// SDL_Thread.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <windows.h>
#include "SDL/include/SDL.h"
#include "SDL/include/SDL_thread.h"
#pragma comment(lib, "sdl/lib/x86/SDL2.lib")
bool bQuit = false;//退出线程的型号
int nData = 0;//多线程操作的共享数据
SDL_mutex *m_Lock;//互斥量
static int TestThread(void *ptr)
{
int nThreadID = *(int*)ptr;
while(1) {
if (bQuit){
break;
}
SDL_mutexP(m_Lock);
printf("nThreadID: %d 数据:%d\n", nThreadID, nData++);//打印哪个线程
SDL_mutexV(m_Lock);
Sleep(1);
}
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
//initial_value:the starting value of the semaphore
m_Lock = SDL_CreateMutex();
int m = 1;
int n = 2;
SDL_Thread *thread = SDL_CreateThread(TestThread, "", &m);
SDL_Thread *thread1 = SDL_CreateThread(TestThread, "", &n);
SDL_Delay(5000);
bQuit = 1;//如果不置位,线程将一直打印
int nStatus = 0;
SDL_WaitThread(thread, &nStatus);
SDL_Quit();
return 0;
}
运行结果: