1.绘图的常用步骤
①获得设备上下文
CGContextRef ctr = UIGraphicsGetCurrentContext();
②在设备上下文绘图
CGContextMoveToPoint(ctr, 10, 10);
CGContextAddLineToPoint(ctr, 50, 50);
③渲染到相应的View
CGContextFillPath(ctr);
一般来说绘制图形,通常是CGContextAdd*****,而更改某些属性则是CGContextSet*****.
绘制圆弧的时候,通常使用:
CGContextAddArc(ctr, 100, 100, 50, -M_PI_2, M_PI_4, 0);
其中参数的设置是以x轴为0,下面为+,上面为-。
- // Only override drawRect: if you perform custom drawing.
- // An empty implementation adversely affects performance during animation.
- - (void)drawRect:(CGRect)rect {
- // Drawing code
- //draw3Tri();
- //draw4Rect();
- drawEcplise();
- }
- void drawEcplise()
- {
- CGContextRef ctr = UIGraphicsGetCurrentContext();
- // CGContextAddEllipseInRect(ctr, CGRectMake(20, 20, 100,200));
- // CGContextAddArcToPoint(ctr, 10, 10, 50, 100, 100);
- //CGContextAddArc(ctr, 100, 100, 50, -M_PI_2, M_PI_4, 0);
- CGContextMoveToPoint(ctr, 50, 50);
- CGContextAddLineToPoint(ctr, 100, 100);
- CGContextSetRGBStrokeColor(ctr, 1, 0, 0, 1);
- CGContextSetLineWidth(ctr, 5);
- CGContextStrokePath(ctr);
- CGContextMoveToPoint(ctr, 150, 150);
- CGContextAddLineToPoint(ctr, 200, 200);
- CGContextSetRGBStrokeColor(ctr, 0, 0, 1, 1);
- CGContextSetLineWidth(ctr, 2);
- CGContextStrokePath(ctr);
- }
- void draw4Rect()
- {
- CGContextRef ctr = UIGraphicsGetCurrentContext();
- CGContextAddRect(ctr, CGRectMake(10, 10, 80, 80));
- CGContextFillPath(ctr);
- }
- void draw3Tri()
- {
- //1.获得设备上下文
- CGContextRef ctr = UIGraphicsGetCurrentContext();
- //2.在设备中绘图
- CGContextMoveToPoint(ctr, 10, 10);
- CGContextAddLineToPoint(ctr, 50, 50);
- CGContextAddLineToPoint(ctr, 100, 0);
- CGContextAddLineToPoint(ctr, 10, 10);
- //3.渲染到view中
- //CGContextStrokePath(ctr);
- CGContextFillPath(ctr);
- }