设置view 四边阴影

设置view 四边阴影
在这里插入图片描述

UIView (Shadow).h

@interface UIView (Shadow)

-(void)setShaow:(UIView *)view withViewH:(CGFloat)viewH andViewW:(CGFloat)viewW;

@end

UIView (Shadow).m

@implementation UIView (Shadow)

-(void)setShaow:(UIView *)view withViewH:(CGFloat)viewH andViewW:(CGFloat)viewW{
// 阴影的颜色
view.layer.shadowColor = [[UIColor blackColor] colorWithAlphaComponent:0.2].CGColor;
// 阴影的透明度
view.layer.shadowOpacity = 0.5f;
// 阴影的圆角
view.layer.shadowRadius = 4.f;
// 阴影的偏移量
view.layer.shadowOffset = CGSizeMake(10,10);
// 即使偏移量为(0,0)时,围绕view的四周依然能看到一定阴影。
view.layer.shadowOffset = CGSizeMake(0,0);
// 阴影的路径
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(-5, -5)];
//添加直线
[path addLineToPoint:CGPointMake(viewW /2,-10)];
[path addLineToPoint:CGPointMake(viewW +5,-5)];
[path addLineToPoint:CGPointMake(viewW +10,viewH /2)];
[path addLineToPoint:CGPointMake(viewW +5,viewH +5)];
[path addLineToPoint:CGPointMake(viewW /2,viewH +10)];
[path addLineToPoint:CGPointMake(-5,viewH +5)];
[path addLineToPoint:CGPointMake(-10,viewH /2)];
[path addLineToPoint:CGPointMake(-5, -5)];
// 设置阴影路径
view.layer.shadowPath = path.CGPath;
}

@end

使用方法

//设置阴影
[self setShaow:topView withViewH:TTADPT(390) andViewW:TTADPT(676)];

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public void SetBits() { //绘制绘图层背景 Bitmap bitmap = new Bitmap(Main.Width + 10, Main.Height + 10); Rectangle _BacklightLTRB = new Rectangle(20, 20, 20, 20);//窗体光泽重绘边界 Graphics g = Graphics.FromImage(bitmap); g.SmoothingMode = SmoothingMode.HighQuality; //高质量 g.PixelOffsetMode = PixelOffsetMode.HighQuality; //高像素偏移质量 ImageDrawRect.DrawRect(g, Properties.Resources.main_light_bkg_top123, ClientRectangle, Rectangle.FromLTRB(_BacklightLTRB.X, _BacklightLTRB.Y, _BacklightLTRB.Width, _BacklightLTRB.Height), 1, 1); if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat)) throw new ApplicationException("图片必须是32位带Alhpa通道的图片。"); IntPtr oldBits = IntPtr.Zero; IntPtr screenDC = Win32.GetDC(IntPtr.Zero); IntPtr hBitmap = IntPtr.Zero; IntPtr memDc = Win32.CreateCompatibleDC(screenDC); try { Win32.Point topLoc = new Win32.Point(Left, Top); Win32.Size bitMapSize = new Win32.Size(Width, Height); Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION(); Win32.Point srcLoc = new Win32.Point(0, 0); hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); oldBits = Win32.SelectObject(memDc, hBitmap); blendFunc.BlendOp = Win32.AC_SRC_OVER; blendFunc.SourceConstantAlpha = Byte.Parse("255"); blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA; blendFunc.BlendFlags = 0; Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA); } finally { if (hBitmap != IntPtr.Zero) { Win32.SelectObject(memDc, oldBits); Win32.DeleteObject(hBitmap); } Win32.ReleaseDC(IntPtr.Zero, screenDC); Win32.DeleteDC(memDc); } }

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