1.插件库的导入 CommunationPlugs.cs
public void Load()
{
DirectoryInfo di = new DirectoryInfo(AppDomain.CurrentDomain.BaseDirectory);
foreach (FileInfo fi in di.GetFiles("Communication.*.dll")) //这步意味着我们只要按这个名字格式编写新的通讯接口,就能在此处导入。
{
Assembly lib = Assembly.LoadFrom(fi.FullName);
foreach (Type t in lib.GetExportedTypes())
{
if (t.GetInterface(typeof(ICommunicationPlug).FullName) != null)
{
ICommunicationPlug plug = (ICommunicationPlug)Activator.CreateInstance(t);
InitializePlugin(Env.Current, plug);
}
}
}
}
2.下面按照runtime的流程,将关键函数罗列出来
MainForm.cs下运行按钮
private void OnRunClick(object sender, System.EventArgs e)
{
if(windowManager.StartRuntime())
{ runButton.Enabled = false;
refreshButton.Enabled = false;
stopButton.Enabled = true;
}
}
WindowManager.cs下
public bool StartRuntime()
{
if (Env.Current.CommunicationPlugins.Connect()) //通讯接口连接看下面CommunationPlugs.cs
{
if (ArchiverMain.Current.DatabaseSettings.EnableArchiving)
{
if (ArchiverMain.Current.Start() == false) //写入数据库线程,看下面Archiver.cs
{
Env.Current.CommunicationPlugins.Disconnect();
return false;
}
}
return true;
}
return false;
}
CommunationPlugs.cs下
public bool Connect()
{
foreach (ICommunicationPlug plug in commPlugs) //有多少插件,每个都处理一次
{
bool connectResult = false;
try
{
connectResult = plug.Connect();//打开该通讯接口下的线程,看各通讯接口Plugin.cs
}
catch (Exception e)
{
Env.Current.Logger.LogError(StringResources.msgFailedToConnectPlugins);
Env.Current.Logger.LogError(e.Message);
return false;
}
if (connectResult == false)
{
Env.Current.Logger.LogError(StringResources.msgFailedToConnectPlugins);
Disconnect();
return false;
}
}
return true;
}
Archiver.cs下
public bool Start()
{
dbWriter = new DbWriter();
if (dbWriter.Open() == false)
return false;
channelUpdaterThread = new Thread(new ParameterizedThreadStart(ChannelUpdaterThreadProc));
channelUpdaterThread.Start(this);
dbReader = new DbReader();
if (dbReader.Open() == false)
return false;
return IsRunning;
}
ChannelUpdaterThreadProc(object obj) 写数据库线程
Plugin.cs下
connect为开启此插件下所有station线程
// 开启station线程 modbus
public bool Connect()
{
if (IsConnected)
return false;
System.GC.Collect();
if (channels.Count > 0)
{
foreach (IModbusStation stat in stations)
stat.Start();//开启station线程
}
connectedFlag = true;
return IsConnected;
}
///将chanel压入队列
public void SendValueUpdateToModbusLine(ModbusChannelImp ch)
{
if (runThread)
{
lock (sendQueueSyncRoot) protected object sendQueueSyncRoot = new object();
{
sendQueue.Enqueue(ch);
}
sendQueueEndWaitEvent.Set();/// protected ManualResetEvent sendQueueEndWaitEvent = new ManualResetEvent(false);
}
}
初步理了下,还在进一步研究中!