if (UICamera.currentTouchID == -2)
RightUI_1.SetActive(true);
}
else
{
RightUI_1.SetActive(false);
}
{
RightUI_1.SetActive(true);
UITools.ChangeGameObjectDepths(RightUI_1, UITools.MaxPanelDepth() + 1);
float Y = UICamera.lastTouchPosition.y - UICamera.mainCamera.WorldToScreenPoint(RightUI_1.transform.position).y;
}
else
{
RightUI_1.SetActive(false);
}