在iOS5.1 和 之前的版本中, 我们通常利用 shouldAutorotateToInterfaceOrientation: 来单独控制某个UIViewController的旋屏方向支持,比如:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return toInterfaceOrientation ==UIInterfaceOrientationMaskPortrait;
}
但是在iOS6中已经被废弃了,使用无效
通过supportedInterfaceOrientations的单独控制是无法锁定屏幕的。
-(NSUInteger)supportedInterfaceOrientations
{
returnUIInterfaceOrientationMaskPortrait;
}
总结出控制屏幕旋转支持方向的方法如下:
子类化UINavigationController,增加方法
- (BOOL)shouldAutorotate
{
return self.topViewController.shouldAutorotate;
}
- (NSUInteger)supportedInterfaceOrientations
{
return self.topViewController.supportedInterfaceOrientations;
}
并且设定其为程序入口,或指定为self.window.rootViewController
随后添加自己的view controller,如果想禁止某个view controller的旋屏:(支持全部版本的控制)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation ==UIInterfaceOrientationPortrait);
}
-(BOOL)shouldAutorotate
{
returnNO;
}
-(NSUInteger)supportedInterfaceOrientations
{
returnUIInterfaceOrientationMaskPortrait;
}
如果想又开启某个view controller的全部方向旋屏支持:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation !=UIInterfaceOrientationPortraitUpsideDown);
}
-(NSUInteger)supportedInterfaceOrientations
{
returnUIInterfaceOrientationMaskAllButUpsideDown;
}
-(BOOL)shouldAutorotate
{
returnYES;
}
从而实现了对每个view controller的单独控制。
顺便提一下,如果整个应用所有view controller都不支持旋屏,那么干脆:
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
returnUIInterfaceOrientationMaskPortrait;
}