为其他对象提供一种代理以控制对这个对象的访问。在某些情况下,一个对象不适合或者不能直接引用另一个对象,而代理对象可以在客户端和目标对象之间起到中介的作用。代码示例如下:
#include <iostream>
using
namespace
std;
class
RealImage {
int
m_id;
public
:
RealImage(
int
i) {
m_id = i;
cout <<
" $$ ctor: "
<< m_id <<
'\n'
;
}
~RealImage() {
cout <<
" dtor: "
<< m_id <<
'\n'
;
}
void
draw() {
cout <<
" drawing image "
<< m_id <<
'\n'
;
}
};
// 1. Design an "extra level of indirection" wrapper class
class
Image
{
// 2. The wrapper class holds a pointer to the real class
RealImage *m_the_real_thing;
int
m_id;
static
int
s_next;
public
:
Image() {
m_id = s_next++;
// 3. Initialized to null
m_the_real_thing = 0;
}
~Image() {
delete
m_the_real_thing;
}
void
draw() {
// 4. When a request comes in, the real object is
// created "on first use"
if
(!m_the_real_thing)
m_the_real_thing =
new
RealImage(m_id);
// 5. The request is always delegated
m_the_real_thing->draw();
}
};
int
Image::s_next = 1;
int
main() {
Image images[5];
for
(
int
i;
true
;) {
cout <<
"Exit[0], Image[1-5]: "
;
cin >> i;
if
(i == 0)
break
;
images[i - 1].draw();
}
system
(
"Pause"
);
};