- 博客(5)
- 资源 (2)
- 收藏
- 关注
unity动态加载资源案例
unity在运行时加载资源
In some situations, it is useful to make an asset available to a project without loading it in as part of a scene. For example, there may be a character or other object that can appear in any scene of the game but which will only be used infrequently (this might be a "secret" feature, an error message or a highscore alert, say). Furthermore, you may even want to load assets from a separate file or URL to reduce initial download time or allow for interchangeable game content.
2013-04-08
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人