最终实现效果如图,在画布区域可以随意绘画,实现清空画布、保存图片路径、图片转二进制文件
实现手绘的思路:
mouseStart、mouseMove、moveEnd三个事件监听
mouseMove的事件中产生的各个点连成线
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>canvas</title>
<style>
#tutorial{
border: 1px solid
}
</style>
</head>
<body>
<canvas id="tutorial" width="450" height="450"></canvas>
<div>
<button onclick="clearCanvas()">清空</button>
<button onclick="saveCanvas()">保存</button>
<button onclick="saveAsFile()">图片转文件</button>
</div>
</body>
<script type="text/javascript">
//let events = ["mousedown","mousemove","mouseup"];
let canvas = null;
let ctx;
window.onload = function(){
canvas = document.getElementById("tutorial");
if(canvas){
ctx = canvas.getContext("2d");
//设置画笔属性
ctx.lineWidth = 5;
ctx.lineCap = 'round';//线段两端圆滑
ctx.lineJoin = 'round';//两条线条相交时,创建圆形边角
ctx.strokeStyle = "#000";//线条颜色
ctx.shadowBlur = 1;//阴影的模糊级数
ctx.shadowColor = "#000";//阴影的颜色
//canvas元素添加鼠标按下时的监听事件
canvas.addEventListener("mousedown",startHandler);
}else{
//alert(“您的浏览器不支持canvas标签,请升级或更换浏览器”);
}
}
function startHandler(){
//开始一条新路径,这一步很重要否则所有的点都会连线
ctx.beginPath();
//鼠标按下时就定义另外两个监听事件
canvas.addEventListener("mousemove",moveHandler);
document.body.addEventListener("mouseup",endHandler);
}
function moveHandler(e){
let position = canvas.getBoundingClientRect();//获取canvas的大小及其相对于视口的位置
let x = e.clientX - position.left;//这样才能获得触发点在canvas画布上的坐标
let y = e.clientY - position.top;
ctx.lineTo(x,y);//如果当前只有一个点,lineTo也会绘制出一个点
ctx.stroke();//描边
}
function endHandler(){
//移除另外两个事件监听
document.body.removeEventListener("mouseup",endHandler);
canvas.removeEventListener("mousemove",moveHandler);
}
</script>
</html>
画布清除
ctx.clearRect(0, 0, 450, 450);
生成图片
let dataurl = canvas.toDataURL('image/png');
console.log(dataurl);
dataurl是base64字符串,下面说一下将base64位的图转换为文件
调用 saveAsFile(dataurl,"test.png");
function saveAsFile(dataurl, filename) {
//将base64转换为文件,dataurl为base64字符串,filename为文件名(必须带后缀名,如.jpg,.png)
var arr = dataurl.split(','), mime = arr[0].match(/:(.*?);/)[1],
bstr = atob(arr[1]), n = bstr.length, u8arr = new Uint8Array(n);
while(n--){
u8arr[n] = bstr.charCodeAt(n);
}
return new File([u8arr], filename, {type:mime});
}