这个是本人计算机图形学实验的期末大作业,老师规定不允许使用OpenGL库,只能使用graphics头文件下的putpixel( )来画犹他茶壶(Utah)
代码如下:
#include <graphics.h>
#include <stdio.h>
#include <conio.h>
#include <math.h>
#define Arc 3.14159265358979
#define Xc 0
#define Yc 2
#define Zc 5 //视点
void turn(float x, float y) {
double _x;
double _y;
double __x;
double __y;
//壶体横格线
if ((int)(x * 1000) == 0 || (int)(x * 1000) == 300 || (int)(x * 1000) == 450 || (int)(x * 1000) == 600 || (int)(x * 1000) == 750 || (int)(x * 1000) == 900 || (int)(x * 1000) == 1050 || (int)(x * 1000) == 1200 || (int)(x * 1000) == 1350 || (int)(x * 1000) == 1500 || (int)(x * 1000) == 1650 || (int)(x * 1000) == 1800 || (int)(x * 1000) == 1950 || (int)(x * 1000) == 2100 || (int)(x * 1000) == 2250 || (int)(x * 1000) == 2400 || (int)(x * 1000) == 2700 || (int)(x * 1000) == 3000) {
for (int j = 0; j < 360; j += 1) {
__x = -x * cos(j*Arc / 180.0)*Zc + Xc * (-x * sin(j*Arc / 180.0));
__y = -y * Zc + (-x * sin(j*Arc / 180.0))*Yc;
putpixel(400 + int(__x * 20), 400 + int(__y * 20), 0xA0FF2D); //平移放大
}
}
//壶底
if (y == 0) {
for (int k = 0; k < 5; k++) {
x -= 0.3;
for (int j = 0; j < 360; j += 1) {
__x = -x * cos(j*Arc / 180.0)*Zc + Xc * (-x * sin(j*Arc / 180.0));
__y = -y * Zc + (-x * sin(j*Arc / 180.0))*Yc;
putpixel(400 + int(__x * 20), 400 + int(__y * 20), 0xA0FF2D); //平移放大
}
}
}
//i的值控制壶体和壶盖的密集程度
for (double i = 0; i < 400; i += 5) {
_x = -x * cos(i*Arc / 180.0)*Zc + Xc * (-x * sin(i*Arc / 180.0));
_y = -y * Zc + (-x * sin(i*Arc / 180.0))*Yc;
putpixel(400 + int(_x * 20), 400 + int(_y * 20), 0xA0FF2D);
}
}
void bezier_3(double p[4][2], double arc) {
double t = 0, t1, t2, xt, yt, zt;
double rate = 400;
for (t = 0; t <= 1; t += 1.0 / rate) {
yt = 1 - t;
t1 = yt*yt;
t2 = 3 * yt*t;
xt = p[0][0] / 100 * t1*yt + p[1][0] / 100 * t2*yt + p[2][0] / 100 * t2*t + p[3][0] / 100 * t*t*t;
yt = p[0][1] / 100 * yt*t1 + p[1][1] / 100 * t2*yt + p[2][1] / 100 * t2*t + p[3][1] / 100 * t*t*t;
turn(xt, yt);
}
}
int main() {
double arc = 0;
double t = 0, t1, t2, xt, yt;
double rate = 400, x, y;
initgraph(800, 600);
//绘制犹太茶壶
//绘制壶体
static double h[3][4][2] = { { 140 , 225, 133.75 , 238.125, 143.75 , 238.125, 150 , 225 },
{ 150 , 225, 175 , 172.5, 200 , 120, 200 , 75 },
{ 200 , 75, 200 , 30, 150 , 7.5, 150 , 0.00 }
};
//绘制壶把
static double p[2][4][2] = { { 160 , 187.5, 230 , 187.5, 270 , 187.5, 270 , 165 },
{ 270 , 165 , 270 , 142.5, 250 , 97.5, 200 , 75 }
};
static double b[2][4][2] = { { 150 , 210, 250 , 210, 300 , 210, 300 , 165 },
{ 300 , 165, 300 , 120, 265 , 78.75, 190 , 45 }
};
//绘制壶嘴
static double c[2][4][2] = { { -170, 127, -260, 127.5 , -230, 195 , -270, 225 },
{ -270, 225, -280, 232.5, -290, 232.5, -280, 225 }
};
static double d[2][4][2] = { { -170, 40, -310, 67.5, -240, 187.5, -330, 220 },
{ -330, 220, -352.5, 234.375, -340, 236.25, -320, 225 }
};
//绘制壶盖
static double e[2][4][2] = { { 0, 300+10 , 80, 300 + 10 , 0, 270 + 10 , 20, 255 + 10 },
{ 20, 255 + 10 , 40, 240 + 10 , 130, 240 + 10 , 130, 225 + 10 }
};
for (int j = 0; j < 2; j++) {
bezier_3(p[j], 0);
}
for (int j = 0; j < 2; j++) {
bezier_3(b[j], 0);
}
for (int j = 0; j < 2; j++) {
bezier_3(c[j], 0);
}
for (int j = 0; j < 2; j++) {
bezier_3(d[j], 0);
}
/*for (int j = 0; j < 2; j++) {
bezier_3(e[j], 0);
}*/
//壶盖壶体
for (; arc < 2 * Arc; arc = arc + 0.1) {
for (int j = 0; j < 3; j++) {
bezier_3(e[j], arc);
bezier_3(h[j], arc);
}
}
system("pause");
return 0;
}
这上面的只是壶盖和壶体旋转投影的的代码,至于壶嘴和壶把的曲面的完整代码下载链接如下:
Utah完整源码