Android消息机制Handler解析(源码+Demo)

转载自: https://blog.csdn.net/chen_lian_/article/details/51031331


Handler是开发人员在面试过程中最常见的问题之一了,这篇文章将较为全面地对Handler进行解读,包括源码层,以及使用方法。

如果看完文章有疑问,欢迎在评论中一起探讨

基本内容包括:


看完文章之后,可以用这个图片进行复习。


一、什么是Handler
Handler是Android提供用来更新UI的一套机制,也是一套消息处理机制,可以用它来发送消息,也可以用它来接收消息。

二、为什么使用Handler
Android在设计之时,就封装了一套消息的创建、传递、处理机制,若不遵循这样的处理机制,就没办法更新UI信息,并且会抛出异常

三、Handler用法
1、postdelayed()延时发送执行子线程

文字轮询Demo(实现每隔一秒钟更新一次Textview的功能)
public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
    private Handler mHandler = new Handler(){  
        @Override  
        public void handleMessage(Message msg) {  
            super.handleMessage(msg);  
        }  
    };  
  
    private String[] str = new String[]{"傲慢","偏见","僵尸"};  
    private int index = 0;  
    MyRunnable myRunnable = new MyRunnable();
  
    private class MyRunnable implements Runnable{  
  
        @Override  
        public void run() {  
            index = index % 3;  
            mTextView.setText(str[index]);  
            index ++;  
            mHandler.postDelayed(myRunnable,1000);  
        }  
    }  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
  
        mHandler.postDelayed(myRunnable,1000);  
    }  
}  

2、sendMessage()回调handleMessage()传递消息

     Demo:在子线程中得到信息,发送至主线程,更新textview的内容

public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
    Handler mHandler = new Handler(){  
        @Override  
        public void handleMessage(Message msg) {
	        Person p = (Person)msg.obj;  
            mTextView.setText(p.toString() + "arg1="+msg.arg1 + " arg2=" + msg.arg2);  
            super.handleMessage(msg);  
        }  
    };  
  
    private  class Person{  
        String name;  
        int age;  
  
        @Override  
        public String toString() {  
            return "name="+name+" age="+age;  
        }  
    }  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
            @Override  
            public void run() {  
                Message msg = new Message();  
                msg.arg1 = 1;  
                msg.arg2 = 2;  
                Person person = new Person();  
                person.name = "pig";  
                person.age = 10;  
                msg.obj = person;  
                mHandler.sendMessage(msg);  
            }  
        }.start();  
  
    }  
}  

3、sendToTarget()传递消息
     与第二种用法原理一致
public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
    Handler mHandler = new Handler(){  
        @Override  
        public void handleMessage(Message msg) {
	        Person p = (Person)msg.obj;  
            mTextView.setText(p.toString()+ "arg1="+msg.arg1 + " arg2="+msg.arg2);  
            super.handleMessage(msg);  
        }  
    };  
  
    private  class Person{  
        String name;  
        int age;  
  
        @Override  
        public String toString() {  
            return "name="+name+" age="+age;  
        }  
    }  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
            @Override  
            public void run() {  
                Message msg = mHandler.obtainMessage();//同样可以获取Message对象  
                msg.arg1 = 1;  
                msg.arg2 = 2;  
                Person person = new Person();  
                person.name = "pig";  
                person.age = 10;  
                msg.obj = person;  
                msg.sendToTarget();  
            }  
        }.start();  
  
    }  
}  

4、使用CallBack截获Handler的消息

public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
	Handler mHandler = new Handler(new Handler.Callback() {  
	    //传入CallBack对象,对于重载的返回值为bollean的handleMessage()  
	    //返回值为false,将先执行这个方法,再执行返回值为void的handleMessage()方法  
	    //返回值为true,只执行这个方法  
	    @Override  
	    public boolean handleMessage(Message msg) {  
	        Toast.makeText(MainActivity.this, "截获消息", Toast.LENGTH_SHORT).show();  
	        return false;  
	    }  
	}){  
	    public void handleMessage(Message msg) {  
	        Toast.makeText(MainActivity.this, "发出消息", Toast.LENGTH_SHORT).show();  
		}  
	};  
  
    private  class Person{  
        String name;  
        int age;  
  
        @Override  
        public String toString() {  
            return "name="+name+" age="+age;  
        }  
    }  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
        Button btn = (Button) findViewById(R.id.btn);  
        btn.setOnClickListener(new View.OnClickListener() {  
            @Override  
            public void onClick(View v) {  
                mHandler.sendEmptyMessage(0);  
            }  
        });  
  
  
    }  
}  
四、为什么在Android中智能通过Handler机制在主线程中更新UI?

