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原创 Android/ Eclipse/ Java Build Path/ Order and Explort 的作用
以前一直没注意这个 order 的问题。今天偶然发现这个点 给同样的新手提个醒这个东西有两个作用。。。如果有相似的 库 决定哪个优先如果导出的话 这些库文件跟不跟着 导出。。。如多台机器 来回切换的话 还是方便一点如有不对 及时联系 以免误人子弟。。。BR/huaSolna
2012-10-15 07:49:42
536
转载 Android Game Development - Measuring FPS
In the previous entry we have created a game loop that runs at a constant speed and constant (more or less) FPS.How can we measure it? Check the new MainThread.java class.
2012-09-25 05:15:32
1083
转载 Android Game Development - Moving Images on Screen
In the previous post we’ve displayed an image and implemented a very simple drag functionality. Things we should know by now following the series:launch an Android application in full screenuse
2012-09-25 05:13:48
1124
转载 Android Game Development - Sprite Animation
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.But a moving image it’s a pretty dull sight as it looks really fake and
2012-09-25 05:11:54
573
转载 Android Game Development - Displaying Images with Android
Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you haven’t checked it out please do as it is imperative that you understand how a thread u
2012-09-24 07:06:41
1013
转载 Android Game Development - A Basic Game Loop
Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state of the game and
2012-09-24 06:14:26
1096
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