- unity中打包所有assetbundle
using System.Collections; using UnityEditor; using UnityEngine; public class AssetBundleBuilder : MonoBehaviour { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { BuildPipeline.BuildAssetBundles("Assets/AssetBundles", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); } }
将其放在Editor目录中。
- 将一个int 倒序输出
int left = x;
while(left>0)
{
int t = left % 10;
left /= 10;
Console.WriteLine(t);
}