![](https://img-blog.csdnimg.cn/20201014180756919.png?x-oss-process=image/resize,m_fixed,h_64,w_64)
Vulkan
文章平均质量分 66
Luckie stone
Android应用开发。
展开
-
编译android-vulkan-tutorials错误
【代码】编译android-vulkan-tutorials错误。原创 2023-12-14 16:55:23 · 475 阅读 · 0 评论 -
Vulkan开发实战详解
1_1、第一个Vulkan程序2_1、着色器的预编译2_2、Vulkan调试技术4_1、动态修改视口参数4_2、正交投影4_3、透视投影4_4、平移变换4_5、旋转变换4_6、缩放变换4_7、点与线的绘制方式4_8、三角形条带与扇面绘制4_9、非连续物体绘制4_10、索引法绘制4_11、设置合理的视角4_12、设置合理的投影参数4_13、深度偏移4_14、卷绕和背面剪裁4_15、顶点法间接绘制4_16、索引法间接绘制5_1、曲面物体的构建:球与棋盘纹理着色器5_2、环原创 2021-10-16 14:52:19 · 1635 阅读 · 0 评论 -
[译]Vulkan教程(25)描述符布局和buffer
Descriptor layout and buffer 描述符布局和bufferIntroduction 入门We're now able to pass arbitrary attributes to the vertex shader for each vertex, but what about global variables? We're going to move on to 3D graphics from this chapter on and that requires a转载 2021-09-11 11:49:42 · 586 阅读 · 0 评论 -
[译]Vulkan教程(14)图形管道基础之固定功能
Fixed functions 固定功能The older graphics APIs provided default state for most of the stages of the graphics pipeline. In Vulkan you have to be explicit about everything, from viewport size to color blending function. In this chapter we'll fill in all of th转载 2021-09-11 11:44:07 · 667 阅读 · 1 评论 -
[译]Vulkan教程(09)窗口表面
BIT祝威博客汇总(Blog Index) - BIT祝威 - 博客园[译]Vulkan教程(09)窗口表面 - BIT祝威 - 博客园转载 2021-09-11 11:37:52 · 443 阅读 · 0 评论