我们知道,在go语言中,goroutine的执行会随着main线程的退出而终结, 即如果main线程退出,则所有的goroutine都会被强制退出,不管你是否已经执行完毕。
如果我们希望main进程等待所有的goroutine执行完毕后再退出,则可以有3种方式来实现,具体如下:
1. 使用go标准库sync中提供的 sync.WaitGroup里面提供的Add, Done, Wait方法;
package main
import (
"fmt"
"sync"
"time"
)
// 专业企业信息化软件定制开发 免费咨询 https://dev.tekin.cn/contactus.html
var wg sync.WaitGroup // 定义全局变量wg类型是sync.WaitGroup结构体, 因为我们要使用的方法是绑定在这个结构体上的
func test(n int) {
defer wg.Done() //协程每次完成后执行这个将计数增量 -1; 注意这个代码被调用的次数要和wg.Add(delta)这里设置的增量一致
for i := 1; i <= n; i++ {
fmt.Printf("test %v \n", i)
time.Sleep(100 * time.Millisecond)
}
}
func main() {
wg.Add(2) // 增加变量质量, 这里的数字是你后面要启动几个协程就写几, 如要起2个协程就写 2, 这里的数字有1个余量 即0, 所以如果是2 则wg.Done()最多可执行3次, 超过3次就会报panic异常, 如果 wg.Done()只执行1次则会报死锁异常!!!
go test(10)
go test(5)
test(6) // 这个正常 因为wg源码里面的增量比较是 < 0 所以
//test(7) //这个会异常了 因为上面的的delta增量为2
for i := 0; i < 10; i++ {
fmt.Printf("main %v\n", i)
}
// 这里会阻塞主进程等待所有的协程执行完毕后才会退出
wg.Wait()
}
2. 利用管道chan读取时会一直阻塞当前线程的特性实现等待
package main
import "fmt"
// 专业企业信息化软件定制开发 免费咨询 https://dev.tekin.cn/contactus.html
// 只读/只写 chan使用示例
// 发送消息 ch入参为仅写
func Sender(ch chan<- int, exitCh chan struct{}) {
for i := 0; i < 10; i++ {
ch <- i
}
close(ch)
var a struct{}
exitCh <- a
}
// Receiver接收端 ch入参仅读
func Receiver(ch <-chan int, exitCh chan struct{}) {
//循环
for {
v, ok := <-ch
if !ok {
break //退出循环
}
fmt.Println("v=", v)
}
var a struct{}
exitCh <- a
}
func main() {
// 声明sender chan
var ch = make(chan int, 10)
var exitCh = make(chan struct{}, 2)
Sender(ch, exitCh)
Receiver(ch, exitCh)
var total = 0
for _ = range exitCh {
total++
if total == 2 {
break
}
}
fmt.Println("结束...")
}
总结
上面2种方式, 第一种实现起来比较简单,可少写一些代码, 但是性能相比第二种方式要低一些,因为第一种方式里面使用了race,原子状态维护和不少unsafe的方法(见后面的WaitGroup源码参考)。 第二种方式代码稍微复杂,但是效率较高,控制也比较灵活。
sync.WaitGroup源码参考
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
import (
"internal/race"
"sync/atomic"
"unsafe"
)
// A WaitGroup waits for a collection of goroutines to finish.
// The main goroutine calls Add to set the number of
// goroutines to wait for. Then each of the goroutines
// runs and calls Done when finished. At the same time,
// Wait can be used to block until all goroutines have finished.
//
// A WaitGroup must not be copied after first use.
//
// In the terminology of the Go memory model, a call to Done
// “synchronizes before” the return of any Wait call that it unblocks.
type WaitGroup struct {
noCopy noCopy
state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.
sema uint32
}
// Add adds delta, which may be negative, to the WaitGroup counter.
// If the counter becomes zero, all goroutines blocked on Wait are released.
// If the counter goes negative, Add panics.
//
// Note that calls with a positive delta that occur when the counter is zero
// must happen before a Wait. Calls with a negative delta, or calls with a
// positive delta that start when the counter is greater than zero, may happen
// at any time.
// Typically this means the calls to Add should execute before the statement
// creating the goroutine or other event to be waited for.
// If a WaitGroup is reused to wait for several independent sets of events,
// new Add calls must happen after all previous Wait calls have returned.
// See the WaitGroup example.
func (wg *WaitGroup) Add(delta int) {
if race.Enabled {
if delta < 0 {
// Synchronize decrements with Wait.
race.ReleaseMerge(unsafe.Pointer(wg))
}
race.Disable()
defer race.Enable()
}
state := wg.state.Add(uint64(delta) << 32)
v := int32(state >> 32)
w := uint32(state)
if race.Enabled && delta > 0 && v == int32(delta) {
// The first increment must be synchronized with Wait.
// Need to model this as a read, because there can be
// several concurrent wg.counter transitions from 0.
race.Read(unsafe.Pointer(&wg.sema))
}
if v < 0 {
panic("sync: negative WaitGroup counter")
}
if w != 0 && delta > 0 && v == int32(delta) {
panic("sync: WaitGroup misuse: Add called concurrently with Wait")
}
if v > 0 || w == 0 {
return
}
// This goroutine has set counter to 0 when waiters > 0.
// Now there can't be concurrent mutations of state:
// - Adds must not happen concurrently with Wait,
// - Wait does not increment waiters if it sees counter == 0.
// Still do a cheap sanity check to detect WaitGroup misuse.
if wg.state.Load() != state {
panic("sync: WaitGroup misuse: Add called concurrently with Wait")
}
// Reset waiters count to 0.
wg.state.Store(0)
for ; w != 0; w-- {
runtime_Semrelease(&wg.sema, false, 0)
}
}
// Done decrements the WaitGroup counter by one.
func (wg *WaitGroup) Done() {
wg.Add(-1)
}
// Wait blocks until the WaitGroup counter is zero.
func (wg *WaitGroup) Wait() {
if race.Enabled {
race.Disable()
}
for {
state := wg.state.Load()
v := int32(state >> 32)
w := uint32(state)
if v == 0 {
// Counter is 0, no need to wait.
if race.Enabled {
race.Enable()
race.Acquire(unsafe.Pointer(wg))
}
return
}
// Increment waiters count.
if wg.state.CompareAndSwap(state, state+1) {
if race.Enabled && w == 0 {
// Wait must be synchronized with the first Add.
// Need to model this is as a write to race with the read in Add.
// As a consequence, can do the write only for the first waiter,
// otherwise concurrent Waits will race with each other.
race.Write(unsafe.Pointer(&wg.sema))
}
runtime_Semacquire(&wg.sema)
if wg.state.Load() != 0 {
panic("sync: WaitGroup is reused before previous Wait has returned")
}
if race.Enabled {
race.Enable()
race.Acquire(unsafe.Pointer(wg))
}
return
}
}
}