CountDownLatch

简介

  • java.util.concurrent.CountDownLatch
  • CountDownLatch是一种一次性同步辅助工具,它实现了一个或一组线程等待被其他线程唤醒的机制
  • 使用场景举例:服务启动时,会同时加载多个组件,主线程需等待组件加载,当所有组件加载完毕之后,主线程才能去完成某个任务(去吃饭,等上菜、等人齐,之后才可以吃饭)
  • 核心方法:
    await: 阻塞调用线程,直到CountDownLatch中计数器到0;才会被唤醒
    countDown: 递减CountDownLatch中的计数器

代码样例

public class MainService {

    public static void main(String[] args) throws InterruptedException {
        CountDownLatch partLatch = new CountDownLatch(3);
        for (int i=0; i<3; i++) {
            new Thread(new Part(i, partLatch)).start();
        }
        partLatch.await();
        doSomeThingElse();
    }

    public static void doSomeThingElse() {
        System.out.println("组件初始化完毕,执行其他动作");
    }
}

class Part implements Runnable {
    public int no;
    public CountDownLatch partLatch;

    public Part(int no, CountDownLatch partLatch) {
        this.no = no;
        this.partLatch = partLatch;
    }

    @Override
    public void run() {
        System.out.println("组件"+no+"初始化完毕");
        partLatch.countDown();
    }
}

原理解析

CountDownLatch类存在一个内部类Sync,其继承自AbstractQueuedSynchronizer(AQS),通过AQS来实现CountDownLatch的两个核心功能await、countDown

private static final class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 4982264981922014374L;

        Sync(int count) {
            setState(count);
        }

        int getCount() {
            return getState();
        }

        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

        protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    }

new

每一个CountDownLatch实例都对于一个Sync实例

public CountDownLatch(int count) {
       if (count < 0) throw new IllegalArgumentException("count < 0");
       this.sync = new Sync(count);
}

await

  • 1: CountDownLatch.await
public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
}
  • 2: AQS.acquireSharedInterruptibly
public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        //如果线程中断则直接抛异常    
        if (Thread.interrupted())
            throw new InterruptedException();
        //尝试获取资源,获取成功直接返回,获取失败则block线程    
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }
  • 3: CountDownLatch#Sync.tryAcquireShared
protected int tryAcquireShared(int acquires) {
    //判断Sync的state == 0 true则返回1,否则返回-1
    return (getState() == 0) ? 1 : -1;
}
  • 4: AQS.doAcquireSharedInterruptibly【核心】
private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        //创建共享模式节点并添加至等待队列尾部
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                // 获取前驱节点
                final Node p = node.predecessor();
                //前驱节点为头结点
                if (p == head) {
                    //获取state状态
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        //获取成功,将当前节点设置为头节点,并唤醒后置节点
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                //获取失败后,判断node是否需要进入阻塞状态&&将当前调用线程阻塞
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
  • 4.1:AQS.addWaiter
private Node addWaiter(Node mode) {
    //基于当前Thread创建指定模式的Node;
    Node node = new Node(Thread.currentThread(), mode);
    // 获取队尾的节点;
    Node pred = tail;
    // pred不为空,即队尾节点不为空
    if (pred != null) {
        //新创建的Node添加到队尾;
        node.prev = pred;
        //采用CAS机制设置新创建节点为新的队尾
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    //只有当队尾不存在,或者CAS设置队尾失败是才会走到enq方法
    //enq方法很简单其核心就是将节点插入到队列,如果有必要也会做队列的初始化
    enq(node);
    return node;
}
//采用CAS机制设置新创建节点为新的队尾
private final boolean compareAndSetTail(Node expect, Node update) {
        //tailOffset表示队尾node在lock对象中的偏移量,使用cas将新的update放入tailOffset
        //this :包含要修改的字段对象;
        //offset :字段在对象内的偏移量,tailOffset指的是tail指针属性相对于aqs对象的内存偏移量,之前在这段地址上存储的是原尾指针expect对象的内存地址,现在想换成update对象的地址;
        //expect : 字段的期望值;
        //update :如果该字段的值等于字段的期望值,用于更新字段的新值
        return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
}
private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
 }
 private final boolean compareAndSetHead(Node update) {
        return unsafe.compareAndSwapObject(this, headOffset, null, update);
    }
  • 4.2:AQS.setHeadAndPropagate 设置头节点并向后传播(唤醒后置节点)
private void setHeadAndPropagate(Node node, int propagate) {
    Node h = head; // Record old head for check below
    //将当前节点作为新的头节点
    setHead(node);
    /*
     * Try to signal next queued node if:
     *   Propagation was indicated by caller,
     *     or was recorded (as h.waitStatus either before
     *     or after setHead) by a previous operation
     *     (note: this uses sign-check of waitStatus because
     *      PROPAGATE status may transition to SIGNAL.)
     * and
     *   The next node is waiting in shared mode,
     *     or we don't know, because it appears null
     *
     * The conservatism in both of these checks may cause
     * unnecessary wake-ups, but only when there are multiple
     * racing acquires/releases, so most need signals now or soon
     * anyway.
     */
    if (propagate > 0 || h == null || h.waitStatus < 0 ||
        (h = head) == null || h.waitStatus < 0) {
        Node s = node.next;
        if (s == null || s.isShared())
            //这里暂时不聊这个函数,待说到countDown是会有介绍
            //主要功能唤醒后续结点
            doReleaseShared();
    }
}
  • 4.3: shouldParkAfterFailedAcquire state!= 0时判断是否需要将当前线程阻塞
/**
     * CANCELLED = 1 节点已关闭
     * SIGNAL = -1 后置节点线程需要被唤醒
     * CONDITION = -2 当前线程在等待条件满足
     * PROPAGATE = -3 表示下一个acquireShared应无条件传播
     * */
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        // 当前置节点的状态为SIGNAL时当前线程可以被阻塞,保证本线程可以被唤醒
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }
  • 4.4: parkAndCheckInterrupt()阻塞当前线程
private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

