C#实体模型增删改查

namespace ConsoleApplication7
{
    class Program
    {
        static void Main(string[] args)
        {
            //user hp = new user();
            //hp.name = "郝鹏";
            //hp.age = 25;
            //hp.degree = "硕士";
            //hp.profession = "学生";
            //hp.address = "金华南路";
            //hp.remark = "无";
            //
           //user hpeng = new user()
           //{
           // name = "郝鹏";
           // age = 25;
           // degree = "硕士";
           // profession = "学生";
           // address = "金华南路";
           // remark = "无";
           // }
            //增加
            using (mydbEntities db = new mydbEntities())
            {
                user hp = new user();
                hp.name = "郝鹏";
                hp.age = 25;
                hp.degree = "硕士";
                hp.profession = "学生";
                hp.address = "金华南路";
                hp.remark = "无";
                //第一种
                db.user.Add(hp);
                db.SaveChanges();
                //第二种
                db.Entry(hp).State = EntityState.Added;
                db.SaveChanges();
            }
            //删除
            using (mydbEntities db = new mydbEntities())
            {
                user hp = new user();
                hp.name = "郝鹏";
                hp.age = 25;
                hp.degree = "硕士";
                hp.profession = "学生";
                hp.address = "金华南路";
                hp.remark = "无";
                //第一种
                //实体添加到上下文中
                db.user.Attach(hp);
                db.user.Remove(hp);
                db.SaveChanges();
                //第二种
                db.Entry(hp).State = EntityState.Deleted;
                db.SaveChanges();
            }
            //条件删除
            using (mydbEntities db = new mydbEntities())
            {
                user hp = db.user.First(p => p.name == "郝鹏");
                //第一种
                db.user.Remove(hp);
                db.SaveChanges();
                //第二种
                db.Entry(hp).State = EntityState.Deleted;
                db.SaveChanges();
            }
            //修改
            using (mydbEntities db = new mydbEntities())
            {
                user hp = new user();
                hp.name = "郝鹏";
                hp.age = 25;
                hp.degree = "硕士";
                hp.profession = "学生";
                hp.address = "金华南路";
                hp.remark = "无";
                db.user.Attach(hp);
                db.Entry(hp).State = EntityState.Modified;
                db.SaveChanges();

                user hp1 = db.user.First(p => p.name == "郝鹏");
                hp1.remark = "在读硕士";
                db.SaveChanges();
            }
            //查询所有
            using (mydbEntities db = new mydbEntities())
            {
                IQueryable result = db.user.Select(p=>p);
                //条件查询
                //IQueryable result = db.user.Select(p=>p.name=="XXX");
                // IQueryable result = db.user.Wheres(p=>p.name=="XXX");
                foreach (user item in result)
                {
                    Console.WriteLine(item.name);
                }
                //执行sql语句
               // db.user.SqlQuery(string,object[]);
                foreach(var item in db.user)
                {
                    
                }
            }
        }
    }
}

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值