好的,我可以为您提供一个简单的十点半游戏的Python代码,使用Tkinter库进行图形化界面开发。
首先,我们需要导入必要的库和模块:
```python
import random
import tkinter as tk
from tkinter import messagebox
```
然后,我们需要定义一些常量和变量:
```python
CARD_VALUES = {'A': 1, '2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, '10': 0.5, 'J': 0.5, 'Q': 0.5, 'K': 0.5}
CARD_SUITES = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
CARD_RANKS = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
DEALER_LIMIT = 8
DEALER_STAND = 10
deck = []
player_cards = []
dealer_cards = []
player_score = 0
dealer_score = 0
game_over = False
```
在这里,我们定义了一些常量和变量。CARD_VALUES是一个字典,它将每个卡的值映射到一个数字。CARD_SUITES是一组花色,CARD_RANKS是一组排名。DEALER_LIMIT是一个常量,它指定了经销商必须抽取更多的卡片的限制。DEALER_STAND是一个常量,它指定了经销商必须停止抽取更多的卡片的限制。DECK是一个列表,它包含所有52张卡片。PLAYER_CARDS是一个列表,它包含玩家的卡片。DEALER_CARDS是一个列表,它包含经销商的卡片。PLAYER_SCORE和DEALER_SCORE是玩家和经销商的分数。GAME_OVER是一个标志,指示游戏是否结束。
接下来,我们需要定义一些函数:
```python
def create_deck():
"""
Creates a deck of cards.
"""
global deck
deck = [(rank, suite) for rank in CARD_RANKS for suite in CARD_SUITES]
random.shuffle(deck)
def deal_cards():
"""
Deals two cards to the player and two cards to the dealer.
"""
global player_cards, dealer_cards, deck
player_cards = [deck.pop(), deck.pop()]
dealer_cards = [deck.pop(), deck.pop()]
def get_card_value(card):
"""
Returns the value of a card.
"""
rank, _ = card
return CARD_VALUES[rank]
def get_hand_score(hand):
"""
Calculates the score of a hand.
"""
score = sum([get_card_value(card) for card in hand])
if score <= 10 and any(card[0] == 'A' for card in hand):
score += 10
return score
def player_hit():
"""
Draws a card for the player.
"""
global player_cards, player_score, game_over
if game_over:
return
player_cards.append(deck.pop())
player_score = get_hand_score(player_cards)
if player_score > 10.5:
game_over = True
messagebox.showinfo('Game Over', 'You Lose!')
def dealer_hit():
"""
Draws a card for the dealer.
"""
global dealer_cards, dealer_score, game_over
if game_over:
return
dealer_score = get_hand_score(dealer_cards)
if dealer_score >= DEALER_STAND:
game_over = True
elif dealer_score >= DEALER_LIMIT:
dealer_cards.append(deck.pop())
dealer_score = get_hand_score(dealer_cards)
if dealer_score >= DEALER_STAND:
game_over = True
def check_game_over():
"""
Checks if the game is over.
"""
global game_over
if game_over:
return True
if len(deck) == 0:
game_over = True
if player_score > dealer_score:
messagebox.showinfo('Game Over', 'You Win!')
elif player_score == dealer_score:
messagebox.showinfo('Game Over', 'Tie!')
else:
messagebox.showinfo('Game Over', 'You Lose!')
return True
return False
```
在这里,我们定义了一些函数。CREATE_DECK函数创建一个新的卡组,DEAL_CARDS函数将两张卡片分配给玩家和经销商,GET_CARD_VALUE函数返回卡片的值,GET_HAND_SCORE函数计算手的分数,PLAYER_HIT函数让玩家抽取一张卡片,DEALER_HIT函数让经销商抽取一张卡片,CHECK_GAME_OVER函数检查游戏是否结束。
接下来,我们需要定义一个GUI:
```python
def create_gui():
"""
Creates the GUI for the game.
"""
global player_score, dealer_score, game_over
root = tk.Tk()
root.title('Ten and a Half')
# Player cards
player_card_frame = tk.Frame(root)
player_card_frame.pack(side=tk.TOP, padx=10, pady=10)
tk.Label(player_card_frame, text='Your Cards:').pack(side=tk.LEFT)
tk.Label(player_card_frame, textvariable=player_score).pack(side=tk.RIGHT)
player_card_listbox = tk.Listbox(player_card_frame, height=2)
player_card_listbox.pack(side=tk.TOP)
for card in player_cards:
player_card_listbox.insert(tk.END, f'{card[0]} of {card[1]}')
# Dealer cards
dealer_card_frame = tk.Frame(root)
dealer_card_frame.pack(side=tk.TOP, padx=10, pady=10)
tk.Label(dealer_card_frame, text='Dealer Cards:').pack(side=tk.LEFT)
tk.Label(dealer_card_frame, textvariable=dealer_score).pack(side=tk.RIGHT)
dealer_card_listbox = tk.Listbox(dealer_card_frame, height=2)
dealer_card_listbox.pack(side=tk.TOP)
for card in dealer_cards:
dealer_card_listbox.insert(tk.END, f'{card[0]} of {card[1]}')
# Buttons
button_frame = tk.Frame(root)
button_frame.pack(side=tk.TOP, padx=10, pady=10)
tk.Button(button_frame, text='Hit', command=player_hit).pack(side=tk.LEFT)
tk.Button(button_frame, text='Stand', command=dealer_hit).pack(side=tk.LEFT)
tk.Button(button_frame, text='Quit', command=root.quit).pack(side=tk.LEFT)
while not check_game_over():
root.update()
root.mainloop()
```
在这里,我们定义了一个CREATE_GUI函数,它创建了一个GUI。我们创建了一个窗口,并将玩家卡片和经销商卡片分别放置在两个框中。我们还创建了三个按钮:HIT,STAND和QUIT。
最后,我们需要执行这些函数:
```python
if __name__ == '__main__':
create_deck()
deal_cards()
player_score = get_hand_score(player_cards)
dealer_score = get_hand_score(dealer_cards)
create_gui()
```
在这里,我们创建了一个新的卡组,分配了两张卡片给玩家和经销商,并计算了分数。我们还调用了CREATE_GUI函数,以创建游戏的GUI。
这就是一个简单的十点半游戏的Python代码,使用Tkinter库进行图形化界面开发。