IOS Master-Detail Template Application Demo 解析

本文需要具备一定的core data基础。

如下图,新建project,选择Master-Detail  Application类型的模版


命名为MasterCoreData,勾选Use Core Data和Use Automatic Reference Counting


在模拟器上试运行此工程,结果如下:


点击右上角的添加按钮,结果如下:


再次点击右上角的添加按钮,结果如下:


点击左上角编辑按钮,进入删除编辑模式,如下图:


试一试其他操作,没有崩溃产生,啊,原来xcode已经为我们实现了这么多!

接下来,我们就去看一看到底xcode为我们自动添加了哪些代码,这些代码之间的调用关系是什么。let`s go!

工程目录下多出一个名为MasterCoreData.xcdatamodeld的文件,如图:


点击右下角Editor Style,转换为另一种显示方式,如下图:


AppDelegate.h中比普通的情况下多出了下列代码:

@property (readonly, strong, nonatomic) NSManagedObjectContext *managedObjectContext;

@property (readonly, strong, nonatomic) NSManagedObjectModel *managedObjectModel;

@property (readonly, strong, nonatomic) NSPersistentStoreCoordinator *persistentStoreCoordinator;

- (void)saveContext;

- (NSURL *)applicationDocumentsDirectory;

AppDelegate.m中比普通的情况下多出了下列代码:

- (void)saveContext

{

    NSError *error = nil;

    NSManagedObjectContext *managedObjectContext = self.managedObjectContext;

    if (managedObjectContext != nil) {

        if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) {

             // Replace this implementation with code to handle the error appropriately.

             // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. 

            NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

            abort();

        } 

    }

}


#pragma mark - Core Data stack


// Returns the managed object context for the application.

// If the context doesn't already exist, it is created and bound to the persistent store coordinator for the application.

- (NSManagedObjectContext *)managedObjectContext

{

    if (_managedObjectContext != nil) {

        return _managedObjectContext;

    }

    

    NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator];

    if (coordinator != nil) {

        _managedObjectContext = [[NSManagedObjectContext alloc] init];

        [_managedObjectContext setPersistentStoreCoordinator:coordinator];

    }

    return _managedObjectContext;

}


// Returns the managed object model for the application.

// If the model doesn't already exist, it is created from the application's model.

- (NSManagedObjectModel *)managedObjectModel

{

    if (_managedObjectModel != nil) {

        return _managedObjectModel;

    }

    NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"MasterCoreData" withExtension:@"momd"];

    _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL];

    return _managedObjectModel;

}


// Returns the persistent store coordinator for the application.

// If the coordinator doesn't already exist, it is created and the application's store added to it.

- (NSPersistentStoreCoordinator *)persistentStoreCoordinator

{

    if (_persistentStoreCoordinator != nil) {

        return _persistentStoreCoordinator;

    }

    

    NSURL *storeURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"MasterCoreData.sqlite"];

    

    NSError *error = nil;

    _persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]];

    if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) {

        /*

         Replace this implementation with code to handle the error appropriately.

         

         abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. 

         

         Typical reasons for an error here include:

         * The persistent store is not accessible;

         * The schema for the persistent store is incompatible with current managed object model.

         Check the error message to determine what the actual problem was.

         

         

         If the persistent store is not accessible, there is typically something wrong with the file path. Often, a file URL is pointing into the application's resources directory instead of a writeable directory.

         

         If you encounter schema incompatibility errors during development, you can reduce their frequency by:

         * Simply deleting the existing store:

         [[NSFileManager defaultManager] removeItemAtURL:storeURL error:nil]

         

         * Performing automatic lightweight migration by passing the following dictionary as the options parameter:

         @{NSMigratePersistentStoresAutomaticallyOption:@YES, NSInferMappingModelAutomaticallyOption:@YES}

         

         Lightweight migration will only work for a limited set of schema changes; consult "Core Data Model Versioning and Data Migration Programming Guide" for details.

         

         */

        NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

        abort();

    }    

    

    return _persistentStoreCoordinator;

}


#pragma mark - Application's Documents directory


// Returns the URL to the application's Documents directory.

- (NSURL *)applicationDocumentsDirectory

{

    return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];

