触摸事件的传递顺序
触摸屏幕首先调用Activity的dispatchTouchEvent(),可以重写这个方法来拦截本该传递给Window的TouchEvent。
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
// 按下事件触发一个可重写的回调方法
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
// 如果Window处理了触摸事件
return true;
}
// Window没有处理触摸事件,那就由Activity处理
return onTouchEvent(ev);
}
Activity的onTouchEvent()默认返回false
/**
* Called when a touch screen event was not handled by any of the views
* under it. This is most useful to process touch events that happen
* outside of your window bounds, where there is no view to receive it.
*
* @param event The touch screen event being processed.
*
* @return Return true if you have consumed the event, false if you haven't.
* The default implementation always returns false.
*/
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
所以交给Window处理是这句代码
getWindow().superDispatchTouchEvent(ev)
getWindow()方法返回Window类,查找代码发现具体实现是PhoneWindow,PhoneWindow的superDispatchTouchEvent()方法:
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
这个mDecor是一个DecorView
// This is the top-level view of the window, containing the window decor.
private DecorView mDecor;
DecorView是PhoneWindow的内部类,继承于FrameLayout
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {}
他的superDispatchTouchEvent()方法
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
调用的是父类的方法,也就是ViewGroup中的dispatchTouchEvent()
ViewGroup的dispatchTouchEvent()
以下代码省去了部分次要代码
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
// onFilterTouchEventForSecurity()方法实现是当窗口部分被遮挡且设置了FILTER_TOUCHES_WHEN_OBSCURED标志时则返回false,即过滤掉这个TouchEvent,不执行if内语句,最后返回false
if (onFilterTouchEventForSecurity(ev)) {
...
}
return handled;
}
然后看if语句内的实现:
- ACTION_DOWN初始化点击状态
final int action = ev.getAction();
// Action本身包含action信息和pointer信息,actionMasked就是过滤掉pointer信息,只留下action信息
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down. 如果是首次按下则清除之前的目标和触摸状态
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
//
cancelAndClearTouchTargets(ev);
// 这个方法把FLAG_DISALLOW_INTERCEPT清除掉了,所以子控件无法拦截父布局的ACTION_DOWN
resetTouchState();
}
- 判断是否拦截:
// Check for interception. 检测拦截
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
// TouchTarget以链表形式存储,mFirstTouchTarget是链表的第一个。mFirstTouchTarget非空的情况是子View处理了事件才会赋值。所以如果ViewGruop拦截了事件,则ACTION_MOVE和ACTION_UP都不会进到这个if语句里,onInterceptTouchEvent方法不会再调用到了。
|| mFirstTouchTarget != null) {
// 查看是否设置了ViewGroup不能拦截,对于ACTION_DOWWN总是不能拦截的,所以总是可以调用到onInterceptTouchEvent方法
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
// 如果可以拦截,那就调用onInterceptTouchEvent()方法,该方法默认返回false
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else { // 不能拦截
intercepted = false;
}
} else {
// 既没有触摸目标,也不是初始按下操作,所以决定拦截
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
根据对以上代码的分析,可以得出以下结论:
1. 如果是ACTION_MOVE和ACTION_UP事件,而且没有子View接收事件的话,intercepted直接为true,不触发onInterceptTouchEvent()。即ViewGroup决定自己接收事件后,就不会再调用到onInterceptTouchEvent()。
2. 如果是ACTION_DOWN事件,则必定触发onInterceptTouchEvent()。
3. 如果是ACTION_MOVE和ACTION_UP事件,而且有子View接收事件,则会根据DISALLOW_INTECEPT标志决定是否调用onInterceptTouchEvent()。
- 分发事件
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// 检测是否是取消动作
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
// 是否设置了手势分配到多个子View
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
...
