ZOJ 3426 & HDU 3719 Snooker Referee

有关斯诺克的模拟题。

1、不犯规的情况下,打进几颗红球加几分

2、犯规的情况下,打进的红球不摆回球桌上,不加分

3、犯规的情况下,打进的彩球都要摆回球桌上,不加分

4、犯规的情况下,对手加的分数是这轮击球者所要击打的球的分数与打进的球的分数以及4取最大的值。

5、一些细节问题,自己需要注意。

#include <cstdio>
#include <cstring>

struct Snooker{
	char name[2][30];
	int score[2];
	int ball_cnt[10];
	
	int red_cnt;
	
	int turn;
	int next;
	bool over;

	bool foul[5];
	int penalty;
	int ball_first;
	bool replaced[10];
	bool first;
	bool second;
	bool last;
	
	char stroke[2000];
	char ball_name[10];
}game;

void init1()
{
	int i;
	game.score[0] = game.score[1] = 0;
	game.ball_cnt[1] = 15;
	for(i=2;i<=7;i++)
		game.ball_cnt[i] = 1;
	game.turn = 0;
	game.next = 1;
	game.last = false;
	game.over = false;
}

void init2()
{
	game.red_cnt = 0;
	memset(game.foul,false,sizeof(game.foul));
	game.penalty = 4;
	game.ball_first = -1;
	memset(game.replaced,false,sizeof(game.replaced));
	game.first = game.second = false;
}

int gao1()
{
	char ch[][10] = {"None","Red","Yellow","Green","Brown","Blue","Pink","Black","White"};
	for(int i=0;i<9;i++)
		if(strcmp(game.ball_name,ch[i])==0)
			return i;
	return -1;
}

void gao2()
{
	int state = gao1();
	if(state==0)
		game.foul[0] = true;
	else 
	{
		if(game.next == 1 && state > 1)
			game.foul[1] = true;
		else if(game.next > 1 && state == 1)
			game.foul[1] = true;
		else if(game.next <= 7 && game.next != state)
			game.foul[1] = true;
	}
	game.first = true;
	game.ball_first = state;
}

void gao3()
{
	if(game.second)
	{
		int state = gao1();
		if(game.ball_first != state)
			game.foul[2] = true;
		if(state > 7)
			game.foul[3] = true;
		if(state == 1)
			game.red_cnt++;
		game.replaced[state] = true;
	}
}

void gao4()
{
	int i;
	if(game.last)
	{
		if(game.foul[0] || game.foul[1] || game.foul[2] || game.foul[3])
		{
			printf("Foul!\n");
			game.score[game.turn^1] += 7;
		}
		else if(game.second)
			game.score[game.turn] += 7;
		game.turn^=1;

		printf("%d : %d\n",game.score[0],game.score[1]);

		if(game.foul[0] || game.foul[1] || game.foul[2] || game.foul[3] || game.second)
		{
			if(game.score[0] == game.score[1])
			{
				printf("Tie\nRespot Black\n");
				game.next = 7;
			}
			else
			{
				if(game.score[0] > game.score[1])
					printf("%s wins\n",game.name[0]);
				else
					printf("%s wins\n",game.name[1]);
				game.over = true;
			}
		}
		else
			printf("%s's turn\n",game.name[game.turn]);
		return;
	}

	game.ball_cnt[1] -= game.red_cnt;

	if(game.foul[0] || game.foul[1] || game.foul[2] || game.foul[3])
	{
		printf("Foul!\n");

		game.turn^=1;
		game.score[game.turn] += game.penalty;

		printf("%d : %d\n",game.score[0],game.score[1]);

		if(game.replaced[2] || game.replaced[3] || game.replaced[4] || game.replaced[5] || game.replaced[6] || game.replaced[7])
		{
			char ch[][10] = {"","","Yellow","Green","Brown","Blue","Pink","Black"};
			printf("Respot");
			for(i=2;i<=7;i++)
			{
				if(game.replaced[i])
					printf(" %s",ch[i]);
			}
			printf("\n");
		}

		for(i=1;i<=7;i++)
		{
			if(game.ball_cnt[i] > 0)
			{
				game.next = i;
				break;
			}
		}

		if(!game.foul[3])
			printf("%s's turn\n",game.name[game.turn]);
		else
			printf("%s's turn, in-hand\n",game.name[game.turn]);
	}
	else
	{
		if(game.next == 1)
			game.score[game.turn] += game.red_cnt;
		else if(game.second)
			game.score[game.turn] += game.ball_first;

		printf("%d : %d\n",game.score[0],game.score[1]);

		if(game.next == 8 && game.second)
		{
			char ch[][10] = {"","","Yellow","Green","Brown","Blue","Pink","Black"};
			printf("Respot");
			for(i=2;i<=7;i++)
			{
				if(game.replaced[i])
					printf(" %s",ch[i]);
			}
			printf("\n");
		}
		else
		{
			if(game.next > 1 && game.second)
			{
				game.ball_cnt[game.next]--;
				if(game.ball_cnt[6] == 0)
					game.last = true;
			}
		}

		if(game.red_cnt > 0)
			game.next = 8;
		else
		{
			for(i=1;i<=7;i++)
			{
				if(game.ball_cnt[i] > 0)
				{
					game.next = i;
					break;
				}
			}
		}

		if(!game.second)
		{
			game.turn^=1;
			printf("%s's turn\n",game.name[game.turn]);
		}
	}
}

int Max(int a,int b)
{
	if(a > b)
		return a;
	return b;
}

int main()
{
	int t,ca,len,i,fi;
	scanf("%d",&t);
	for(ca=1;ca<=t;ca++)
	{
		if(ca>1)
			printf("\n");
		
		printf("Frame %d\n",ca);
		
		init1();
		
		scanf(" %s %s",game.name[0],game.name[1]);
		getchar();

		printf("%s's turn, in-hand\n",game.name[game.turn]);
		
		while(!game.over)
		{
			gets(game.stroke);
			if(strcmp(game.stroke,"Play again")==0)
			{
				game.turn^=1;
				if(!game.foul[3])
					printf("%s's turn\n",game.name[game.turn]);
				else
					printf("%s's turn, in-hand\n",game.name[game.turn]);
				continue;
			}
			if(strcmp(game.stroke,game.name[0])==0)
			{
				game.turn=0;
				printf("%s's turn, in-hand\n",game.name[game.turn]);
				continue;
			}
			if(strcmp(game.stroke,game.name[1])==0)
			{
				game.turn=1;
				printf("%s's turn, in-hand\n",game.name[game.turn]);
				continue;
			}
			
			len = strlen(game.stroke);
			init2();
			
			for(i=fi=0;i<len;i++)
			{
				if(game.stroke[i] == ' ' || i + 1 == len)
				{
					if(fi == 0)
						continue;
					if(i + 1 == len)
						game.ball_name[fi++] = game.stroke[i];
					if(gao1()<8)
						game.penalty = Max(game.penalty,gao1());
					if(!game.first)
						gao2();
					else
						game.second = true;
					gao3();
					fi = 0;
					memset(game.ball_name,'\0',sizeof(game.ball_name));
				}
				else
				{
					game.ball_name[fi++] = game.stroke[i];
				}
			}

			if(game.next<8)
				game.penalty = Max(game.penalty,game.next);

			gao4();
		}
		
	}
	return 0;
}


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