废话少说:直接上代码
代码功能:和上一个例子一样,客户端先向服务发送一个字符串,服务器收到后,再向客户端发送一个同样的字符串(回射字符串)
PS:为了减少代码量,这里忽略了链接出错时的错误处理
//服务器端
//dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QtGui>
#include <QtNetwork>
#include "fortuneserver.h"
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = 0);
private:
QLabel *statusLabel;
QPushButton *quitButton;
FortuneServer server;
};
#endif
//dialog.cpp
#include "dialog.h"
Dialog::Dialog(QWidget *parent)
: QDialog(parent)
{
statusLabel = new QLabel;
quitButton = new QPushButton(tr("Quit"));
quitButton->setAutoDefault(false);
if (!server.listen(QHostAddress::Any, 8888))
{
QMessageBox::critical(this, tr("Threaded Fortune Server"),
tr("Unable to start the server: %1.")
.arg(server.errorString()));
close();
return;
}
QString ipAddress;
QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
for (int i = 0; i < ipAddressesList.size(); ++i) {
if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
ipAddressesList.at(i).toIPv4Address()) {
ipAddress = ipAddressesList.at(i).toString();
break;
}
}
if (ipAddress.isEmpty())
ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
statusLabel->setText(tr("The server is running on\n\nIP: %1\nport: %2\n\n"
"Run the Fortune Client example now.")
.arg(ipAddress).arg(server.serverPort()));
connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch(1);
buttonLayout->addWidget(quitButton);
buttonLayout->addStretch(1);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(statusLabel);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Threaded Fortune Server"));
}
//fortuneserver.h
#ifndef FORTUNESERVER_H
#define FORTUNESERVER_H
#include <QStringList>
#include <QTcpServer>
class FortuneServer : public QTcpServer
{
Q_OBJECT
public:
FortuneServer(QObject *parent = 0);
protected:
void incomingConnection(int socketDescriptor);
private:
QStringList fortunes;
};
#endif
//fortuneserver.cpp
#include "fortuneserver.h"
#include "fortunethread.h"
FortuneServer::FortuneServer(QObject *parent)
: QTcpServer(parent)
{
}
void FortuneServer::incomingConnection(int socketDescriptor)
{
FortuneThread *thread = new FortuneThread(socketDescriptor, this);
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
//fortunethread.h
#ifndef FORTUNETHREAD_H
#define FORTUNETHREAD_H
#include <QThread>
#include <QTcpSocket>
class FortuneThread : public QThread
{
Q_OBJECT
public:
FortuneThread(int socketDescriptor, QObject *parent);
void run();
private:
int socketDescriptor;
QString theString;
QTcpSocket *tcpSocket;
qint16 blockSize;
public slots:
void readMessage();
void sendMessage();
signals:
void error(QTcpSocket::SocketError socketError);
};
#endif
//fortunethread.cpp
#include "fortunethread.h"
FortuneThread::FortuneThread(int socketDescriptor, QObject *parent)
: QThread(parent), socketDescriptor(socketDescriptor)
{
blockSize = 0;
}
void FortuneThread::run()
{
tcpSocket = new QTcpSocket;
if (!tcpSocket->setSocketDescriptor(socketDescriptor))
{
emit error(tcpSocket->error());
return;
}
connect(tcpSocket, SIGNAL(readyRead()), this,
SLOT(readMessage()), Qt::DirectConnection);
exec();
}
void FortuneThread::readMessage()
{
QDataStream in(tcpSocket);
in.setVersion(QDataStream::Qt_4_0);
if (blockSize == 0)
{
if (tcpSocket->bytesAvailable() < (int)sizeof(quint16))
return;
in >> blockSize;
}
if (tcpSocket->bytesAvailable() < blockSize)
return;
in >> theString;
blockSize = 0;
sendMessage();
}
void FortuneThread::sendMessage()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << theString;
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
tcpSocket->write(block);
}
//main.cpp
#include <QApplication>
#include <QtCore>
#include "dialog.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Dialog dialog;
dialog.show();
return dialog.exec();
}
//客户端
//client.h
#ifndef TRYCLI_H_
#define TRYCLI_H_
#include <QtNetwork>
#include <QtGui>
#include <QtCore>
class Client : public QWidget
{
Q_OBJECT
private:
bool isConnected;
QLineEdit *serverIpEdit;
QLabel *label;
QLineEdit *strEdit;
QPushButton *startButton;
QTcpSocket *tcpClient;
quint16 blockSize;
QString sendString;
QString readString;
public:
Client();
~Client();
public slots:
void displayError(QAbstractSocket::SocketError socketError);
void newConnect();
void readMessage();
void sendMessage();
};
#endif
//client.cpp
#include "client.h"
#include <QtGui/QMessageBox>
#include <QtGui/QHBoxLayout>
#include <QtEvents>
Client::Client()
{
setWindowTitle("Client");
resize(300, 100);
serverIpEdit = new QLineEdit("127.0.0.1");
startButton = new QPushButton("start");
strEdit = new QLineEdit;
label = new QLabel("Emtpy");
isConnected = false;
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(serverIpEdit);
layout->addWidget(label);
layout->addWidget(strEdit);
layout->addWidget(startButton);
setLayout(layout);
tcpClient = new QTcpSocket(this);
connect(startButton, SIGNAL(clicked()), this, SLOT(newConnect()));
connect(tcpClient, SIGNAL(connected()), this, SLOT(sendMessage()));
connect(tcpClient, SIGNAL(readyRead()), this, SLOT(readMessage()));
connect(tcpClient, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(displayError(QAbstractSocket::SocketError)));
}
Client::~Client()
{
}
void Client::newConnect()
{
blockSize = 0;
if(!isConnected)
{
tcpClient->abort();
tcpClient->connectToHost(serverIpEdit->text(), 8888);
isConnected = true;
}
else
sendMessage();
}
void Client::sendMessage()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
sendString = strEdit->text();
out << (quint16)0;
out << sendString;
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
tcpClient->write(block);
}
void Client::readMessage()
{
QDataStream in(tcpClient);
in.setVersion(QDataStream::Qt_4_0);
if (blockSize == 0)
{
if (tcpClient->bytesAvailable() < (int)sizeof(quint16))
return;
in >> blockSize;
}
if (tcpClient->bytesAvailable() < blockSize)
return;
in >> readString;
label->setText(readString);
}
void Client::displayError(QAbstractSocket::SocketError socketError)
{
switch (socketError) {
case QAbstractSocket::RemoteHostClosedError:
break;
case QAbstractSocket::HostNotFoundError:
QMessageBox::information(this, tr("Fortune Client"),
tr("The host was not found. Please check the "
"host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
QMessageBox::information(this, tr("Fortune Client"),
tr("The connection was refused by the peer. "
"Make sure the fortune server is running, "
"and check that the host name and port "
"settings are correct."));
break;
default:
QMessageBox::information(this, tr("Fortune Client"),
tr("The following error occurred: %1.")
.arg(tcpClient->errorString()));
}
}
//main.cpp
#include "client.h"
#include <QtGui/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Client w;
w.show();
return a.exec();
}
代码功能:和上一个例子一样,客户端先向服务发送一个字符串,服务器收到后,再向客户端发送一个同样的字符串(回射字符串)