memento c++

#include<stdio.h>
#include<stdlib.h>
#include <string.h>
class Memento
{
	public:
		char name[64];
		int hp;
		int mp;
		Memento()
		{
		}
		Memento(char *name,int hp,int mp)
		{
			strcpy(this->name,name);
			this->hp=hp;
			this->mp=mp;
		}
};
class Gamerole
{
	public:
		char name[64];
		int hp;
		int mp;
		Memento* get_mem();
		int recover_mem(Memento* m);
	private:
		Memento mem;
};
class caretaker
{
	private:
		Memento mem;
	public:
		int set_mem(Memento* m)
		{
			strcpy(mem.name,m->name);
			mem.hp=m->hp;
			mem.mp=m->mp;
		};
		Memento* get_mem()
		{
			return &mem;
		};
};

Memento* Gamerole::get_mem()
{
	return (new Memento(this->name,this->hp,this->mp));
};
int Gamerole::recover_mem(Memento* m)
{
	strcpy(this->name,m->name);
	this->hp=m->hp;
	this->mp=m->mp;
};
#include"memento.h"
using namespace std;

int main()
{
	Gamerole myrole;
	strcpy(myrole.name,"haopeng");
	myrole.hp=99;
	myrole.mp=100;
	
	//before fight

	puts("before fight...");
	printf("name is %s,hp is %d,mp is %d\n",myrole.name,myrole.hp,myrole.mp);
	
	caretaker buckup;

	buckup.set_mem(myrole.get_mem());

	//fighting

	puts("fighting...");
	myrole.hp = 2;
	myrole.mp = 3;
	printf("name is %s,hp is %d,mp is %d\n",myrole.name,myrole.hp,myrole.mp);

	//recovery

	puts("recovery ...");
	
	myrole.recover_mem(buckup.get_mem());

	printf("name is %s,hp is %d,mp is %d\n",myrole.name,myrole.hp,myrole.mp);

	
};


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