}


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2048游戏源码 # 2048 This is a derivative and the iOS version of the game 2048. In the very unlikely case that you don't know what it is, you can check it out [here](https://github.com/gabrielecirulli/2048). Made just for fun! You can find it on the [App Store](https://itunes.apple.com/us/app/2048-and-more!/id848859070?ls=1&mt=8). <p align="center"> <img src="http://a4.mzstatic.com/us/r30/Purple4/v4/a4/f8/af/a4f8af1d-3878-0817-859d-de76bae169c7/screen568x568.jpeg" alt="Screenshot"/> </p> ## AI An AI is added, thanks to [DJBen](https://github.com/DJBen)! Tap "Hint" to show hint (e.g. Move left/right/up/down); tap "Auto Run" to run AI automatically. Check it out in the `AI` branch. You can also check out [this demo video on YouTube](https://www.youtube.com/watch?v=GF0ANNPpF8E). Thanks to [ov3y](https://github.com/ov3y/2048-AI)'s Javascript version that gave me (DJBen, that is) inspiration. ### Issues and pending improvements Currently the searching depth is 2 and it fails sometimes. You can increase the number to 3 or more by changing the return value of `- (NSInteger)maximumSearchingDepth` in `M2GlobalState+AI.h`. Ideally, the AI should search from 0 depth to infinity and have a time out, it records the current best move when finish searching the current depth and stops immediately when timed out and return the best move so far. However, I have a little bit of trouble when dealing with `NSOperationQueue` so I didn't do it this way. Now the AI only searches at the specified `-maximumSearchingDepth`. ## The Game Since it is a *derivative* of the original 2048, it is not the *same*. More explicitly, it has the following additions: * **Three board sizes**: 3x3, 4x4 and 5x5. The smaller the board is, the fewer cells you have, and the harder the game is.* * **Three game modes**: The original Power of 2, i.e. combining two tiles of the same value to produce their sum. The Power of 3, i.e. combining *three* consecutive tiles of the same value to produce their sum. Not surprisingly, this is pretty hard with the 3x3 board, although I found it pretty easy to get 81. 243 is a different story... And the Fibonacci sequence, i.e. combining two adjacent numbers in the sequence 2, 3, 5, 8, 13... (I omitted the two 1's in the beginning) to produce the one next to the larger value. This is pretty tricky. Try it out and you will know what I mean. * **Three themes**: I made a bright theme and a 'joyful' theme in addition to the original one. In case you wonder how to do themes in iOS. (There may be a better way, but themes are verbose in nature, because you *have to* specify all the colors, fonts, etc.) ## The Technology This version of 2048 is built using SpriteKit, the new 2-D game engine Apple introduced to iOS 7. As a result, it requires iOS 7 to run. On the other hand, this app has the following two great properties: * It does not rely on *any* third-party library. Not that Cocos-2D is not great, but the fact it's using SpriteKit means that it does not have any dependencies. * It does not have any images. That's right. The entire UI is done either via UIKit, or by Core Graphics. Check out the related files to see how that is done, if you are curious. You should be able to download the source, and build and run without problem. However, please note that you may not want to run it in the simulator unless you don't have an Apple Developer account. SpriteKit does use OpenGL, and simulating that using CPU will cause your computer to take off. ## The Code First off, the best thing about the code is that it's pretty well documented. Most methods have the Apple-style documentation, which means that you can triple-click on the method name to get its documentation. The code started to resemble the structure of the original 2048. So for example, it has a game manager, a board class, a tile class, etc. I at least *tried* to stick to MVC as much as possible. Here is a brief summary to get you started: * The `M2GameManager` class controls the game logic. There is only one action in the game: move. So the majority of that class is handling the move. The rest is checking whether you've won or died, etc. * The `M2Grid` class is the data structure for the board. The original 2048 used a 1-D array, but heck, 2-D array doesn't seem to be too bad here! ...except looping it is a bit ugly, so I made a `forEach` helper function. * The `M2Cell` class is the "slot"s. They are not the tiles themselves. The benefit of having this class is that the cells never move, so they are good references and they don't mess stuff up. * The `M2Tile` class is the actual tile, and **this** is the actual SpriteKit class. If all you want is some sample code for SpriteKit, here it is. I believe my animations are smoother than the other 2048 on the App Store, and are closer to the original animation. * The `M2GlobalState` class is a global class accessible from anywhere in the universe. Well, global stuff is evil, right? At least so we are told. But, it is at least better to encapsulate the global stuff into one single object (namespace), and that's a singleton right there. * The `M2Theme` class and its subclasses control the theme. * There are also some controller classes and view classes. It's probably a better idea to do the Game Over scene in SpriteKit, but I was lazy so I faked it using a view. The `M2GridView` class is the one that draws the board, btw. ### Contributing If you'd like to contribute, great! That's more than welcome. If you do make improvements to it, remember to put yourself in the "About 2048" page to get yourself credit. If you'd like to fork and make your own version, that's also great! Feel free to tinker with it however you'd like. It may not be a terribly good idea to change the font, add some ads, and submit to Apple, though. #### Contributors * Danqing Liu (me) * [Scott Matthewman](https://github.com/scottmatthewman) * [Sihao Lu](https://github.com/DJBen) ## Licence and Other 2048 for iOS is licenced under the MIT license. If you find the source code somewhat useful, all I ask is to download it from the [App Store](https://itunes.apple.com/us/app/2048-and-more!/id848859070?ls=1&mt=8), so I know that *someone* has seen it. Relax: It is free; it does not have any ads or weird stuff; it does not send you push notifications to ask you to go back and play it. You may also consider to [donate](https://github.com/gabrielecirulli/2048) to the maker of the original 2048 if you'd like, of course. (:
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