#include <iostream>
using namespace std;
class Weapon
{
public:
Weapon( string wnam, int f);
int getForce();
private:
string wname; //名称
int force; //威力
};
Weapon::Weapon( string wnam, int f):wname(wnam),force(f) {}
int Weapon::getForce()
{
return force;
}
class Role
{
public:
Role( string nam, int b, string wnam, int f); //构造函数
~Role(); //析构函数
void eat( int d); //吃东西,涨d血
void attack(Role &r); //攻击别人,自己涨血,同时失血
bool isAlived(); //是否活着
void show(); //显示
private:
string name;
int blood;
Weapon weapon;
bool life;
};
Role::Role( string nam, int b, string wnam, int f):name(nam),blood(b),weapon(wnam,f)
{
if(blood> 0)
life= true;
else
life= false;
}
Role::~Role()
{
cout<<name<< "退出江湖..."<<endl;
}
void Role::eat( int d) //吃东西,涨d血
{
if(isAlived())
blood+=d;
}
void Role::attack(Role &r) //攻击别人,涨1血
{
if(isAlived())
{
blood+=weapon.getForce();
r.blood-=weapon.getForce();
if(r.blood<= 0)
r.life= false;
}
}
bool Role::isAlived() //是否活着
{
return life;
}
void Role::show() //显示
{
cout<<name<< " has "<<blood<< " blood, it is ";
if(isAlived())
cout<< "alived.";
else
cout<< "dead.";
cout<<endl;
}
int main( )
{
Role mary( "Mary", 500, "TuLong", 200);
Role jack( "Jack", 10, "YiTian", 180);
cout<< "---begin---"<<endl;
mary.show();
jack.show();
cout<< "---1st round---"<<endl;
jack.attack(mary);
mary.show();
jack.show();
cout<< "---2nd round---"<<endl;
mary.attack(jack);
mary.show();
jack.show();
cout<< "---end---"<<endl;
return 0;
}
using namespace std;
class Weapon
{
public:
Weapon( string wnam, int f);
int getForce();
private:
string wname; //名称
int force; //威力
};
Weapon::Weapon( string wnam, int f):wname(wnam),force(f) {}
int Weapon::getForce()
{
return force;
}
class Role
{
public:
Role( string nam, int b, string wnam, int f); //构造函数
~Role(); //析构函数
void eat( int d); //吃东西,涨d血
void attack(Role &r); //攻击别人,自己涨血,同时失血
bool isAlived(); //是否活着
void show(); //显示
private:
string name;
int blood;
Weapon weapon;
bool life;
};
Role::Role( string nam, int b, string wnam, int f):name(nam),blood(b),weapon(wnam,f)
{
if(blood> 0)
life= true;
else
life= false;
}
Role::~Role()
{
cout<<name<< "退出江湖..."<<endl;
}
void Role::eat( int d) //吃东西,涨d血
{
if(isAlived())
blood+=d;
}
void Role::attack(Role &r) //攻击别人,涨1血
{
if(isAlived())
{
blood+=weapon.getForce();
r.blood-=weapon.getForce();
if(r.blood<= 0)
r.life= false;
}
}
bool Role::isAlived() //是否活着
{
return life;
}
void Role::show() //显示
{
cout<<name<< " has "<<blood<< " blood, it is ";
if(isAlived())
cout<< "alived.";
else
cout<< "dead.";
cout<<endl;
}
int main( )
{
Role mary( "Mary", 500, "TuLong", 200);
Role jack( "Jack", 10, "YiTian", 180);
cout<< "---begin---"<<endl;
mary.show();
jack.show();
cout<< "---1st round---"<<endl;
jack.attack(mary);
mary.show();
jack.show();
cout<< "---2nd round---"<<endl;
mary.attack(jack);
mary.show();
jack.show();
cout<< "---end---"<<endl;
return 0;
}
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