}
// 分发TouchEvent,没有child处理的话就自己处理
if (mFirstTouchTarget == null) {
// 没有目标view,所以把自己当做view
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// 分发到新的目标上,排除掉已经分发的。如果必要的话取消掉目标
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
// 循环每个目标分发TouchEvent
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
// 如果已经分发到新target,而且当前target等于新target,handled就是true,移动到下一个目标
handled = true;
} else {
// 如果没有分发到新target,或者当前target不是新target,就根据child是否设置了NEXT_UP_FLAG或者ViewGroup拦截了这个TouchEvent来决定是否发送ACTION_CANCEL
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
// 分发到这个目标上
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
// 如果决定取消,就把链表该节点取消掉,下一节点作为第一个节点,继续下一个循环
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
// 如果是取消或者是ACTION_UP,则重置TouchTarget、清除CANEL_NEXT_UP标志、清除FLAG_DISALLOW_INTERCEPT标志
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
如果不是取消动作,也没有拦截的话:
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
// 单独对ACTION_DOWN进行处理
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
// 遍历子View
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
// 判断子View能否接收TouchEvent
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
// 调用子view的dispatchTouchEvent(),根据返回结果决定要不要给mFirstTouchTarget赋值。如果子view没有处理,mFirstTouchTarget就为空,就会给ViewGroup处理。
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// 给mFirstTouchTarget赋值,赋值完毕退出循环
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
ViewGroup的onInterceptTouchEvent():
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
默认实现是拦截鼠标左键按下在ScrollBar滚动条事件。
在一个点击事件序列中,ViewGroup的onInterceptTouchEvent()有几个特点:
1. ACTION_DOWN事件必定会传给onInterceptTouchEvent()
2. ACTION_DOWN事件要不就是让子View去处理,要不就是ViewGroup自身的onTouchEvent()去处理。所以需要在子View或者ViewGroup本身的onTouchEvent()的ACTION_DOWN时返回true才能接收到后续事件,而不是往上一级找人来处理。
3. 而onTouchEvent()返回为true之后,后续事件就不会调用到onInterceptTouchEvent()了,直接走到onTouchEvent()
4. 如果onInterceptTouchEvent()返回为false,则后续事件都会先传递到这里,然后再传递给目标的onTouchEvent()
5. 如果onInterceptTouchEvent()返回为true,则目标view会接收到同样的事件,只不过Action改成了ACTION_CANCEL,然后事件传递到ViewGroup的onTouchEvent(),也不会再调用onInterceptTouchEvent()了。
dispatchTransformedTouchEvent():把TouchEvent转换成特定子View的坐标内,过滤掉不相关的pointer id,必要时复写action。如果子View是空的,那MotionEvent会发送给这个ViewGroup
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// 首先处理CANCEL事件,如果child为空,则调用View类的dispatchTouchEvent,如果child非空,则调用其dispatchTouchEvent方法,返回处理结果
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// 对pointer进行处理,如果没有pointer则返回false
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// 如果pointer处理前后数目相等,而且我们也不进行任何不可逆的转换,则可以在本次dispatch中一直重用motion event,只要小心注意恢复做出的改变即可。不然我们就要做一个拷贝了
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
// 新的pointer个数与原有的相同
if (child == null || child.hasIdentityMatrix()) {
if (child == null) { // 调用自己作为View的dispatchTouchEvent方法
handled = super.dispatchTouchEvent(event);
} else { // 根据child的位置和自己的内容滑动距离来算出在child中的坐标,传给child后再恢复初始坐标
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
// 返回处理结果
return handled;
}
// child非空而且没有identityMatrix,则拷贝这个event
transformedEvent = MotionEvent.obtain(event);
} else {
// 新的pointer个数与原有的不同,那就分割到只剩指定的pointer
transformedEvent = event.split(newPointerIdBits);
}
// 与上面处理基本一样
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
View中的dispatchTouchEvent方法:
返回结果是触摸事件是否被OnTouchListener或者onTouchEvent()处理了
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
// TouchEvent处理结果
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
// 对于ACTION_DOWN,停止NestedScroll
stopNestedScroll();
}
// 跟ViewGroup一样的遮蔽判断
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
// 如果当前View是enabled,而且该操作是拖动ScrollBar,设置事件处理成功
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
// 如果当前View是enabled,而且有设置OnTouchListener,则调用OnTouchListener的onTouch方法
result = true;
}
// 如果这个事件没有被作为拖动ScrollBar消耗掉,也没有被OnTouchListener的onTOuch方法消耗掉,那就调用onTouchEvent方法
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
// 如果是ACTION_UP或ACTION_CANCEL,则在停止内嵌滑动,或者说如果这是ACTION_DOWN,但是上面的三种方式都没有消耗掉这个事件,也停止内嵌滑动
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
// 返回事件处理结果
return result;
}
View的onTouchEvent方法:
如果view是可点击的,就返回true,否则返回false。
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
if ((viewFlags & ENABLED_MASK) == DISABLED) {
// 如果当前View是DISABLED的,直接返回结果
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
// ACTION_UP情况下设为非pressed
setPressed(false);
}
// disabled的View如果是可点击、可长按或者是ContextClickable的话,也会消耗TouchEvent,只是没有任何反应而已
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}
// 如果设置了修改点击范围的TouchDelegate,则把事件传递过去
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
// 当前View是ENABLED,TouchEvent也没有被代理消耗掉
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
// ENABLED,而且满足CLICKABLE或者LONG_CLICKABLE或者CONTEXT_CLICKABLE。如果都不满足直接返回false未处理
switch (action) {
case MotionEvent.ACTION_UP:
// prepressed状态是ACTION_DOWN后的一段极短时间的状态,过完才算pressed状态
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// 处于prepressed或者pressed状态
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
// 如果当前是focusable而且focusableInTouchMode而且没有focused,就获取focus
focusTaken = requestFocus();
}
if (prepressed) {
// 预点击状态下就走到这个ACTION_UP分支,还是显示点击状态效果让用户可见
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// 没有长按,只是个tap,移除长按回调
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
// 在Runnable中调用performClick或者添加到队列中失败时自行调用performClick方法,performClick中会调用到OnCLickListener
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}