FIT3146 - Maker Lab ASSIGNMENT 1 Creation and Technology Matrix

Java Python FIT3146 - Maker Lab

ASSIGNMENT 1 [50%]

Creation and Technology Matrix

Purpose

The purpose of this assignment is to provide a mark for the learning process that students

undertake during the unit while providing maximum flexibility and giving students a choice on areas of interest.

Completion of this assignment demonstrates an understanding of the learning outcomes:

● Methodically locate and use new technologies to solve a specific problem in a variety of contexts

●    Use a variety of techniques to learn new technologies at different levels of depth of understanding and be able to communicate this to others

●    Be able to articulate how emerging technologies are used in different contexts including social good, HCI, creativity, and ethics

Task

For this assignment, you must complete 5 different Activities from the matrix found below through   the creation of artefacts. Across the 5 Activities, you must use and demonstrate a range of different skills. You are allowed to combine up to 2 Activities into 1 Artefact, for a minimum of 4 Artefacts in total. A minimum of 1 artefact must make use of a microcontroller (see later in the document for an example).

This assessment is not only aimed at the outcomes achieved but also the process undertaken. This  includes participation in undertaking a range of tasks and demonstrating a willingness to undertake the making process. The student must be able to pitch what they are doing and why to their

Homeroom Demonstrator each week during class. The process will include some or all of the following:

● Decide on an activity

●    Pitch the idea to your tutor

●    Plan and make the item (take selfies during the making process)

● Take a photo or video of the final build

●    Fill in the matrix with ticks documenting which skills were covered

Pitches will be undertaken regularly during the workshops. During these pitches, students can get

their assessment marked early with feedback provided. Up to 2 artefacts can be assessed per week. Students can get their artefacts remarked in subsequent weeks, until the final submission date

allowing them to improve their artefacts based on the feedback given. Students are allowed to use a range of materials provided in class, or external materials purchased, but any kits or

prebuilt/designed materials will not be considered as the student's work and will not be marked.

Students are only marked on their designs and constructions.

Along with the weekly check-ins, Students need to provide a final portfolio document containing    evidence of their artefacts. This document needs to contain 2 images per artefact. 1 Image must   showcase the artefact in its final form, and the other must be labelled showing all the features the artefact has. The document will contain 8-10 images in total and must be submitted to Moodle by the deadline. In this document, 1 artefact must be clearly labelled as&n FIT3146 - Maker Lab ASSIGNMENT 1 Creation and Technology Matrix bsp;the highlighted artefact. This artefact should be the artefact that the student believes to be their best work. This highlighted artefact can have its weighting adjusted (up to 50%) to reflect the amount of effort applied. Staff will determine the weighting of this highlighted artefact, and staff can reassign a higher weight to the highlighted artefact to reflect the work put into its development. Students can discuss this through the weekly check-ins, but staff retain the right to determine the weight. The remaining artefacts are evenly weighted for a total of 100% across all artefacts. E.g. Highlighted artefact  weighted at 40% and the other 4 artefacts weighted at 15% each.

Template and Expectations

A template has been provided on Moodle as a starting point for the assignment. Students must fill out the Matrix, add photos of each of their artefacts, and provide details on the features of each one.

Students are encouraged to experiment with the creation of their artefacts, and any failures should also be discussed with their demonstrator, as this can be assessed under the experimentation category of the marking criteria. Considerations for the target audience and the completeness of the artefacts are also encouraged.

There is no minimum or maximum word count for this assessment, but only the features of your artefact need to be mentioned. Students need to pitch to their homeroom demonstrators in class, and failure to do so can lead to marks not being awarded for areas unknown to the marker.

Students are encouraged to use skills outside of the matrix shown below, and any materials or technologies used can be documented in the matrix as required. The goal of this assessment is for students to experiment with different materials and technologies, to enhance their skills ready for   Assignment 2.

Students who are struggling with a concept should discuss ideas with their homeroom demonstrator. Focusing on artefacts that could improve their lives, the lives of friends or family, or the lives of others is usually a good starting point.

At least 1 artefact is required to have a microcontroller within it. This microcontroller can be

Ardui no, Little bits, Makey Makey, Raspberry Pi, or any other form. of microcontroller. The microcontroller needs to be attached to external sensors and cannot be just the microcontroller by  itself. E.g. an Ardui no that is connected to an HC02 Bluetooth sensor, some LEDs and an ultrasonic distance sensor, that measures the distance to a car and notifies the user of how close their car is  to the wall through Bluetooth to their phone and LEDs. The use of this microcontroller should be a major part of the artefact and have some kind of housing or case to contain the controller neatly.

Example Matrix:

An example of a filled-out matrix can be seen below, and a Matrix will be provided within the assignment template.

In the below example, 5 example artefacts have been created for this assignment:

1.   An Ironman Glove

2.   A Rube Goldberg Machine

3.   A Teddy bear

4.   An Emergency Beacon

5         

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值