LinkedBlockingQueue的构造器
public LinkedBlockingQueue() {
this(Integer.MAX_VALUE);
}
public LinkedBlockingQueue(int capacity) {
if (capacity <= 0) throw new IllegalArgumentException();
this.capacity = capacity;
// head与last指向哨兵节点
last = head = new Node<E>(null);
}
public LinkedBlockingQueue(Collection<? extends E> c)
...
1.2 保证线程安全
LinkedBlockingQueue的底层使用ReetrantLock保证线程安全,其实就是一个"消费-生产"模型,通过本文我们还可以学到ReetrantLock的实际使用场景。
/** Lock held by take, poll, etc */
private final ReentrantLock takeLock = new ReentrantLock();
/** Wait queue for waiting takes */
private final Condition notEmpty = takeLock.newCondition();
/** Lock held by put, offer, etc */
private final ReentrantLock putLock = new ReentrantLock();
/** Wait queue for waiting puts */
private final Condition notFull = putLock.newCondition();
/**
* Signals a waiting take. Called only from put/offer (which do not
* otherwise ordinarily lock takeLock.)
*/
private void signalNotEmpty() {
final ReentrantLock takeLock = this.takeLock;
takeLock.lock();
try {
notEmpty.signal();
} finally {
takeLock.unlock();
}
}
/**
* Signals a waiting put. Called only from take/poll.
*/
private void signalNotFull() {
final ReentrantLock putLock = this.putLock;
putLock.lock();
try {
notFull.signal();
} finally {
putLock.unlock();
}
}
- 源码分析
在讲LinkedBlockingQueue前,我们先看看需要它实现的接口BlockingQueue
2.1 BlockingQueue
实现了BlockingQueue的类,必须额外支持在查找元素时,等待队列直到非空为止的操作;在储存元素的时候,要等待队列的空间可用为止。
它的方法有四种形式,处理不能立即满足但是未来可能满足的操作的方式各有不同。
直接抛出异常
返回一个特殊值(null 或者 false)
一直等待,直到操作成功
超时设定,超过时间就放弃
Summary of BlockingQueue methods
我们知道了不同方法,不能立即满足的不同的处理方式,这样我们下面就更好理解LinkedBlockingQueue的源码了。
下面我们从
offer(e)
offer(e, time, unit)
put(e)
poll()
去分析一下LinkedBlockingQueue
2.2 offer(e)
添加成功就返回true; 插入值为null,报错;或队列已满,直接返回false,不会等待队列空闲
public boolean offer(E e) {
if (e == null) throw new NullPointerException();
final AtomicInteger count = this.count;
// 队列的容量满了,就直接返回了
if (count.get() == capacity)
return false;
int c = -1;
Node node = new Node(e);
final ReentrantLock putLock = this.putLock;
putLock.lock();
try {
if (count.get() < capacity) {
enqueue(node);
c = count.getAndIncrement();
if (c + 1 < capacity)
notFull.signal();
}
} finally {
putLock.unlock();
}
if (c == 0)
signalNotEmpty();
return c >= 0;
}
代码较简单,就不细讲了。
2.3 offer(e, time, unit)
若队列已满,还没超过设定的时间,就等待,等待时,会对中断作出反应;若超过了设定的时间,操作就跟offer(E e)一样了
public boolean offer(E e, long timeout, TimeUnit unit)
throws InterruptedException {
if (e == null) throw new NullPointerException();
long nanos = unit.toNanos(timeout);
int c = -1;
final ReentrantLock putLock = this.putLock;
final AtomicInteger count = this.count;
putLock.lockInterruptibly();
try {
while (count.get() == capacity) {
// 队列已满,超过了特定的时间才会返回false
if (nanos <= 0)
return false;
nanos = notFull.awaitNanos(nanos);
}
enqueue(new Node<E>(e));
c = count.getAndIncrement();
if (c + 1 < capacity)
notFull.signal();
} finally {
putLock.unlock();
}
if (c == 0)
signalNotEmpty();
return true;
}
2.4 put(e)
一直等待直到成功或者被中断
public void put(E e) throws InterruptedException {
if (e == null) throw new NullPointerException();
// Note: convention in all put/take/etc is to preset local var
// holding count negative to indicate failure unless set.
int c = -1;
Node node = new Node(e);
final ReentrantLock putLock = this.putLock;
final AtomicInteger count = this.count;
putLock.lockInterruptibly();
try {
// 防止虚假唤醒
while (count.get() == capacity) {
notFull.await();
}
enqueue(node);
c = count.getAndIncrement();
if (c + 1 < capacity)
notFull.signal();
} finally {
putLock.unlock();
}
if (c == 0)
signalNotEmpty();
}
我没有想到,上面发生虚假唤醒的场景(如果知道的同学,请告诉我一下,谢谢了)。
it is recommended that applications programmers always assume that they can occur and so always wait in a loop. --Condition
反正使用Condition在循环里等待就对了
2.5 poll()
队列为空时,直接返回null,不会await;非阻塞方法
public E poll() {
final AtomicInteger count = this.count;
if (count.get() == 0)
return null;
E x = null;
int c = -1;
final ReentrantLock takeLock = this.takeLock;
takeLock.lock();
try {
if (count.get() > 0) {
x = dequeue();
c = count.getAndDecrement();
if (c > 1)
notEmpty.signal();
}
} finally {
takeLock.unlock();
}
if (c == capacity)
signalNotFull();
return x;
}
其余的方法其实都是类似的,直接看上面BlockingQueue的四种方式。
最后再讲一个方法remove(Object o), 将会提及一个知识点。
2.6 remove
删除o, 若成功就返回true,反之.
public boolean remove(Object o) {
if (o == null) return false;
fullyLock();
try {
// 算法题,删除某一个链表的结点,可以看一下源码,记录两个结点,一个在前,一个在后。
for (Node trail = head, p = trail.next;
p != null;
trail = p, p = p.next) {
if (o.equals(p.item)) {
unlink(p, trail);
return true;
}
}
return false;
} finally {
fullyUnlock();
}
}
上面的代码是简单的对链表的操作,我们主要是看fullyLock() 与 fullyUnlock()的代码
/**
* Locks to prevent both puts and takes.
*/
void fullyLock() {
putLock.lock();
takeLock.lock();
}
/**
* Unlocks to allow both puts and takes.
*/
void fullyUnlock() {
takeLock.unlock();
putLock.unlock();
}
我们都知道解锁顺序应该与获取锁顺序相反,那么是为什么啦
其实我并不觉得,上面的fullyUnlock解锁顺序与获取锁的顺序如果是相同的会出什么问题,也并不会出现死锁(如果释放锁与获取锁,中间还存在其他操作就另当别论了)。那它仅仅是为了代码的好看?
假如,我们有下面这段代码(解锁与获取锁中间有其他操作)
A.lock();
B.lock();
Foo();
A.unlock();
Bar();
B.unlock();
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