1.线程状态
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,
/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING,
/**
* Thread state for a waiting thread with a specified waiting time.
* A thread is in the timed waiting state due to calling one of
* the following methods with a specified positive waiting time:
* <ul>
* <li>{@link #sleep Thread.sleep}</li>
* <li>{@link Object#wait(long) Object.wait} with timeout</li>
* <li>{@link #join(long) Thread.join} with timeout</li>
* <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
* <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
* </ul>
*/
TIMED_WAITING,
/**
* Thread state for a terminated thread.
* The thread has completed execution.
*/
TERMINATED;
}
同一时刻只有一种状态,通过线程的getState()方法可以获取线程的状态,默认threadStatus是0。
private volatile int threadStatus = 0;
public static State toThreadState(int var0) {
if ((var0 & 4) != 0) {
return State.RUNNABLE;
} else if ((var0 & 1024) != 0) {
return State.BLOCKED;
} else if ((var0 & 16) != 0) {
return State.WAITING;
} else if ((var0 & 32) != 0) {
return State.TIMED_WAITING;
} else if ((var0 & 2) != 0) {
return State.TERMINATED;
} else {
return (var0 & 1) == 0 ? State.NEW : State.RUNNABLE;
}
}
2.状态转换
3.核心API简介
①start方法与run方法区别
public synchronized void start() {
if (threadStatus != 0) //判断线程状态,不是NEW,直接抛出异常,意味着线程不能重复执行
throw new IllegalThreadStateException();
group.add(this); //往线程组中添加该线程
boolean started = false; //判断线程是否已经执行,默认为false
try {
start0(); native方法,C语言写的,会经过一系列处理,创建新线程,该新建线程调用run方法
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
/* do nothing. If start0 threw a Throwable then
it will be passed up the call stack */
}
}
}
start0(); native方法,C语言写的,会经过一系列处理,创建新线程,该新建线程调用run方法
@Override
public void run() {
if (target != null) {
target.run();
}
}
thread类调用此方法进而调用,自己重写的run方法中间未经过start方法底层c语言的一系列处理,仅作为普通方法处理,不会创建新线程。
Java代码论证:
public class TestThread extends Thread {
TestThread(String name){
super(name);
}
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+":请叫我大帅比!");
}
public static void main(String[] args) {
TestThread testThread = new TestThread("大帅比线程");
testThread.run();
testThread.start();
}
}
main:请叫我大帅比!
大帅比线程:请叫我大帅比!
①如果run也会新建线程,线程会抛异常
②mian线程默认名字为main,可以看出run方法未新建线程,相当于main线程里面一个简单方法。
③Thread.currentThread().getName() 获取当前线程名称,不可改为this.getName(), 此处this均指TestThread类实例testThread。
②sleep方法概述
public static native void sleep(long millis) throws InterruptedException; //毫秒级的sleep
public static void sleep(long millis, int nanos) // “精确”到纳秒级别的sleep
throws InterruptedException {
if (millis < 0) {
throw new IllegalArgumentException("timeout value is negative"); //negative 负数
}
if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}
if (nanos >= 500000 || (nanos != 0 && millis == 0)) {
millis++; // 当纳秒数大于500000 或 纳秒不为0且毫秒为0时 直接毫秒数加1 ,不够精确!!!!
}
sleep(millis);
}
底层还是native方法,作用是使当前线程休眠,位于同步代码块或同步方法内不会释放获得的锁。
一般的用TimeUnit.SECONDS.sleep(秒数);较优雅
sleep(0)的作用:可以释放cpu时间,让线程马上重新回到就绪队列而非等待队列,sleep(0)释放当前线程所剩余的时间片(如果有剩余的话),这样可以让操作系统切换其他线程来执行,提升效率。
③yield的作用
public static native void yield();
向调度程序提示当前线程愿意让出当前cpu分配的时间片。调度程序可以随意忽略此*提示。