countDown

  • 1:CountDownLatch.countDown
public void countDown() {
    sync.releaseShared(1);
}
  • 2:AQS.releaseShared
public final boolean releaseShared(int arg) {
    if (tryReleaseShared(arg)) {
        doReleaseShared();
        return true;
    }
    return false;
}
  • 3:CountDownLatch#Sync.releaseShared
protected boolean tryReleaseShared(int releases) {
    // Decrement count; signal when transition to zero
    for (;;) {
        int c = getState();
        // 当前AQS的状态已经为0时表明释放失败
        if (c == 0)
            return false;
        int nextc = c-1;
        //CAS机制将AQS的state递减
        if (compareAndSetState(c, nextc))
            return nextc == 0;
    }
}
  • 4:AQS.doReleaseShared
private void doReleaseShared() {
    /*
     * Ensure that a release propagates, even if there are other
     * in-progress acquires/releases.  This proceeds in the usual
     * way of trying to unparkSuccessor of head if it needs
     * signal. But if it does not, status is set to PROPAGATE to
     * ensure that upon release, propagation continues.
     * Additionally, we must loop in case a new node is added
     * while we are doing this. Also, unlike other uses of
     * unparkSuccessor, we need to know if CAS to reset status
     * fails, if so rechecking.
     */
    //自旋
    for (;;) {
        Node h = head;
        //头结点不为空且不为尾结点(阻塞队列里面只有一个结点)
        if (h != null && h != tail) {
            int ws = h.waitStatus;
            if (ws == Node.SIGNAL) {
                if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                    continue;            // loop to recheck cases
                //唤醒后继节点
                unparkSuccessor(h);
            }
            else if (ws == 0 &&
                     !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                continue;                // loop on failed CAS
        }
        //如果头结点变化了则跳出循环
        if (h == head)                   // loop if head changed
            break;
    }
}

QA

Q CountDownLatch的底层实现原理是什么?
A CountDownLatch是基于AQS机制实现一种同步辅助工具;其实现了一个或一组线程等待被其他线程唤醒的机制;

Q CountDownLatch一次可以唤醒几个任务?
A 多个

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