float angle = 60f;
Vector3 direction = zombieInAtkAreaList[i].position - player.transform.position;
if (Vector3.Angle(direction, player.transform.forward) < angle) {
zombieInAtkAreaList[i].GetComponent<ZombieController>().ChangeBlood(GameConst.playerAttackPower);
print("我已经打到你了!" + Random.value);
break;
}