最根本的是 解决多线程并发问题。
假如在同一个Activity中,有多个线程同时更新UI,且没有加锁,那会导致什么问题呢?
UI更新混乱。
假如加锁呢?
会导致 性能下降。
使用Handler机制,我们不用去考虑多线程的问题,所有更新UI的操作,都是在 主线程消息队列中轮询去处理的。

五、Handler机制的原理

1、Handler封装了消息的发送(主要包括消息发送给谁)
Looper
(1)内部包含一个消息队列,即MessageQueue,所有Handler发送的消息都会进入这个队列
(2)Looper.loop方法,是一个死循环,不断从MessageQueue取出消息,如有消息就处理,没有就阻塞

2、MessageQueue,一个消息队列,可以添加消息,处理消息

3、Handler内部会跟Looper进行关联,也就是说,在Handler内部可以找到Looper,找到了Looper也就找到了MessageQueue,在Handler中发送消息,其实就是向MessageQueue发送消息,

总结:Handler负责发送消息,Looper负责接收消息,并把消息回传给Handler自己,而MessageQueue是一个存储消息的容器。


源码层:
Android的应用程序是通过ActivityThread进行创建,在ActivityThread默认创建一个Main线程,一个Looper,所有更新UI的线程都是通过Main线程进行创建的。
查看Looper.loop的源代码,发现确实是一个死循环

public static void loop() {  
    final Looper me = myLooper();  
    if (me == null) {  
        throw new RuntimeException("No Looper; Looper.prepare() wasn’t called on this thread.");  
    }  
    final MessageQueue queue = me.mQueue;  
  
    // Make sure the identity of this thread is that of the local process,  
    // and keep track of what that identity token actually is.  
    Binder.clearCallingIdentity();  
    final long ident = Binder.clearCallingIdentity();  
  
    for (;;) {  
        Message msg = queue.next(); // might block  
        if (msg == null) {  
            // No message indicates that the message queue is quitting.  
            return;  
        }  
  
        // This must be in a local variable, in case a UI event sets the logger  
        Printer logging = me.mLogging;  
        if (logging != null) {  
            logging.println(">>>>> Dispatching to " + msg.target + " " +  
                    msg.callback + ": " + msg.what);  
        }  
  
        msg.target.dispatchMessage(msg);  
  
        if (logging != null) {  
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);  
        }  
  
        // Make sure that during the course of dispatching the  
        // identity of the thread wasn’t corrupted.  
        final long newIdent = Binder.clearCallingIdentity();  
        if (ident != newIdent) {  
            Log.wtf(TAG, "Thread identity changed from 0x"  
                    + Long.toHexString(ident) + " to 0x"  
                    + Long.toHexString(newIdent) + " while dispatching to "  
                    + msg.target.getClass().getName() + " "  
                    + msg.callback + " what=" + msg.what);  
        }  
  
        msg.recycleUnchecked();  
    }  
}  

发现是通过msg.target.dispatchMessage()方法来处理消息,查看其源码


public void dispatchMessage(Message msg) {  
    if (msg.callback != null) {  
        handleCallback(msg);  
    } else {  
        if (mCallback != null) {  
            if (mCallback.handleMessage(msg)) {  
                return;  
            }  
        }  
        handleMessage(msg);  
    }  
}  

从源码看出,当有CallBack的时候,会截获消息,没有的话会回调handleMessage()来处理消息

而对于SendMessage()系列的方法,这里不再做过多解析,但从其源码可以看出,确实是最终把消息传入了消息队列中。

六、创建与线程相关的Handler


在子线程中创建Handler,需要通过Looper.prepare()获取Looper,且调用Looper.loop()方法对消息队列中的Message进行轮询

public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
    public Handler mHandler = new Handler(){//主线程中的Handler  
        @Override  
        public void handleMessage(Message msg) {  
            Log.d("CurrentThread",Thread.currentThread()+"");//打印Thread 的ID  
        }  
    };  
  
    class MyThread extends Thread{  
        private Handler handler;//子线程中的Handler  
        @Override  
        public void run() {  
            Looper.prepare();//获取Looper  
            handler = new Handler(){  
                @Override  
                public void handleMessage(Message msg) {  
                    Log.d("CurrentThread",Thread.currentThread()+"");  
                }  
            };  
            Looper.loop();//轮询消息队列  
        }  
    }  
  
