代码随想录第四天

24两俩交换

/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode() : val(0), next(nullptr) {}
 *     ListNode(int x) : val(x), next(nullptr) {}
 *     ListNode(int x, ListNode *next) : val(x), next(next) {}
 * };
 */
class Solution {
public:
    ListNode* swapPairs(ListNode* head) {
        ListNode* dummyHead = new ListNode(0);
        dummyHead->next = head;
        ListNode* cur = dummyHead;
        while(cur->next != nullptr && cur->next->next != nullptr){
            ListNode* tmp0 = cur->next;
            ListNode* tmp1 = cur->next->next->next;
            cur->next = cur->next->next;
            cur->next->next = tmp0;
            cur->next->next->next = tmp1;
            cur = cur->next->next;
        }
        return dummyHead->next;

    }
};

19 删除倒数第n个元素

/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode() : val(0), next(nullptr) {}
 *     ListNode(int x) : val(x), next(nullptr) {}
 *     ListNode(int x, ListNode *next) : val(x), next(next) {}
 * };
 */
class Solution {
public:
    ListNode* removeNthFromEnd(ListNode* head, int n) {
        ListNode* dummyHead = new ListNode(0);
        dummyHead->next = head;
        ListNode* fast = dummyHead;
        ListNode* low = dummyHead;
        for(int i = 0; i < n ; i++){
            fast = fast->next;
        }
        while(fast->next != nullptr){
            fast = fast->next;
            low = low->next;
        }
        ListNode* tmp = low->next;
        low->next = tmp->next;
        delete tmp;
        tmp = nullptr;
        
        return dummyHead->next;

    }
};

02.07

/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode(int x) : val(x), next(NULL) {}
 * };
 */
class Solution {
public:
    ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
        ListNode* curA = headA;
        ListNode* curB = headB;
        int lenA = 0, lenB = 0;
        while (curA != NULL) { 
            lenA++;
            curA = curA->next;
        }
        while (curB != NULL) { 
            lenB++;
            curB = curB->next;
        }
        curA = headA;
        curB = headB;

        if(lenA >=  lenB){
            for(int i = 0; i < lenA - lenB; i++){
                curA = curA->next;
            }
            while (curA != NULL) {
            if (curA == curB) {
                return curA;
            }
            curA = curA->next;
            curB = curB->next;
            }
        }
        else{
            for(int j = 0; j < lenB -lenA;j++){
                curB =curB->next;
            }
            while(curB != NULL){
                if(curA == curB){
                    return curB;
                }
                curA = curA->next;
                curB = curB->next;
            }
        }
        
        return NULL;
    }
};

142 没想到怎末用快慢指针判断有环

/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode(int x) : val(x), next(NULL) {}
 * };
 */
class Solution {
public:
    ListNode *detectCycle(ListNode *head) {
         if (!head || !head->next) return NULL; // 链表为空或只有一个节点,不可能有环  
  
        ListNode *slow = head;  
        ListNode *fast = head;  
  
        // 使用快慢指针寻找相遇点  
        while (fast && fast->next) {  
            slow = slow->next;  
            fast = fast->next->next;  
            if (slow == fast) break;
        }  
  
        // 如果没有相遇,说明无环  
        if (!fast || !fast->next) return NULL;  
  
        // 将慢指针重新指向头节点,然后快慢指针同速前进,直到再次相遇  
        slow = head;  
        while (slow != fast) {  
            slow = slow->next;  
            fast = fast->next;  
        }  
  
        // 相遇点即为环的起始节点  
        return slow;  
        
    }
};
  • 3
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值