QTaQTableWidget添加一行,要求:按照第一列进行升序,代码简洁

 //表格
    QMap<QString,int> WeatherNameMap{
        {"时刻",0},
        {"阳光强度",1},
        {"天光强度",2},
        {"星光强度",3},
        {"云底高",4},
        {"云高度",5},
        {"云密度",6},
        {"云覆盖距离(公里)",7},
        {"云减淡距离(公里)",8},
        {"风力",9},
        {"风向(X)",10},
        {"风向(Y)",11},
        {"风向(Z)",12},
        {"雨级别",13},
        {"雪级别",14},
        {"积水程度",15},
        {"积雪程度",16},
        {"结冰程度",17},
        {"能见度",18},
    };

void WeatherSet::on_pushButton_addFrame_clicked()
{
  auto a=  ui->lineEdit_weather_setting_together_set_fSunIntensity->text();
  auto b=  ui->lineEdit_weather_setting_together_set_fSunIntensity->text();
  auto c=  ui->lineEdit_weather_setting_together_set_fSkyLightIntensity->text();

    int row = ui->tableWidget_weatherFrames->rowCount();
    int columnCount = ui->tableWidget_weatherFrames->columnCount();
    ui->tableWidget_weatherFrames->setRowCount(row+1);
    for(int i=0; i<columnCount; i++)
    {
        QString header = ui->tableWidget_weatherFrames->horizontalHeaderItem(i)->text();
        QTableWidgetItem *fItem = new QTableWidgetItem();
        //设置为文本数据默认值
        switch (WeatherNameMap[header]) {
        case 1: fItem->setData(Qt::DisplayRole,a);break;
        case 2: fItem->setData(Qt::DisplayRole,b);break;
        case 3: fItem->setData(Qt::DisplayRole,c);break;
     
        default:fItem->setData(Qt::DisplayRole,0);break;
        }
        ui->tableWidget_weatherFrames->setItem(row,i,fItem);
    }
    //按照第一列进行升序
    ui->tableWidget_weatherFrames->sortByColumn(0,Qt::AscendingOrder);
}
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