  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        MyThread thread= new MyThread();  
        thread.start();  
        try {  
            thread.sleep(500);  
        } catch (InterruptedException e) {  
            e.printStackTrace();  
        }  
        thread.handler.sendEmptyMessage(1);  
        mHandler.sendEmptyMessage(1);  
    }  
}  

输出的结果
03-31 20:56:06.498 1804-1816/? D/CurrentThread: Thread[Thread-113,5,main]
03-31 20:56:06.578 1804-1804/com.lian.handlerdemo D/CurrentThread: Thread[main,5,main]

七、HandlerThread

HandlerThread本质是一个Thread,区别在于他在run()之后创建了一个含有消息队列的Looper,这样我们在子线程中创建Handler时候只需指定使用HandlerThread中的Looper,不用再调用Looper.prepare(),looper.loop()等,简化了操作。
Android系统提供的Handler使用的Looper默认绑定了UI线程的消息队列,所以我们在Handler中不能进行耗时操作,而对于非UI线程,若想使用消息机制,HandlerThread内部的Looper是最合适的,他不会阻塞UI线程。

public class MainActivity extends AppCompatActivity {  
  
  
    private TextView mTextView;  
  
    public HandlerThread mHandlerThread;  
  
  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mHandlerThread = new HandlerThread("handler thread");  
        mHandlerThread.start();  
        Handler handler = new Handler(mHandlerThread.getLooper()){//通过getLooper()获取Looper  
            @Override  
            public void handleMessage(Message msg) {  
                Log.d("current thread","" + Thread.currentThread());  
            }  
        };  
        handler.sendEmptyMessage(1);  
    }  
}  
结果:
03-31 21:36:42.770 7225-7237/? D/current thread: Thread[handler thread,5,main]

八、主线程与子线程信息交互

主线程中的Handler与子线程中的Handler互相发送消息,只要调用对方的sendMessage()就可以了

public class MainActivity extends AppCompatActivity {  
  
  
    public Handler mHandler = new Handler(){  
        @Override  
        public void handleMessage(Message msg) {  
            Log.d("current thread", "" + Thread.currentThread());  
            Message message = new Message();  
            message.what = 1;  
            handler.sendMessageDelayed(message,1000);//向子线程的Handler发送消息  
        }  
    };  
  
    public HandlerThread mHandlerThread;  
    public Handler handler;  
    private Button btn1,btn2;  
  
  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        btn1 = (Button) findViewById(R.id.btn);  
        btn2 = (Button) findViewById(R.id.btn2);  
  
        mHandlerThread = new HandlerThread("handler thread");//指定HandlerThread的名字  
        mHandlerThread.start();  
        handler = new Handler(mHandlerThread.getLooper()){//通过getLooper()获取Looper  
            @Override  
            public void handleMessage(Message msg) {  
                Log.d("current thread", "" + Thread.currentThread());  
                Message message = new Message();  
                mHandler.sendMessageDelayed(message,1000);//向主线程中的Handler发送消息  
            }  
        };  
  
        btn1.setOnClickListener(new View.OnClickListener() {  
            @Override  
            public void onClick(View v) {  
                handler.sendEmptyMessage(1);//开始发送消息  
            }  
        });  
  
        btn2.setOnClickListener(new View.OnClickListener() {  
            @Override  
            public void onClick(View v) {  
                handler.removeMessages(1);//停止发送消息  
            }  
        });  
  
    }  
}  

结果:
03-31 22:21:11.422 16748-16760/com.lian.handlerdemo D/current thread: Thread[handler thread,5,main]
03-31 22:21:12.422 16748-16748/com.lian.handlerdemo D/current thread: Thread[main,5,main]
03-31 22:21:13.422 16748-16760/com.lian.handlerdemo D/current thread: Thread[handler thread,5,main]
03-31 22:21:14.422 16748-16748/com.lian.handlerdemo D/current thread: Thread[main,5,main]
03-31 22:21:15.426 16748-16760/com.lian.handlerdemo D/current thread: Thread[handler thread,5,main]
03-31 22:21:16.426 16748-16748/com.lian.handlerdemo D/current thread: Thread[main,5,main]
03-31 22:21:20.414 16748-16760/com.lian.handlerdemo D/current thread: Thread[handler thread,5,main]
03-31 22:21:21.414 16748-16748/com.lian.handlerdemo D/current thread: Thread[main,5,main]
03-31 22:21:22.414 16748-16760/com.lian.handlerdemo D/current thread: Thread[handler thread,5,main]
03-31 22:21:23.418 16748-16748/com.lian.handlerdemo D/current thread: Thread[main,5,main]

