CyclicBarrier
cyclicBarrier是一个循环栅栏,当线程达到栅栏时被阻塞,直到到达栅栏的线程数满足指定数量要求时,栅栏才会打开放行。
使用Demo
public static void main(String[] args) {
CyclicBarrier cyclicBarrier = new CyclicBarrier(5, new Thread() {
public void run() {
System.out.println("达到栅栏线程已满足数量");
}
});
for (int i = 0; i < 5; i++) {
new Thread(() -> {
try {
Thread.sleep(3000);
System.out.println("线程" + Thread.currentThread().getName() + "到达栅栏");
cyclicBarrier.await();
System.out.println("线程" + Thread.currentThread().getName() + "继续执行");
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
}).start();
}
}
存储结构与构造函数
/** The lock for guarding barrier entry */
private final ReentrantLock lock = new ReentrantLock();
/** Condition to wait on until tripped */
private final Condition trip = lock.newCondition();
/** The number of parties */
private final int parties;
/* The command to run when tripped */
private final Runnable barrierCommand;
/** The current generation */
private Generation generation = new Generation();
/**
* Number of parties still waiting. Counts down from parties to 0
* on each generation. It is reset to parties on each new
* generation or when broken.
*/
private int count;
- parties:栅栏开启需要到达的线程数
- count:剩余未到达的线程数
- barrierCommand:最后一个线程到达后需要执行的任务
- 内部类Generation,因为CyclicBarrier 是可以循环复用的,所以CyclicBarrier 的每一轮任务都需要对应一个generation 对象,内部有个broken字段,用来标识当前轮次的CyclicBarrier 是否已经损坏:
private static class Generation {
boolean broken = false;
}
构造函数有两个:
public CyclicBarrier(int parties, Runnable barrierAction) {
if (parties <= 0) throw new IllegalArgumentException();
this.parties = parties;
this.count = parties;
this.barrierCommand = barrierAction;
}
public CyclicBarrier(int parties) {
this(parties, null);
}
核心方法await
public int await() throws InterruptedException, BrokenBarrierException {
try {
return dowait(false, 0L);
} catch (TimeoutException toe) {
throw new Error(toe); // cannot happen
}
}
private int dowait(boolean timed, long nanos)
throws InterruptedException, BrokenBarrierException,
TimeoutException {
final ReentrantLock lock = this.lock;
lock.lock();
try {
final Generation g = generation;
if (g.broken)
throw new BrokenBarrierException();
if (Thread.interrupted()) {
breakBarrier();
throw new InterruptedException();
}
int index = --count;
if (index == 0) { // tripped
boolean ranAction = false;
try {
final Runnable command = barrierCommand;
if (command != null)
command.run();
ranAction = true;
nextGeneration();
return 0;
} finally {
if (!ranAction)
breakBarrier();
}
}
// loop until tripped, broken, interrupted, or timed out
for (;;) {
try {
if (!timed)
trip.await();
else if (nanos > 0L)
nanos = trip.awaitNanos(nanos);
} catch (InterruptedException ie) {
if (g == generation && ! g.broken) {
breakBarrier();
throw ie;
} else {
// We're about to finish waiting even if we had not
// been interrupted, so this interrupt is deemed to
// "belong" to subsequent execution.
Thread.currentThread().interrupt();
}
}
if (g.broken)
throw new BrokenBarrierException();
if (g != generation)
return index;
if (timed && nanos <= 0L) {
breakBarrier();
throw new TimeoutException();
}
}
} finally {
lock.unlock();
}
}
- 首先获取lock,并加锁;
- 判断栅栏是否已被损坏,或者当前线程被中断,如果是,则抛出异常;
- 获取count,如果count=0
- 执行我们自定义的线程逻辑barrierCommand
- 执行任务成功,nextGeneration,唤醒所有等待线程,并进行下一轮等待
- 执行任务失败,breakBarrier,破坏栅栏,唤醒所有等待线程
- count!= 0,不满足条件,进入自旋
- 如果不需要限时,trip.await,直接在Condition对象上等待
- 需要限时,则判断超时或被中断,决定是否破坏栅栏
nextGeneration进入下一轮
private void nextGeneration() {
// signal completion of last generation
trip.signalAll();
// set up next generation
count = parties;
generation = new Generation();
}
- 唤醒所有线程
- 恢复正在等待进入屏障的线程数量
- 重新生成generation
breakBarrier破坏栅栏
private void breakBarrier() {
generation.broken = true;
count = parties;
trip.signalAll();
}
- 设置状态
- 恢复正在等待进入屏障的线程数量
- 唤醒所有线程
总结
- CyclicBarrier并没有直接实现AQS的接口,而是使用了ReentrantLock和Condition。
- 与CountDownLatch对比:
- CyclicBarrier是加计数,而CountDownLatch是减计数;
- CyclicBarrier可重复使用,而CountDownLatch是一次性不可恢复;