VML2

<html xmlns:v="urn:schemas-microsoft-com:vml">
<style type="text/css">v\:*{behavior:url(#default#VML);}</style> 
<script type="text/javascript"> 
 
/*为数组(Array)添加 insertAt 方法 */  
Array.prototype.insertAt = function(index, value){     
    var part1 = this.slice(0, index);          
    var part2 = this.slice(index );          
    part1.push(value); 
    return part1.concat(part2);     
}; 
    
/*为数组(Array)添加 removeAt 方法 */  
Array.prototype.removeAt = function(index){        
   var part1 = this.slice(0, index);          
   var part2 = this.slice(index);          
   part1.pop();         
   return(part1.concat(part2));     
}  
 
/*获取元素在页面中x坐标的绝对位置*/ 
function getX(obj){    
    return obj.offsetLeft + (obj.offsetParent ? getX(obj.offsetParent) : obj.x ? obj.x : 0);    
}            

/*获取元素在页面中y坐标的绝对位置*/ 
function getY(obj){    
    return (obj.offsetParent ? obj.offsetTop + getY(obj.offsetParent) : obj.y ? obj.y : 0);    

 
/*获取元素在页面中的绝对位置*/ 
function getAbsolutePosition(obj){    
    var t = obj.offsetTop;  
    var l = obj.offsetLeft;  
    var w = obj.offsetWidth;  
    var h = obj.offsetHeight; 
     
    while(obj=obj.offsetParent){  
        t+=obj.offsetTop;  
        l+=obj.offsetLeft;  
    } 
      
    return { 
       offsetTop: t, 
        offsetLeft: l, 
        offsetWidth: w, 
        offsetHeight: h 
    } 

 
/**
  * 坐标类
  */ 
Point = function(config){ 
 
    if(arguments.length == 1){ 
        this.x = config.x || 0; 
        this.y = config.y || 0; 
        this.absoluteX = config.absoluteX || 0; 
        this.absoluteY = config.absoluteY || 0; 
    } else if(arguments.length == 4){ 
        this.x = arguments[0]; 
        this.y = arguments[1]; 
        this.absoluteX = arguments[2]; 
       this.absoluteY = arguments[3]; 
    } else { 
        throw "实例化Point对象参数不对!"; 
    } 

 
/**
  * 多边线类
  */ 
Polyline = function(_points, obj){ 
     
   this.points = _points || ''; 
    this.pointsArray = []; 
    this.obj = obj; 
     
   this.init(); 
    
};Polyline.prototype = { 
     
   init: function(){ 
    
        var _points = this.points.split(','); 
       var x, y, currentAbsoluteX, currentAbsoluteY, preAbsoluteX, preAbsoluteY; 
        
       for(var i=0;i<_points.length;i=i+2){ 
            
            preAbsoluteX = preAbsoluteX || 0; 
            preAbsoluteY = preAbsoluteY || 0; 
            
           preAbsoluteX = (preAbsoluteX + '').replace('pt',''); 
           preAbsoluteY = (preAbsoluteY + '').replace('pt',''); 
            
            
           x = _points[i].replace('pt','') - 0; 
           y = _points[i+1].replace('pt','') - 0; 
            currentAbsoluteX = preAbsoluteX - 0 + x; 
            currentAbsoluteY = preAbsoluteY - 0 + y; 
             
           if(x == 0 && y== 0){ 
                this.pointsArray.push(new Point(x, y, getAbsolutePosition(this.obj).offsetLeft, getAbsolutePosition(this.obj).offsetTop)); 
           }else{ 
                this.pointsArray.push(new Point(x, y, currentAbsoluteX, currentAbsoluteY)); 
           } 
             
            preAbsoluteX = currentAbsoluteX; 
           preAbsoluteY = currentAbsoluteY; 
        } 
    }, 
     
    /*
     * 判断给的坐标是否在多边线的两个端点坐标之间
     * 如果在,返回起始端点的下标,否则返回-1
     */ 
    getSidePositionIndex: function(_point){ 
         
       for(var i=0;i<this.pointsArray.length-1;i++){ 
 
           /*X坐标在两点之间*/ 
           var flagX = (_point.absoluteX > this.pointsArray[i].absoluteX 
                     && _point.absoluteX < this.pointsArray[i+1].absoluteX) 
                     || 
                    (_point.absoluteX < this.pointsArray[i].absoluteX 
                    && _point.absoluteX > this.pointsArray[i+1].absoluteX); 
                      
