//于com.sk.model包创建ProgressCanvas,需要Display对象,以便绘制ProgressCanvas
package com.sk.model;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
public class ProgressCanvas extends GameCanvas implements Runnable{
private Display display;
private int progressBarValue=0;
private int progressBarX,progressBarY,progressBarWidth,progressBarHeight;
private boolean sleeping;
private int frameDelay=33;
//构造
public ProgressCanvas(Display display){
super(true);
this.display=display;
}
//开始
public void start(int x,int y,int width,int height){
progressBarX=x;
progressBarY=y;
progressBarWidth=width;
progressBarHeight=height;
display.setCurrent(this);
new Thread(this).start();
}
public void stop(){
sleeping=true;
}
//更新 进度
public void update(){
int keyState=this.getKeyStates();
if(keyState == this.RIGHT_PRESSED){
progressBarValue++;
}else if(keyState == this.LEFT_PRESSED){
progressBarValue--;
}
}
//绘制进度条
public void draw(Graphics g){
//限制 进度条的范围0-100
if(progressBarValue >=100){
progressBarValue=100;
}else if(progressBarValue <=0){
progressBarValue=0;
}
//清屏
g.setColor(0xFFffffff);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
//绘制 圆角外边框
g.setColor(0x2192bc);
g.drawRoundRect(progressBarX, progressBarY, progressBarWidth, progressBarHeight, 12, 12);
//填充 内部
g.setColor(0x3a7ac9);
g.fillRoundRect(progressBarX, progressBarY, progressBarValue, progressBarHeight,12,12);
//绘制 百分比
g.setColor(0x18adb1);
g.drawString(progressBarValue+"%", progressBarWidth/2, progressBarHeight/4*3, Graphics.LEFT|Graphics.TOP);
this.flushGraphics();
}
//线程
public void run() {
// TODO Auto-generated method stub
Graphics g=this.getGraphics();
while(!sleeping){
this.update();
this.draw(g);
try {
Thread.sleep(frameDelay);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
__________________
ProgressCanvas由midlet调用
package com.sk.view;
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
import com.sk.model.ProgressCanvas;
public class Test extends MIDlet{
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub
}
protected void pauseApp() {
// TODO Auto-generated method stub
}
protected void startApp() throws MIDletStateChangeException {
// TODO Auto-generated method stub
ProgressCanvas canvas=new ProgressCanvas(Display.getDisplay(this));
canvas.start(10,10,100,18);
}
}
//绘制的进度条带圆角,思路是,先绘制出进度条边框,然后不断的填充它