract class Light
    {
        public abstract void TurnOn();
        public abstract void TureOff();
    }

    public class BulbLight : Light
    {
        public override void TurnOn()
        {
            Console.WriteLine("Bulb light is Turned On");
        }

        public override void TureOff()
        {
            Console.WriteLine("Bulb light is Turned off");
        }
    }

    public class TubeLight : Light
    {
        public override void TurnOn()
        {
            Console.WriteLine("Tube light is Turned On");
        }

        public override void TureOff()
        {
            Console.WriteLine("Tube light is Turned off");
        }
    }

    public class LightSimplyFactory
    {
        public Light Create(string LightType)
        {
            if (LightType == "Bulb")
            {
                return new BulbLight();
            }
            else if (LightType == "Tube")
            {
                return new TubeLight();
            }
            else
                return null;
        }
    }

    public class Client
    {
        public static void Main()
        {
            LightSimplyFactory lsf = new LightSimplyFactory();
            Light l = lsf.Create("Bulb");
            l.TurnOn();
            l.TureOff();

            Console.WriteLine("---------------------------");

            l = lsf.Create("Tube");
            l.TurnOn();
            l.TureOff();
        }
    
    }    
    
}
    /// <summary>
    /// SimpleFactory简单工厂的演变
    /// </summary>   
    public class Light2
    {
        public virtual void TurnOn()
        { }

        public virtual void TurnOff()
        { }

        public static Light2 Create(string LightType)
        {
            if (LightType == "Bulb")
            {
                return new BulbLight2();
            }
            else if (LightType == "Tube")
            {
                return new TubeLight2();
            }
            else
                return null;
        }
    }


    public class BulbLight2 : Light2
    {
        public override void TurnOn()
        {
            Console.WriteLine("Bulb light is Turned On");
        }

        public override void TurnOff()
        {
            Console.WriteLine("Bulb light is Turned off");
        }
    }

    public class TubeLight2 : Light2
    {
        public override void TurnOn()
        {
            Console.WriteLine("Tube light is Turned On");
        }

        public override void TurnOff()
        {
            Console.WriteLine("Tube light is Turned off");
        }
    }

    public class Client2
    {
        public static void Main()
        {
            Light2 l = Light2.Create("Bulb");
            l.TurnOn();
            l.TurnOff();

            Console.WriteLine("---------------------------");

            l = Light2.Create("Tube");
            l.TurnOn();
            l.TurnOff();

        }
    }


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