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转载 To be a good programmer
http://www.trickjarrett.com/programmer/index.php/Main_Page This is dedicated to updating the excellent resource by Robert L. Read. The original version of this document was written by Robert L.
2009-04-12 09:56:00 1259
翻译 Basic XNA OOP for Beginners
Basic XNA OOP for Beginnersby percent20 German TranslationThe Problem: Often overlooked in development is the beginner to a technology. This is defiantly prevalent in the XNA community as
2009-04-09 15:39:00 1012
翻译 Getting started with XNA - First Person Camera
Getting started with XNA - First Person CameraWhat’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a first person camera. As usua
2009-04-07 15:50:00 1235
翻译 Collision Detection Overview
Collision Detection OverviewOverview of the collision-detection–related functionality provided by the XNA Framework.Collision detection is the process of determining whether objects in a gam
2009-04-03 15:05:00 1155
翻译 Math Overview
Math OverviewThe XNA Framework Math Libraries can be found in the Microsoft.Xna.Framework namespace, alongside a number of additional types that deal with the XNA Framework Application model
2009-04-03 14:39:00 788
翻译 Viewports and Frustums
Viewports and FrustumsProvides overview of viewports and frustums as related to 3D graphics concepts.Conceptually, a viewport is a two-dimensional (2D) rectangle onto which a 3D scene is p
2009-04-03 14:06:00 1006
翻译 3D Graphics Overview
3D Graphics OverviewProvides an overview of 3D graphics. The Microsoft.Xna.Framework.Graphics namespace contains classes to use the graphics device to load and render resources and to apply
2009-04-03 11:08:00 1239
翻译 So you want to be a Game Developer?
So you want to be a Game Developer?Starting to Program gamesIn the good old days, back when the Internet had about 10 users and the web was a far off vision, PCs were called Home Computers a
2009-04-03 09:51:00 930
翻译 2D Graphics Overview
2D Graphics OverviewSprites are 2D bitmaps drawn directly on the screen, as opposed to being drawn in 3D space. Sprites are commonly used to display information such as health bars, number of
2009-04-02 16:24:00 939
翻译 Application Model Overview
Application Model OverviewThe XNA Framework Game class provides a framework for processing game simulation based on a fixed or variable time interval.This overview covers the following topic
2009-04-02 15:31:00 680
翻译 Content Pipeline Architecture
Content Pipeline ArchitectureDescribes the architecture of the XNA Game Studio Content Pipeline build process. The process is designed to be extensible, so that it can easily support new inp
2009-04-02 14:57:00 960
原创 Model Processing with the XNA Framework Content Pipeline
Model Processing with the XNA Framework Content PipelineDescribes the model conversion process implemented by XNA Framework Content Pipeline.The conversion of a game asset in your project is
2009-04-02 14:23:00 894
翻译 XNA: Overview of the Content Pipeline
Overview of the Content PipelineDescribes how the XNA Game Studio Content Pipeline lets you build art assets into your game automatically from the file formats in which they are maintained.使用C
2009-04-02 14:04:00 840
翻译 Developing an Application Architecture Part 1: Giving Your Data Some Brains
Developing an Application ArchitectureOverviewThis series of articles will walk through the creation of a simple application architecture that can be utilized in programs of nearly any size. The c
2009-04-01 15:56:00 493
原创 More Effective C# Item 7. Do Not Create Generic Specialization on Base Classes or Interfaces
Item 7. Do Not Create Generic Specialization on Base Classes or InterfacesIntroducing generic methods can make it highly complicated for the compiler to resolve method overloads. Each generic met
2009-04-01 10:34:00 789
原创 项目经理应当阅读的8篇paper
同样来自于Dr. Dobbs 网站的推荐,好像这个网站经常做推荐,例如当前有什么适合开发人员看的好书,或者是针对多核编程的书。这里推荐了PM应当阅读的书籍,先记录一下。看来想在这个领域混饭吃,还是需要多读书。 10 Papers Every Software Architect Should Read (At Least Twice)Earlier today I read a po
2009-04-01 10:18:00 625
原创 设计师应该读的10篇paper
在Dr. Dobb网站上看到的blog,虽然里现在有一段时间了,而且很多内容比较理论化,或者说需要有一定工作经验的时候看比较有感触,所以工作一段时间以后,可以回过头来看看这些文章,也许有不一样的体会。里面还有一个“开发人员应当阅读的10篇论文”链接,也是挺不错的文章。 10 Papers Every Software Architect Should Read (At Least Twic
2009-04-01 10:12:00 756
C/C++实现的算法程序100例
2009-03-05
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