android_andEngine_CaseStudy
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Android Game Development - A Basic Game Loop
Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state of the game and转载 2012-09-24 06:14:26 · 1096 阅读 · 0 评论 -
Android Game Development - Displaying Images with Android
Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you haven’t checked it out please do as it is imperative that you understand how a thread u转载 2012-09-24 07:06:41 · 1013 阅读 · 0 评论 -
Android Game Development - Sprite Animation
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.But a moving image it’s a pretty dull sight as it looks really fake and转载 2012-09-25 05:11:54 · 573 阅读 · 0 评论 -
Android Game Development - Moving Images on Screen
In the previous post we’ve displayed an image and implemented a very simple drag functionality. Things we should know by now following the series:launch an Android application in full screenuse转载 2012-09-25 05:13:48 · 1124 阅读 · 0 评论 -
Android Game Development - Measuring FPS
In the previous entry we have created a game loop that runs at a constant speed and constant (more or less) FPS.How can we measure it? Check the new MainThread.java class.转载 2012-09-25 05:15:32 · 1083 阅读 · 0 评论