MediaPlayer源码流程简要分析

本文简要分析了Android MediaPlayer的源码流程,涉及Java和Native层交互,包括MediaPlayer的创建、setDataSource、start等操作。在Java层,通过JNI调用Native层的MediaPlayer,利用Binder进行跨进程通信,实际操作由MediaPlayerService中的client执行。MediaPlayer.java作为接口,不负责具体播放操作,而Native层的MediaPlayer与MediaPlayerService协同完成音视频播放控制。
摘要由CSDN通过智能技术生成

涉及文件目录:
\frameworks\base\media\java\android\media\MediaPlayer.java
\frameworks\base\media\jni\android_media_MediaPlayer.cpp
\frameworks\av\include\media\mediaplayer.h
\frameworks\av\media\libmedia\mediaplayer.cpp
\frameworks\av\media\libmediaplayerservice\MediaPlayerFactory.cpp
\frameworks\av\media\libmediaplayerservice\MediaPlayerService.cpp
\frameworks\av\media\libmediaplayerservice\MediaPlayerService.h

mediaplayer可用于播放音视频文件,简单实现流程如下代码所示:

mp = new MediaPlayer();
AssetFileDescriptor afd = context.getResources().openRawResourceFd(musicId==-1? R.raw.music:musicId);
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();//如果是网络数据流,这里建议使用prepareAsync同步方法,但是在得到prepare回调之前,不可以调用start、stop、seek等操作,否则会产生错误
mp.start();
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
    @Override
    public void onCompletion(MediaPlayer mediaPlayer) {
    }
});
mp.setOnErrorListener(new MediaPlayer.OnErrorListener() {
    @Override
    public boolean onError(MediaPlayer mediaPlayer, int i, int i1) {
        return false;
    }
});

也可以直接调用其create方法,将本地资源id或者uri,或者网络资源url传入:

public static MediaPlayer create(Context context, int resid,
            AudioAttributes audioAttributes, int audioSessionId) {
        try {
            AssetFileDescriptor afd = context.getResources().openRawResourceFd(resid);
            if (afd == null) return null;
            MediaPlayer mp = new MediaPlayer();
            final AudioAttributes aa = audioAttributes != null ? audioAttributes :
                new AudioAttributes.Builder().build();
            mp.setAudioAttributes(aa);
            mp.setAudioSessionId(audioSessionId);
            mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
            afd.close();
            mp.prepare();
            return mp;
        } catch (IOException ex) {
            Log.d(TAG, "create failed:", ex);
            // fall through
        } catch (IllegalArgumentException ex) {
            Log.d(TAG, "create failed:", ex);
           // fall through
        } catch (SecurityException ex) {
            Log.d(TAG, "create failed:", ex);
            // fall through
        }
        return null;
    }
    
public static MediaPlayer create(Context context, Uri uri, SurfaceHolder holder,
            AudioAttributes audioAttributes, int audioSessionId) {
        try {
            MediaPlayer mp = new MediaPlayer();
            final AudioAttributes aa = audioAttributes != null ? audioAttributes :
                new AudioAttributes.Builder().build();
            mp.setAudioAttributes(aa);
            mp.setAudioSessionId(audioSessionId);
            mp.setDataSource(context, uri);
            if (holder != null) {
                mp.setDisplay(holder);
            }
            mp.prepare();
            return mp;
        } catch (IOException ex) {
            Log.d(TAG, "create failed:", ex);
            // fall through
        } catch (IllegalArgumentException ex) {
            Log.d(TAG, "create failed:", ex);
            // fall through
        } catch (SecurityException ex) {
            Log.d(TAG, "create failed:", ex);
            // fall through
 
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值