            /*Y坐标在两点之间*/ 
           var flagY = (_point.absoluteY > this.pointsArray[i].absoluteY 
                    && _point.absoluteY < this.pointsArray[i+1].absoluteY) 
                    || 
                    (_point.absoluteY < this.pointsArray[i].absoluteX 
                    && _point.absoluteY > this.pointsArray[i+1].absoluteY); 
                      
            if(flagX && flagY){ 
               return i; 
           } 
        } 
        
        return -1; 
   } 

 
/*记录当前鼠标是否按下*/ 
isMouseDown = false; 
/*记录当前鼠标按下的位置*/ 
currentMouseDownPoint = null; 
/*记录当前鼠标释放的位置*/ 
currentMouseUpPoint = null; 
/*记录当前激活多边线对象*/ 
currentActiveLine = null; 
polylineMap = []; 
 
/*
 * 鼠标按下处理函数
 */ 
function doMouseDown(obj){ 
 
    isMouseDown = true; 
     
   /*设置当前激活的多边线*/ 
   currentActiveLine = obj; 
   
    /*设置当前鼠标按下位置*/ 
   currentMouseDownPoint = new Point(0, 0, (event.offsetX + getAbsolutePosition(obj).offsetLeft) * 3/4, (event.offsetY + getAbsolutePosition(obj).offsetTop) * 3/4); 

 
/*
 * 鼠标释放处理函数
 */ 
function doMouseUp(obj){ 
 
   if(currentActiveLine){ 
     
        /*测试*/ 
        debug(obj); 
        
       currentMouseUpPoint = new Point(0, 0, event.offsetX, event.offsetY); 
        
       var _polyLine = polylineMap[0]; 
        var sidePositionIndex = _polyLine.getSidePositionIndex(currentMouseDownPoint); 
         
       if(sidePositionIndex == -1) 
           return; 
            
        var firstX = _polyLine.pointsArray[sidePositionIndex].x - 0; 
       var firstY = _polyLine.pointsArray[sidePositionIndex].y - 0; 
        
       firstX = firstX == 0 ? firstX : firstX + 'pt'; 
       firstY = firstY == 0 ? firstY : firstY + 'pt'; 
        
       var firstPosition = '' + firstX + ',' + firstY;  
     var secondPosition = '' + _polyLine.pointsArray[sidePositionIndex+1].x + 'pt,' + _polyLine.pointsArray[sidePositionIndex+1].y + 'pt'; 
         
       var newPositionX = (event.offsetX - _polyLine.pointsArray[sidePositionIndex].absoluteX); 
       var newPositionY = (event.offsetY - _polyLine.pointsArray[sidePositionIndex].absoluteY); 
       var newPosition = firstPosition + ',' 
                      + newPositionX + 'px,' 
                     + newPositionY + 'px,' 
                     + secondPosition; 
       /* 在sidePositionIndex处添加新的point*/ 
       _polyLine.pointsArray = _polyLine.pointsArray.insertAt(sidePositionIndex + 1, new Point(newPositionX * 3/4, newPositionY * 3/4, event.offsetX * 3/4, event.offsetY * 3/4)); 
        
        currentActiveLine.points.value = currentActiveLine.points.value.replace(firstPosition + ',' + secondPosition, newPosition); 
        
    } 
 
    isMouseDown = false; 
   currentActiveLine = null; 

 
/*
 * 鼠标移动处理函数
 */ 
function doMouseMove(obj){ 
     
    /*测试*/ 
    debug(obj); 
 
    if(isMouseDown){ 
       // TODO 用虚线显示鼠标弹出后的线的形状 
    } 

 
/*用于打印信息的测试函数*/ 
function debug(obj){     
 
    obj.style.cursor = 'hand';   
     
    try{ 
        document.getElementById('debug').innerHTML = event.offsetX + '-' + event.offsetY  
                                              + '-MouseIsDown: ' + isMouseDown 
                                               + '-currentActiveLine.points.value: ' + currentActiveLine.points.value; 
  } catch(e) { 
        document.getElementById('debug').innerHTML = event.offsetX + '-' + event.offsetY  
                                               + '-MouseIsDown: ' + isMouseDown; 
    
    } 
     

 
window.onload = function(){ 
 
    var testPloyline = document.getElementById('testPolyline'); 
    polylineMap.push(new Polyline(testPloyline.points.value, testPloyline)); 

</script> 
<body οnmοuseup="doMouseUp(this);"> 
<!-- 
<v:line  id="testLine" style="Z-INDEX:5;LEFT:233px;POSITION:absolute;TOP:150px"  οnmοusedοwn="doMouseDown(this);" οnmοuseup="doMouseUp(this);"  οnmοusemοve="doMouseMove(this)" to="100pt,94.5pt"/> 
--> 
<v:polyline  id="testPolyline" style="Z-INDEX:1;POSITION:absolute;LEFT:100;TOP:100" strokeweight="2px" strokecolor="#009900" 
οnmοusedοwn="doMouseDown(this);" οnmοuseup="doMouseUp(this);"  οnmοusemοve="doMouseMove(this)" 
points="0px,0px,450px,450px" filled="t" fillcolor="white"/> 
 
<div id="debug" /> 
 
</body> 
</html> 

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