九、四种更新UI的方法

1、Handler.post();

2、Handler.sendMessage();
第一二种方法事实上没有本质的区别,都是通过发送消息,在UI线程中更新UI,前面已经做过演示,不再赘述

3、runOnUIThread()
使用方法:
public class MainActivity extends AppCompatActivity {  
    TextView mTextView;  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
  
            @Override  
            public void run() {  
  
                try {  
                    Thread.sleep(1000);  
                } catch (InterruptedException e) {  
                    e.printStackTrace();  
                }  
                runOnUiThread(new Runnable() {  
                    @Override  
                    public void run() {  
                        mTextView.setText("更新UI");  
                    }  
                });  
            }  
        }.start();  
  
    }  
}  

我们查看runOnUIThread()的源代码

public final void runOnUiThread(Runnable action) {  
    if (Thread.currentThread() != mUiThread) {  
        mHandler.post(action);  
    } else {  
        action.run();  
    }  
}  


可以发现,其本质上仍然是通过Handler.post()方法再UI线程中更新UI


4、View.post()

使用方法:

public class MainActivity extends AppCompatActivity {  
    TextView mTextView;  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
            @Override  
            public void run() {  
                try {  
                    Thread.sleep(1000);  
                } catch (InterruptedException e) {  
                    e.printStackTrace();  
                }  
                mTextView.post(new Runnable() {  
                    @Override  
                    public void run() {  
                        mTextView.setText("更新UI");  
                    }  
                });  
            }  
        }.start();  
  
    }  
}  

查看其源码,一样是采用Handler.post()方法更新UI

public boolean post(Runnable action) {  
    final AttachInfo attachInfo = mAttachInfo;  
    if (attachInfo != null) {  
        return attachInfo.mHandler.post(action);  
    }  
    // Assume that post will succeed later  
    ViewRootImpl.getRunQueue().post(action);  
    return true;  
}  

十、在非UI线程中更新UI的方法

 先看一个Demo
public class MainActivity extends AppCompatActivity {  
    TextView mTextView;  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
            @Override  
            public void run() {  
                mTextView.setText("更新UI了");  
            }  
        }.start();  
  
    }  
}  

结果:



惊讶地发现,成功更新了UI,并没有抛出异常

然而当我们先让线程休眠2s,再更新

public class MainActivity extends AppCompatActivity {  
    TextView mTextView;  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mTextView = (TextView) findViewById(R.id.tv);  
  
        new Thread(){  
            @Override  
            public void run() {  
  
                try {  
                    Thread.sleep(2000);  
                } catch (InterruptedException e) {  
                    e.printStackTrace();  
                }  
  
                mTextView.setText("更新UI了");  
            }  
        }.start();  
  
    }  
}  

更新失败,抛出异常


这是什么原因呢?

在Activity中有一个ViewRootImpl类,这个类没有实例化的时候,系统不会检测当前线程是否UI线程,而这个类的实例化是在Activity的onResume()中实现,所以,当我们没有让子线程休眠时,直接更新UI,系统还来不及检测当前线程是否UI线程,于是我们成功更新了UI,
而休眠二秒中后,ViewRootImpl已经实例化,此时更新UI就会抛出异常。
当然,在实际开发中,这意义不大,我们还是要在UI线程中更新UI。

十一、常见的两个问题

使用Handler常遇到的两个异常:
1、非UI线程更新UI
也就是我们上面遇到的问题
抛出这个异常:
 android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.

2、子线程中创建Handler缺少Looper
抛出这个异常:
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()

查看源码
mLooper = Looper.myLooper();  
    if (mLooper == null) {  
        throw new RuntimeException(  
            "Can’t create handler inside thread that has not called Looper.prepare()");  
    }  
    mQueue = mLooper.mQueue;  
    mCallback = callback;  
    mAsynchronous = async;  
}  

发现,没有Looper,就会抛出这个运行时异常。

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值