纯资源DLL的编写

从网上看了一些教程,下面把怎样编写一个纯资源DLL的过程和代码分享下;在VC6中新建一个Win32 DLL(非 MFC)项目,新建一个资源文件res.rc并添加到此项目中,然后点菜单Insert->Resource插入一个位图资源并设置属性为:

然后在菜单Project-Settings在link项中加入/NOENTRY,表示该dll没有入口函数,最后编译生成dll文件。新建一个Cpp文件内容为:

#include <windows.h>


extern "C"


BOOL WINAPI DllMain(HANDLE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
return TRUE;
}


编译生成一个dll文件,关闭VC

下面测试上述dll文件,新建一个MFC工程(基于单文档),在XXXView类中添加个成员变量:HMODULE m_hLib,然后在构造函数中用LoadLibrary()加载资源dll,比如:

m_hLib=LoadLibrary(_T("ResDll.dll"));
if(!m_hLib)
     AfxMessageBox(_T("资源加载失败!"));

然后在OnDraw函数中,编写:

// 从dll加载位图资源
HBITMAP hBitmap=::LoadBitmap(m_hLib,_T("IDB_BITMAP"));
if(!hBitmap)
     return;
     
// 获得位图信息
BITMAP bitmap;
::GetObject(hBitmap,sizeof(BITMAP),&bitmap);

// 标准的Bitmap绘图
CDC memDC;
memDC.CreateCompatibleDC(pDC);
memDC.SelectObject(hBitmap);

pDC->BitBlt(0,0,bitmap.bmWidth,bitmap.bmHeight,&memDC,0,0,SRCCOPY);

好了,别忘了把资源dll复制到本测试程序的Debug目录下,编译,运行看看。完整的CPP文件如下.

// ResourceDllTest.cpp : Defines the class behaviors for the application.
//


#include "stdafx.h"
#include "ResourceDllTest.h"


#include "MainFrm.h"
#include "ResourceDllTestDoc.h"
#include "ResourceDllTestView.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/
// CResourceDllTestApp


BEGIN_MESSAGE_MAP(CResourceDllTestApp, CWinApp)
//{{AFX_MSG_MAP(CResourceDllTestApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
//    DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()


/
// CResourceDllTestApp construction


CResourceDllTestApp::CResourceDllTestApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}


/
// The one and only CResourceDllTestApp object


CResourceDllTestApp theApp;


/
// CResourceDllTestApp initialization


BOOL CResourceDllTestApp::InitInstance()
{
AfxEnableControlContainer();


// Standard initialization
// If you are not using these features and wish to reduce the size
//  of your final executable, you should remove from the following
//  the specific initialization routines you do not need.


#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif


// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));


LoadStdProfileSettings();  // Load standard INI file options (including MRU)


// Register the application's document templates.  Document templates
//  serve as the connection between documents, frame windows and views.


CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CResourceDllTestDoc),
RUNTIME_CLASS(CMainFrame),       // main SDI frame window
RUNTIME_CLASS(CResourceDllTestView));
AddDocTemplate(pDocTemplate);


// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);


// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;


// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();


return TRUE;
}




/
// CAboutDlg dialog used for App About


class CAboutDlg : public CDialog
{
public:
CAboutDlg();


// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA


// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
//}}AFX_VIRTUAL


// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}


void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()


// App command to run the dialog
void CResourceDllTestApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}


/
// CResourceDllTestApp message handlers




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