- import java.awt.Graphics;
- import java.awt.GraphicsConfiguration;
- import java.awt.GraphicsDevice;
- import java.awt.GraphicsEnvironment;
- import java.awt.HeadlessException;
- import java.awt.Image;
- import java.awt.Toolkit;
- import java.awt.Transparency;
- import java.awt.image.BufferedImage;
- import java.io.File;
- import java.io.IOException;
- import javax.imageio.ImageIO;
- import javax.swing.ImageIcon;
- public class TestImage {
- public static void main(String[] args) throws IOException{
- Image img = Toolkit.getDefaultToolkit().getImage("C:\\google.jpg");
- BufferedImage bi_scale = toBufferedImage(img);
- ImageIO.write(bi_scale, "jpg",new File("C:\\2.jpg"));
- }
- public static BufferedImage toBufferedImage(Image image) {
- if (image instanceof BufferedImage) {
- return (BufferedImage)image;
- }
- // This code ensures that all the pixels in the image are loaded
- image = new ImageIcon(image).getImage();
- // Determine if the image has transparent pixels; for this method's
- // implementation, see e661 Determining If an Image Has Transparent Pixels
- //boolean hasAlpha = hasAlpha(image);
- // Create a buffered image with a format that's compatible with the screen
- BufferedImage bimage = null;
- GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
- try {
- // Determine the type of transparency of the new buffered image
- int transparency = Transparency.OPAQUE;
- /* if (hasAlpha) {
- transparency = Transparency.BITMASK;
- }*/
- // Create the buffered image
- GraphicsDevice gs = ge.getDefaultScreenDevice();
- GraphicsConfiguration gc = gs.getDefaultConfiguration();
- bimage = gc.createCompatibleImage(
- image.getWidth(null), image.getHeight(null), transparency);
- } catch (HeadlessException e) {
- // The system does not have a screen
- }
- if (bimage == null) {
- // Create a buffered image using the default color model
- int type = BufferedImage.TYPE_INT_RGB;
- //int type = BufferedImage.TYPE_3BYTE_BGR;//by wang
- /*if (hasAlpha) {
- type = BufferedImage.TYPE_INT_ARGB;
- }*/
- bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
- }
- // Copy image to buffered image
- Graphics g = bimage.createGraphics();
- // Paint the image onto the buffered image
- g.drawImage(image, 0, 0, null);
- g.dispose();
- return bimage;
- }
- }
Image转BufferedImage
最新推荐文章于 2024-07-08 02:30:59 发布