1. 概念解析
1.1 理解
Observer模式要解决的问题为:建立一个一(Subject)对多(Observer)的依赖关系,并且做到当“一”变化的时候,依赖这个“一”的多也能够同步改变。最常见的一个例子就是:对同一组数据进行统计分析时候,我们希望能够提供多种形式的表示(例如以表格进行统计显示、柱状图统计显示、百分比统计显示等)。这些表示都依赖于同一组数据,我们当然需要当数据改变的时候,所有的统计的显示都能够同时改变。Observer模式就是解决了这一个问题。
1.2 类图
2. 示例代码
2.1 示例1
Subject.h
//Subject.h
#ifndef _SUBJECT_H_
#define _SUBJECT_H_
#include<list>
#include<string>
using namespace std;
typedef string State;
class Observer;
class Subject
{
public:
virtual ~Subject();
virtual void Attach(Observer *obv);
virtual void Detach(Observer *obv);
virtual void Notify();
virtual void SetState(const State& st) = 0;
virtual State GetState() = 0;
protected:
Subject();
private:
list<Observer *> *m_obvs;
};
class ConcreteSubject : public Subject
{
public:
ConcreteSubject();
~ConcreteSubject();
State GetState();
void SetState(const State& st);
private:
State m_st;
};
#endif
Subject.cpp
#include"Subject.h"
#include"Observer.h"
Subject::Subject()
{
m_obvs = new list<Observer *>;
}
Subject::~Subject()
{
}
void Subject::Attach(Observer *obv)
{
m_obvs->push_back(obv);
}
void Subject::Detach(Observer *obv)
{
if (NULL != m_obvs)
{
m_obvs->remove(obv);
}
}
void Subject::Notify()
{
list<Observer *>::iterator it;
it = m_obvs->begin();
for (; it != m_obvs->end(); it++)
{
(*it)->Update(this);
}
}
ConcreteSubject::ConcreteSubject()
{
m_st = '\0';
}
ConcreteSubject::~ConcreteSubject()
{
}
State ConcreteSubject::GetState()
{
return m_st;
}
void ConcreteSubject::SetState(const State& st)
{
m_st = st;
}
Observer.h
#ifndef _OBSERVER_H_
#define _OBSERVER_H_
#include "Subject.h"
#include<iostream>
#include <string>
using namespace std;
typedef string State;
class Observer
{
public:
virtual ~Observer();
virtual void Update(Subject *sub) = 0;
virtual void PrintInfo() = 0;
protected:
Observer();
State m_st;
};
class ConcreteObserverA : public Observer
{
public:
virtual Subject* GetSubject();
ConcreteObserverA(Subject* sub);
virtual ~ConcreteObserverA();
//传入Subject作为参数,这样可以让一个View属于多个的Subject。
void Update(Subject* sub);
void PrintInfo();
private:
Subject* m_sub;
};
class ConcreteObserverB :public Observer
{
public:
virtual Subject* GetSubject();
ConcreteObserverB(Subject* sub);
virtual ~ConcreteObserverB();
//传入Subject作为参数,这样可以让一个View属于多个的Subject。
void Update(Subject* sub);
void PrintInfo();
private:
Subject* m_sub;
};
#endif
Observer.cpp
#include "Observer.h"
Observer::Observer()
{
m_st = '\0';
}
Observer::~Observer()
{
}
ConcreteObserverA::ConcreteObserverA(Subject* sub)
{
m_sub = sub;
m_sub->Attach(this);
}
ConcreteObserverA::~ConcreteObserverA()
{
m_sub->Detach(this);
if (m_sub != 0)
delete m_sub;
}
Subject* ConcreteObserverA::GetSubject()
{
return m_sub;
}
void ConcreteObserverA::PrintInfo()
{
cout << "ConcreteObserverA observer.... " << m_sub->GetState() << endl;
}
void ConcreteObserverA::Update(Subject* sub)
{
m_st = sub->GetState();
PrintInfo();
}
ConcreteObserverB::ConcreteObserverB(Subject* sub)
{
m_sub = sub;
m_sub->Attach(this);
}
ConcreteObserverB::~ConcreteObserverB()
{
m_sub->Detach(this);
if (m_sub != 0)
{
delete m_sub;
}
}
Subject* ConcreteObserverB::GetSubject()
{
return m_sub;
}
void ConcreteObserverB::PrintInfo()
{
cout << "ConcreteObserverB observer.... " << m_sub->GetState() << endl;
}
void ConcreteObserverB::Update(Subject* sub)
{
m_st = sub->GetState();
PrintInfo();
}
main.cpp
#include "Subject.h"
#include "Observer.h"
#include <iostream>
using namespace std;
int main(int argc, char* argv[])
{
ConcreteSubject* sub = new ConcreteSubject();
Observer* o1 = new ConcreteObserverA(sub);
Observer* o2 = new ConcreteObserverB(sub);
sub->SetState("old");
sub->Notify();
sub->SetState("new"); //也可以由Observer调用
sub->Notify();
system("pause");
return 0;
}
2.2 示例2
observerTest.cpp
#include<iostream>
#include<list>
using namespace std;
class CObserver
{
public:
virtual void update(int) = 0;
};
class CSubject
{
public:
virtual void attach(CObserver *) = 0; //绑定函数
virtual void detach(CObserver *) = 0; //解绑定函数
virtual void notify() = 0; //通知函数
};
class CConcreteObserver : public CObserver
{
public:
CConcreteObserver(CSubject *pSubject) :m_pSubject(pSubject)
{
}
void update(int value)
{
cout <<"ConcreteObserver get the update. New State:"<< value<<endl;
}
private:
CSubject *m_pSubject;
};
class CConcreteObserver2 : public CObserver
{
public:
CConcreteObserver2(CSubject *pSubject) : m_pSubject(pSubject){}
void update(int value)
{
cout<<"ConcreteObserver2 get the update. New State:" << value << endl;
}
private:
CSubject *m_pSubject;
};
class CConcreteSubject : public CSubject
{
public:
void attach(CObserver *pObserver);
void detach(CObserver *pObserver);
void notify();
void SetState(int state)
{
m_iState = state;
}
private:
std::list<CObserver *> m_ObserverList;
int m_iState;
};
void CConcreteSubject::attach(CObserver *pObserver)
{
m_ObserverList.push_back(pObserver);
}
void CConcreteSubject::detach(CObserver *pObserver)
{
m_ObserverList.remove(pObserver);
}
void CConcreteSubject::notify()
{
std::list<CObserver *>::iterator it = m_ObserverList.begin();
while (it != m_ObserverList.end())
{
(*it)->update(m_iState);
++it;
}
}
int main()
{
// Create Subject
CConcreteSubject *pSubject = new CConcreteSubject();
// Create Observer
CObserver *pObserver = new CConcreteObserver(pSubject);
CObserver *pObserver2 = new CConcreteObserver2(pSubject);
// Change the state
pSubject->SetState(2);
// Register the observer
pSubject->attach(pObserver);
pSubject->attach(pObserver2);
pSubject->notify();
// Unregister the observer
pSubject->detach(pObserver);
pSubject->SetState(3);
pSubject->notify();
delete pObserver;
delete pObserver2;
delete pSubject;
system("pause");
return 0;
}